- Telixion
- Registered User
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Member for 15 years, 11 months, and 14 days
Last active Sat, Sep, 5 2009 22:23:45
- 0 Followers
- 81 Total Posts
- 1 Thank
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Sep 22, 2008Telixion posted a message on Win Tickets To BlizzCon 2008!I would love to go. I attended Quakecon this year and it was awsome. I would love to go to a convention that actually is about good games!Posted in: News
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Aug 21, 2008Telixion posted a message on Diablofans - WWI Card Tyrael Pet ContestPosted in: NewsPvP Suggestions
The Diablo franchise has been treated unfairly when it comes to tournaments. Honestly, I wouldn't want there to be tournaments for the way Diablo II is set up. My reason for that is because it doesn't take skill. Well here are my tips for making Diablo III a tournament worthy PvP game. These tips are for the PvP Part of the game only. Not during regular game play should these be applied.- Clicking on a player does not lock on to the target.
- Magic and Skills that effect areas such as Blessed Hammer and Fire Wall deal damage to everyone that makes contact with such Magic or skill, including the user.
- All spells and skills can be intercepted by everyone involved in the PvP. Meaning a Holy Bolt that hits an enemy will heal him/her just as Lightning that hits a team member will damage him/her.
- Battles will be held in arenas.
Trading Suggestions
The trading in Diablo games is top of the line as it is. The only thing it really needs to fix is to show "in text" what Items both players are trading. Other than that I only have one extra feature to improve the trading experience. That would be personal shops. Every account would have a limited amount of slots to sell items they have. Since gold will be of value in this game, the player that is selling the item will post how much gold he/she would like for his/her item. This would benefit in many ways:- Remove the flooding of game rooms that only highlight items.
- Available for players looking for items from players that are offline.
- Buy/Sell items without the hassle of players ripping you off.
-Telixion
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Jul 9, 2008Telixion posted a message on Official BlizzCast 5 Q&A SubmissionsWill Diablo III have the ability to compete in tournaments? Or are we going to be left out of the fun Star/War Craft have?Posted in: News
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Jun 28, 2008Telixion posted a message on WWI Teaser Day 6hey guys come up with questions for MD. talk about it on this threadPosted in: News
http://www.diablofans.com/forums/showthread.php?t=9065 - To post a comment, please login or register a new account.
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A - Purge Purge your enemies of their health and transfer it to your allies.
U - Rapid Exchange Give your allies faster movement and attack speed by taking it from your enemies.
R - Corruption Steal the attack damage of your enemies and bestow it to your allies.
A - Mistrust Your enemies trust your friends more than their own friends.
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D - Possess Become possessed by a powerfull demon greatly increasing your speed and damage however weakening you after its duration.
A - Sacrificial Summon Sacrifice your followers to summon a demonic beast.
R - Bestow Give your allies in the area all your stats while leaving yourself very vulnerable.
K - Cursed Land Mark an area of land to deal damage and weaken your enemies that enter it.
H - Blinding Speed Greatly increase your movement speed while leaving nearby attackers stunned and blind.
O - Bless Give the aura your currently radiate as a blessing to an ally for a duration of time.
L - Holy Land Mark an area of land to heal and strengthen you and your allies.
Y - Spirit Walk Leave your body to move freely to new area's while leaving you vulnerable to attack until you reassemble.
BACKGROUND
The early years of the faith healers inspired a popular trend for young children to become when they grew older. To use holy blessings to heal sick and wounded was the greatest gift in the land due to the violence that was everywhere. However many of the people that wanted to join the healers were not blessed from the heavens therefore they would performing these rituals and leave the sick and wounded as they were. Many where too naive to know they were doing nothing. The people were promised a cure but were left with the death of their loved ones. This greatly lowered the peoples high feelings for the faith healers and instead of praising them people soon grew to hate them. The faith healers were cast out of many towns leaving them to survivor in the dangerous wilderness alone. The un-blessed quickly died out. But the true faith healers endured and survived on their own. They were very familiar with using blessings from the heavens but as the world became more and more corrupt by evil. They soon found that they can harness the evil from the hells to their will. It didn't matter whether or not the faith healers recieved their blessings from the heavens or the hells they still acted upon the core principle of helping others. As of now they usually remain hidden in their own groups. Many warriors tell of the amazing powers they had witnessed from the faith healers on their adventures. From turning the tide of battles with the mere appearance of a faith healer. To seeing the frightening demonic powers they unleashed on enemies.
Well this is my character. I started with a base principle of making it the best co-op character. I had 10 skills for every skill tree but felt that there was no need for more than 4 in each tree. Of course I could just flood in the remaining spots with attack skills or spells. But felt that is already a base idea in the diablo games and did not make my character unique. What does make my character unique is his effectiveness as an amazing co-op character. A character that is a helper but does not take away from the fun of fighting through the game. One thing you might notice are that the auras only are effective when there are enemies nearby. If there was none. Than there is nothing to be transfered to your allies. Key word is allies. This does not increase the user. However the Bless spell gives your allies whichever aura you are currently using to be used by them. Allowing you to get the effect of it. Mistrust pretty much gives the confuse status. With higher levels enemies will more frequently attack their own rather than attack your allies. What gave me the idea behind Possess was from the ritualists in the gameplay from D3. Same with the skill sacrifical summon. Sacrificial summon kills your mercenaries ( or the D3 equivelant of one ) and in its place summons a demon to fight for you. The skill of the demon is based on the skill of your mercenary. A very new unique skill are what I call the circle spells ( Holy Land and Cursed Land). You cast one of these on a certain area and only when you or your enemies/allies are in it will it be effective. Another new idea is Spirit Walk. This ritual leaves your body where you orignally cast it vulnerable while your spirit walks unrestricted of walls and in no danger to enemies until you cast it again to reassemble yourself where your spirit currently is. Bestow is another one that leaves your very vulnerable. It reduces all your stats to level 1 base but gives those stats to your allies which are in your feild of view. When you stop performing the ritual you will be back to your normal stats.
Anyways this is really my only chance for getting into BlizzCon so I hope you all like it.
This character gives you gameplay of which no other character can. Having played as a healer in D2 I know how much excitement this new element brings to a game. If you have any questions feel free to ask.
Enjoy!
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The Diablo franchise has been treated unfairly when it comes to tournaments. Honestly, I wouldn't want there to be tournaments for the way Diablo II is set up. My reason for that is because it doesn't take skill. Well here are my tips for making Diablo III a tournament worthy PvP game. These tips are for the PvP Part of the game only. Not during regular game play should these be applied.
-Telixion
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couldnt have said it better.
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So hopefully they add this because i would love to compete at blizzard events and online tournaments (gamebattles.com). So what do you guys think?
EDIT::
For those hardcore players. (Im not one myself so im not sure if this would be a good add-on) But if you duel in the arenas and die you wont lose your character.
Maybe even add a reward system for the winner of the duel. Say you put in something valuable of yours and your opponent puts in something valuable of theirs. And you fight for the prize. Something along those lines.
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http://www.blizzard.com/wwi08/_images/photos/wwi08_104.jpg
Seriously i think this guy could do some serious damage!