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    posted a message on Diablo 2 Patch 1.13d
    It might seem like this patch is nothing much, but these changes are actually quite significant if you've been playing Diablo 2 over the years.

    I'm surprised it actually took Blizzard this long to implement these.
    Posted in: News & Announcements
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    posted a message on Cinematic Preview
    If only gameplay could look as good as these cinematic trailers...

    impressive nonetheless.

    I don't know, I think he looks pretty cuddly. Probably just misunderstood.

    When he's ripping your head off, you'll be singing quite a different tune ;)
    Posted in: News & Announcements
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    posted a message on Diablo360
    Blizzard can't even release the PC version of Diablo 3 on f*cking time, and they're still screwing around with consoles?

    They need to get their priorities straight. Just watch, D3's going to get postponed to Q4 2012.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    Console development won't affect the development time of Diablo 3 on PC? Bullshit.

    If they put the money they're spending on R&D for a Diablo 3 console title, they would have finished Diablo 3 (PC) by now.

    Stupid Blizzard and their idiotic ways.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    lol, not sure if it's already been pointed out, but I just noticed the title of this post:

    "Premature Release"

    lol
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    By the time Diablo 3 gets released, everyone will be dead sick of killing (or seeing someone kill) King Leoric.

    I know that I already am...
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    By the time Diablo 3 gets released, everyone will be dead sick of killing or seeing someone kill King Leoric.

    I know that I already am...
    Posted in: News & Announcements
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    posted a message on New Class Pages
    I vote for jedi "lightsabres" to be implemented into Diablo 3. Not too far off from skills like Wizard's Disintegrate anyway.
    Posted in: News & Announcements
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    posted a message on Much Ado About Colors
    This is just all a matter of opinions when it comes down to it...

    Kinda silly to say something is bad or wrong just because it doesn't fit your taste and YOU want something that YOU feel looks better

    And so the age-old "everyone has their own opinions" argument surfaces yet again. You realize that you could apply your same way of thinking to just about everything else in this world right? So stating what you did is redundancy at its finest.

    The point is, of course everyone's going to have their own opinions, but it doesn't mean that certain opinions won't make more sense than others. Specifically, in our case, a large portion of the Diablo 3 community dislike the color combination that Blizzard decided to use and criticized it with logical concerns. People aren't just throwing out random colors and saying stuff like, "red is my favorite color, so I think the resource should be that color."

    Also note that issues like these are popularly discussed because there obviously are a lot of people that disagree with the status quo of this specific design decision. People don't just nitpick at random things for the sake of quelling boredom.
    Posted in: News & Announcements
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    posted a message on Much Ado About Colors
    Toying around with colours, I managed to whip up some real bad juju lol.



    Seriously though, I'm not that bothered about hatred/discipline for the DH. But the blue mana for the WD just doesn't seem right. I'd much prefer something more entwined with voodoo, like some form of bubbling thick substance.

    Btw, that looks badass ^ props.
    Posted in: News & Announcements
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    posted a message on Much Ado About Colors
    Have to agree with the whole mojo thing, not only does it sound cool but if it had the purple/green it would really fit the character too.

    I will be playing the DM pretty much solidly and the colours are not what I was expecting really. They just don't seem to contrast enough visually. Hard to really put my finger on it. Hatred should really be darker either something like a black or a blood red. Discipline should be more controlled, not saying that the blue is the wrong colour but maybe something like a sky blue.

    lol, something like this?



    ;)
    Posted in: News & Announcements
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    posted a message on Much Ado About Colors
    Can we see a mockup of the black and white/yin yang globe? I know they said it wouldn't be visible enough but I would still like to see how that looks

    Sixen updated his original post at the bottom with mockups of black/white (including a few others):

    http://us.battle.net/d3/en/forum/topic/3082213677
    Posted in: News & Announcements
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    posted a message on Much Ado About Colors
    All your mock ups of what it should be blow. All they do it hurt your eyes. Blizzard owned your faces (as did I on D3 community site) with their reason and you (traderjoes) can't argue about it. It's fucking science people. If you don't understand the eye and how this shit goes down don't bother talking about it.

