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Zek posted a message on Blizzard Not Worried About Duping on Consoles, Josh Mosqueira Gathering Trading Feedback, The Art of István DányiWhether they worry about it or not there's nothing they can do, this is what it means to have offline characters that can play online.Posted in: News & Announcements -
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shaggy posted a message on Itemization, Auction House, and Online RestrictionPosted in: Diablo III General DiscussionQuote from Shad3slayer
Except that the online-only failed to provide a cheat-free environment. Bots are very numerous and efficient. Just go read some forums, they're even public so you can get a general idea of how it works etc.
Well there's a big difference between a bot, which although is against the ToS, is not hacking (it's process automation), and duping/hacking.
Online-only squelched all duping from hacking (by that I mean decompiling the server code to exploit client-server interactions and create duplicate items). The only "duping" that existed in D3 that we know of was from account rollback exploits which is a customer service procedural issue and not an issue of hacking... and the RMAH gold duping bug, which was a bug, and not a hack.
The point being is that online-only actually has been tremendously successful at preventing duping/hacking. It's been so successful that botting is basically the only way to earn things without really earning them if you get my drift. The problem is that eliminating botting is much more difficult since bots are 3rd party programs and not related to secure code. Blizzard cannot do anything to stop simulated input (mouse clicks, etc), and they can't do anything about programs that read and interpret pixels on your screen... there's just no way to code against that. However, and I don't have any blue posts from back then, I don't believe Blizzard actually promised that online-only would prevent bots. If anyone has a link to the contrary, I'd love to see it, because that seems like a very naive statement to make for software developers who HAVE to understand that online-only won't do anything for bots.
The last thing I'd like to point out is that curbing duping is far more important than curbing botting. A duper can create "wealth" orders of magnitude faster than bots. The main appeal of bots is that you can gain items/gold while you normally wouldn't be playing. However, a duper, with a little work can make a couple 9/6 Mempos with 190+ main stat. In just a little time they can create wealth that would take a bot months to acquire normally. This was even evidenced by the RMAH gold duping bug - the amount of wealth that was created in a very short period of time by a relatively small percentage of the population far outstripped what that number of bots could accomplish in the same timeframe probably by several orders of magnitude.
With the RMAH gone, bots almost certainly will take a hit (and probably a large hit). Although, frankly, Loot 2.0 seemed pretty poised to taint the botters water. But, due to the fact that it's certain that fewer people will use 3rd party sites as compared to the RMAH, there MUST be less demand (even if demand actually goes up in the very short term) for the long haul.
The best way to combat bots is to make people not desire to swipe the credit card, not to try to ban the software. Hackers are ALWYAS one step ahead. It's a losing effort. -
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Bagstone posted a message on Itemization, Auction House, and Online RestrictionNote: This is gonna be a provocative post for some of you. There's no -1 button here, so be prepared to have an open mind or rather stop reading ;-) It's also very long, probably too long, so kudos to the 1-2 people that are gonna read the entire thing.Posted in: Diablo III General Discussion
I've been thinking a lot about the three things mentioned in the thread title (itemization, AH, online-only mode) that were constantly subject of all debates over the past 15 months. As I like to discuss, I don't mind changing my opinion; I've voted for and against the AH, I feel both dislike but also understanding for the online-only mode, and I've argued about itemization a lot. So, let's get started and take a look at itemization, re-visiting the discussion.
Itemization
For quite some time, I agreed to it being the #1 reason why D3 is just a good game, but not yet an awesome game. But there were certain things in the past that made me re-think this attitude. It may have started with this thread, where we had a heated debate about D2 vs D3 itemization. When someone posted this old D3 loot rant picture (which upon first sight a year ago I was in agreement with), I felt that it missed the point and didn't really do the view of loot any justice - neither for D2, nor D3. Then came the RoS announcement and first details on Loot 2.0, and all the discussion about the new "build changing items". In particular itirnitii's thread in our wizard forum about the Serpent's Sparker not really being build-changing struck me. Is it really build-changing? After Travis posted that they changed it to affect the Hydra spell, it is indeed. But will every legendary item change a specific spell in similar fashion? I can't believe that, as there are currently 113 active and 75 passive skills in the game. To some extent, these "build-changing" affixes will have to be more abstract and general.
