I'm sorry, but I just think it's really sad how similar all of these "builds" are that we see now. This lightning monk build has been recycled so many times it's pitiful; people have been running this exact same thing, or a very close variant of it, for a long time now.
Why they even bother with theory-crafting anymore is beyond me. D3 still has no form of engaging end-game whatsoever. You just rift, rift, rift, rift, then maybe change out one skill and call it a "new build."
I don't mean to flame and if you still enjoy this game, then more power to you and i wish you tons of fun and best of luck with your drops. But this continual showcasing of builds that are just regurgitated versions of things that have been viable since Vanilla is simply laughable. Fact of the matter is that there are still just one or two optimal builds per class; everything else is just short-term experimentation.
That's not the fault of the player base, and it certainly is not reflective of the effort some of you have put into making something, anything out of the nonexistent end-game in D3. The blame rests squarely on the shoulders of developers who apparently don't play D3 at all, and if they do they most certainly aren't very good at it. Monks are always some form of Sunwoko and/or lightning, WDs are Jade or Fetish, DHs are M6 and nothing else...I love you guys in the community and I appreciate all you are trying to do, but discussing "builds" in this game is just pointless because the underlying game has no variety whatsoever.
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So last night I just started farming Spectrum, so I joined that farming community and it dropped for me on my second run. And I wound up getting my RoRG within probably 25 A1 bounties, which felt good cause doing those normal bounties is a real snoozer.