    *Raging fanboy alert*

    Someone piss in your cereal today? What 'scientific' reasoning did Zarhym ever provide? Nowhere did I see Zarhym address colors such as turquoise or a sanguine red.
    Posted in: News & Announcements
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    posted a message on Much Ado About Colors
    Hey guys!

    I'm glad this issue was brought up, as I feel the same way that Sixen does about the Demon Hunter's resource color. I feel that the red/blue that the D3 artists chose is too generic and too close to the standard red/blue that signifies health and mana.

    So instead of merely stating the colors that I think would be ideal like everyone else, I took the time and edited 68 individual frames of the Demon Hunter's resource globe in Photoshop to colors that I think would be more suitable. The two colors I chose aren't too far off from the ones that Blizzard chose, but I feel that they signify the Demon Hunter's character better.

    My version:



    Original:



    Standard life/mana colors (just for comparison purposes):



    Here is my reasoning behind the color choices:

    1) For Hatred, I feel Blizzard chose the right color theme of red. But as I mentioned before, the red that they decided to use is just too "generic". I feel that the red has to have more relevance to the Demon Hunter, so I darkened up the default red to a sanguine red (the color of blood). Why? Because the Demon Hunter's hatred is directly linked to the lust he/she has for demon blood.

    2) For Discipline, I also feel that Blizzard went with the right choice of a blue theme. But, I think the blue is too generic (the color of mana), like many other people have mentioned. I also saw that a lot of people mentioned green as a possible choice, but like Zarhym stated, green is too much reminiscent of green to be viable. So how did I resolve the issue? Turquoise! Halfway between green and blue. :) But furthermore, I think the color of turquoise has a deeper connection to peacefulness and serenity -- things that are implied by "discipline". Personally, when I think of turquoise, I think of the color of tropical water -- a very "zen" color.

    3) Lastly, I feel the "burgundy-ish" red and the turquoise that I used contrast as well as the standard red/blue that Blizzard used.

    Comments appreciated! :D

    ***Also, since I don't have a SC2 or WoW CD-key to post on the official forums, if anyone agrees with my color choices and wants to repost this on the official Diablo 3 forums, please do so!
    Posted in: News & Announcements
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    posted a message on Much Ado About Colors
    Hey guys!

    I'm glad this issue was brought up, as I feel the same way that Sixen does about the Demon Hunter's resource color. I feel that the red/blue that the D3 artists chose is too generic and too close to the standard red/blue that signifies health and mana.

    So instead of merely stating the colors that I think would be ideal like everyone else, I took the time and edited 68 individual frames of the Demon Hunter's resource globe in Photoshop to colors that I think would be more suitable. The two colors I chose aren't too far off from the ones that Blizzard chose, but I feel that they signify the Demon Hunter's character better.

    My version:



    Original:



    Here is my reasoning behind the color choices:

    1) For Hatred, I feel Blizzard chose the right color theme of red. But as I mentioned before, the red that they decided to use is just too "generic". I feel that the red has to have more relevance to the Demon Hunter, so I darkened up the default red to a sanguine red (the color of blood). Why? Because the Demon Hunter's hatred is directly linked to the lust he/she has for demon blood.

    2) For Discipline, I also feel that Blizzard went with the right choice of a blue theme. But, I think the blue is too generic (the color of mana), like many other people have mentioned. I also saw that a lot of people mentioned green as a possible choice, but like Zarhym stated, green is too much reminiscent of green to be viable. So how did I resolve the issue? Turquoise! Halfway between green and blue. :) But furthermore, I think the color of turquoise has a deeper connection to peacefulness and serenity -- things that are implied by "discipline". Personally, when I think of turquoise, I think of the color of tropical water -- a very "zen" color.

    3) Lastly, I feel the "burgundy-ish" red and the turquoise that I used contrast as well as the standard red/blue that Blizzard used.

    Comments appreciated! :D

    ***Also, since I don't have a SC2 or WoW CD-key to post on the official forums, if anyone agrees with my color choices and wants to repost this on the official Diablo 3 forums, please do so!
    Posted in: News & Announcements
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