Either way, there are already a few items that are "build-changing". Sever, for example, in combination with monk's Exploding Palm, is a lot of fun (this is what I and my friends have been doing last week, blowing up 2-3 MP10 elite packs at once). You have to adapt your build and gear since the main damage is not coming from your spells, but from Sever's+EP's explosion. Another, obvious build-changing legendary is Thing of the Deep, in my opinion one of the nicest and funniest items currently in the game. There's also the range of legendaries to entirely remove the Zombie Dogs cooldown, the legacy Natalya's set that allows for almost unlimited use of Vault, or the 4-piece bonus of the Inna's set (I just love this set, as it allows me to completely disregard the resource cost for Sweeping Wind when creating my build). Of course, none of these items or set bonuses is as "game-changing" as the idea of Serpent's Sparker, but then again, I don't think they'll create one for every spell (as much as I'd like them to). The important takeaway is: these already existing items still change the way we think about our character, play style, and choice of skills.
So, what does this have to do with the removal of the AH? Bear with me, I'll get there soon.
Many of you will probably say "yeah, you highlighted some of the most prominent examples, but there's still a few dozens of skills that are not affected by any items". This is true to some extent. But there are certainly more builds and skills that could be affected than there currently are. One of my favorite bookmarked D3 URLs is this list: http://telparia.com/d3/eqAll.html (thanks to the creator: Sembiance). Whenever I mess around with new builds, I open this URL, CTRL+F and search if there are any legendary affixes that support this spell. And there are more than you think. For example, did you know that Mara's Kaleidoscope supports 58 different spells? Of course, no one uses it, because it can't roll trifecta. But it has the potential to be game-changing. Another example is Slorak's Madness - for a while, back when any Chantodo's Will was too expensive for me, it was an awesome crit chance boost for my CMWW wizard. Of course, no one actually cared about it, because it could barely roll 1000 DPS. But that's exactly the crux: Can't roll trifecta. Not enough DPS. Too expensive. That leads us to...
The Auction House
I already posted my story why I eventually decided to like the AH removal in Tecnorobo's thread yesterday. In short, after playing D1 and D2 self-found (trading with friends) I was indifferent about the AH, but was kind of forced into using it to close the gear gap to my friends, and eventually became hooked on it like so many others. And as we all soon discovered, new drops weren't looked at with regard to "does this improve my character?" but rather "how much gold is this worth on the AH?". This is the major difference between Diablo 1/2 and Diablo 3 - items not as an upgrade for you or your friends, but as a vehicle to get more money and eventually progress with help through the AH. Even if such a build-changing legendary dropped, first thing many players do is to check its price. Even if one decides to keep it for itself, it's nice to be able to say "I found an Echoing Fury today that is worth 1.5 billion, so I boosted my DPS quite a bit!". Besides, I wonder if anyone in Diablo 3 (except for self-found players) ever changed their build after finding a legendary. I wonder if anyone owns an item of which they don't know the gold value. And this is exactly why Blizzard decided to remove the AH.
So, you've waited long enough, what does this have to do with the itemization? Well, in my opinion, the auction house is much more than just the perfect distribution system (I drew a comparison to volcanoes in a different thread). It's also an annotated price list for items, a value-sorted inventory of loot currently in the game. I read a post recently (can't find it) of someone saying that in order to find out what the best items are, he just changes all parameters on the AH search. As soon as prices go through the roof, you know that an item is good. This highlights the innate problem of how we currently think about items in D3: an item's value is not simply determined by how much it can improve your character, but how much it's worth. This is, in my opinion, the most profound difference between D2 and D3 (unless you were a trade forum tycoon in D2). Furthermore, the very design of the AH interface (search up to 6 attributes) forces us into the stat-driven thinking. Pick your affixes, pick your price, and I'll tell you what you get. Your build? I don't care.
To phrase it more directly: In my opinion, the fact that in every second of the game you constantly evaluate your loot and compare your equip to that of others kills much of the fun. Character comparison in Diablo 2 was quite difficult and not as ubiquitous as in D3 now. I'm not just talking about Diabloprogress or D3up, websites that allow you to quantify and compare your characters; it's also the indirect comparison through every item slot whenever you search for upgrades on the AH. You're usually not looking at one item in isolation, but you are also constantly reminded how much better you could be if you could just afford this other item further down the list with 1.5% crit chance or 30 allres more.
Therefore, I believe the removal of the AH is more important for D3 than the introduction of Loot 2.0.
Sure, we can and probably still will compare our characters on websites like D3up, Diabloprogress, or simply the armory. We will still (at least for a while) think if we could sell this item for a few bucks, especially if we don't need it for one of our own characters. But in the long run, those that enjoyed self-found in D1 and D2, might come back to it. All these build-changing legendaries mentioned above are nice to have, but I'm not sure they're necessary. If you enjoy playing Hydra, you want to get a Serpent's Sparker. With a completely random system as implemented in D3 currently, you won't be able to specifically farm it (I hope they change this). I'll admit: If they enable my D2 Blizzard sorc by introducing an item that allows for Blizzard to stack again, I'll trade everything I have for that. But at least I have to put in some effort as well - find good items myself to trade it for, and find someone on the trade channels of official forums who agrees on a trade. It's not as simple as clicking on the and buy it for a few million gold, without social interaction. That brings me to my last point... "no offline mode".
The online restriction
I have mentioned a couple of times in other threads that I feel with all the people who live in countries or areas with bad internet connectivity. I really do (used to live there for quite some time as well). For you it really sucks. But just as for the AH, this is a design decision with trade-offs, and the pro's outweigh the con's. Now, many people say the online restriction was introduced because of the AH, specifically the RMAH. This is true, because if you allow an offline mode, people get access to stored character data but also the client-server-interaction when it comes to combat and drops. This opens the door for all sorts of hacks, as you can try to inject code (remember, offline, no Warden to detect this). Once you know how it works, you do the same stuff with the online version, intercept the packages being sent to the server and tell the game that you didn't just loot another pair of Frostburn Gauntlets, but a nifty crit chance Mempo. Eventually, cheats and dupes kill the economy, and since it's connected to real money currently, this must not happen.
Now, as the AH is removed, eventually the price tags on items will disappear (hopefully). People will go back to either self-found or trading through other means. So, let's just lift the online restriction as well, will you? Blizzard's answer is no. And while the rationale provided is quite short, lifting the online restriction would just give up all the benefits the D3 community gained through the AH removal.- If you play self-found in RoS, an offline mode would mean you could easily cheat by copying save games or using a trainer (just look at the console version to see how cheats were released even before the official release of the game). Telling self-found offline players to stay away from these trainers or not to dupe their amazing Echoing Fury to give it to all their other characters is the same as telling people now to "not use the AH". Many people choose the way of least resistance and the way to quickest progress for your character. After 100 hours of farming without a drop, you resort back to the AH (now) or copy that awesome rare sword from your friend's save game (future offline mode). The result is the same: you spoil the fun and decrease the chance to find an upgrade yourself. You become decoupled from your character, RPG-wise.
- If you want to trade items in RoS, an offline mode would be terrible for you. Dupes everywhere, like in D2. If you stay legit, you risk trading your own earned loot against a duped item. How does that make you feel? Running around in cheated clothes? Not to mention the inflation - we saw this in a nutshell when gems dropped to 1 million last October for a week. A very small window of opportunity for cheaters opened, and within a few hours the economy went havoc.
TL;DR: The removal of the AH will not be helpful for the success of Loot 2.0, it makes the difference between success and failure of RoS. At the same time, removing the online restriction would jeopardize this success immediately.
Hey, congratz for staying with me until the end! ;-)
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saintmek posted a message on Interview with Brian Kindregan on GDC China 2013This Monday I went to Shanghai to GDC China 2013, and had a chance with Brian Kindregan the Lead Writer of Blizzard for a nice interview.Posted in: Diablo III General Discussion
I recorded the interview, but due to my internet connection problem, I would try to upload the sound to share later. But before that, I summarized some key points about the interview, so you guys could have some information we got here.
http://d.163.com/13/0918/16/992M1MA900314LE2.html
- Brian was originally the Lead Writer for Starcraft 2, and joined Diablo 3 team about a year ago, from then, he started to work on the opening cinematic of RoS, which we saw on GamesCom this year. Also, a lot of works about the lore of Crusaders.
- We already knew that Crusaders was a group of elites from Zakarum paladins, and they went to east during paladins' crusade to the west. They are still pure and very original Zakarum order. So after they returned from the east, they saw their order become corrupted and fallen, they fight for save their faith and order. The remain of old fallen Zakarum order is just another coven to them.
- There will be more conversations in RoS than D3C, they leave players with many questions in the beginning and players have to discover what's going on.
- After Tyrael became Aspect of Wisdom, he was trying to make things right, but it ain't a easy job, because the angels are very struggling. Brian mentioned that because human beings could choose to become good or evil, so when they choose to be good, they are more noble than Angels. He is now a mortal, but he is still physically stronger than normal human.
- Brian mentioned that Malthael is way stronger than any angel, even Tyrael still was an angel, Malthael could beat him and throw him out just like in the cinematic easily.
- There was a lot of arguing during development of D3C about Cain should live or die between Bliz employees.
- His favorite class in D2 is the necromancer and druid. But there is no other new class in RoS than the Crusader. And the necromancer in game that "fans are familiar with" is Zayl. (Yes, he called out that name. He said Zayl is a good character and they are starting to use him)
- Brian plays Troll Shaman in WoW, that's why he wrote the story about troll's leader Vol'Jin.
- Leah is not gonna come back in RoS at all, so is Cain.
- The datamine is just a part of what they are doing, there are still more side-quests/events are coming in the final version.
- Brian mentioned there was a meeting before he come to China for GDC, and there is might be a major change in storyline of RoS.
- In the lore the demon hunter was come from a village in Westmarch, so she is not happy with what Malthael had done in the city.
- Barbarian in D3C, was seeking for a honorable death in battle. But after he defeat the Prime Evil, he found that there are many thing worth to live.
These are key points I thought you guys might be interesting with. So after I could upload the sound, you can hear about the full interview. -
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PiousFlea posted a message on No, they won't replace the AH. Trade needs to be painful.Upon reading about the RMAH/GAH removal, I am shocked. Shocked that Blizzard would admit they made a mistake, and shocked that they would fix it. That takes a huge amount of chutzpah, and I give them a ton of respect for it.Posted in: Diablo III General Discussion
I've heard a lot of people argue that "barter trade is really painful" and therefore it is a mistake to remove the AH's. I beg to differ.
To put it simply, trade needs to be painful or else itemization will suck. It doesn't matter what they do with Loot 2.0, the AH removal is actually the most important part. And here's why:
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*** THE MATH ***
The simple mathematical fact is that AH's dramatically skew itemization. Let's assume there are 2 versions of the game with identical itemization: self-found and AH:
*Self-Found*: I find an "awesome" item every 20 hours of gameplay. However, 80% of the time, it's designed for a different class or spec. So I equip one "awesome" item after 100 hours of gameplay. Once I have one slot occupied by an "awesome" item, the next one that drops has a 1/12 chance of being a sidegrade. After two slots, each item has a 2/12 chance of being a sidegrade, etc.
Mathematically speaking, it will take me an average of 3,723 hours to find an "awesome" item in every slot.
*GAH*: I find an "awesome" item every 20 hours of gameplay. 80% of the time it's designed for a different class or spec, so I sell it on the AH and get 85% of the Gold required to purchase an equally awesome item. Better yet, I know exactly which item slot needs the upgrade. Even if I have terrible luck and never find a usable item in my life, on average I only need to play for 23.5 hours to earn enough Gold to purchase an "awesome" item.
Mathematically speaking, it will take me 306 hours to earn enough Gold to purchase an "awesome" item in every slot.
Using the GAH decreases the time needed to gear out your character by a factor of 12! Remember that this is a paper napkin estimate, completely ignoring the increase in kill speed and MF/GF for the GAH user.
If itemization was tuned to be "reasonable" for self-found characters, an AH user would have every item BiS after 2 weeks and could never get another upgrade again. In order to prevent this, Blizzard has to intentionally tune itemization to be extremely slow. (ie 3700+ hours to get all-BiS, the real number is probably even higher)
This is the reason why itemization is so bad on PC.
***
There are other reasons why the AH is so bad for itemization. One reason is that the AH is equally efficient regardless of your gear/wealth level. A player with 500k to his name can buy a whole bunch of 50k items just as easily as a player with 2B can buy a bunch of 200M items. This causes three harmful effects:- There is no gear level at which AH'ing is not optimal (by an order of magnitude or more). D3 players are AH dependent from "cradle to grave".
- There is no change in optimal behavior from "poor" to "rich", therefore no sense of progression for the player.
- Since it is easy to turn items into gold, players sell all their items and don't just drop them on the ground. Think about how often you saw people give away stuff for free in D2, and compare to how often it happens in D3.
- Bartering takes a large time investment. At a poor gear level, you will get more items playing the game rather than hanging out in trade chat. Only high-value items are worth the time and effort required to barter them.
- Therefore, the optimal behavior changes dramatically when going from a "poor" account (never barter) to a "rich" account (frequent barter). This gives a sense of progression.
- Bartering requires a huge amount of game knowledge. Therefore, the "real money player" does not have an insurmountable advantage over "in game players", unlike with GAH/RMAH.
- Bartering is a huge pain in the ass and a lot of players would rather play the game self-found. This is a good thing if you believe that videogames should be about gameplay.
- The players who don't barter because it's too much hassle give away their items for free. This feels really good for the newbies in their games and generally helps the sense of "friendliness" and "community".
Trade needs to be painful. It's the best way to improve the game. -
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Molster posted a message on Diablo III Auction House is Shutting Down on March 18, 2014and all you people that thought Blizzard only cared about the AHPosted in: News & Announcements
Nice to see it announced -
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Molster posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreIm so tired and have so much coffee in me I feel all flooty when I walk x.xPosted in: News & Announcements -
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nuhertz posted a message on Farming Whimsyshire for Fun and ProfitWith all the talk from everyone about your current gear being worthless, I'm curious what will NOT be worthless come RoS.Posted in: Diablo III General Discussion
I've decided that anything designed to be used for lower levels will still be useful. Primarily the best in slot weapons.
So I'm farming Whimsyshire until expansion.
Here's my guide, if you're so inclined, and if you find a purple in inferno and invite me, there's a guaranteed 5m in it for you.
Why Farm Whimsyshire?
Diablo is a loot based game. The entire goal of the game, and half of the enjoyment, comes from getting good loot to drop from monsters.
Considering that a large part of the game is farming items to upgrade your characters, shouldn’t you be playing in an area where all good items can drop? (Except low level items such as Leorics Signet and Buriza Do and the like.) Whimsyshire is the only area with that distinction.
I submit that Whimsyshire runs are currently the most effective for both, since you can find any legendary in the game here, including the only two specifically farmable items in the game. Those two items are the Spectrum and the Horadric Hamburger.
But why do I want Hamburgers and Spectrums?
Hamburgers and Spectrums are both formidable and breathtaking! In addition to slaying the fallen hordes with a rainbow sword or a nutritious and delicious ground round, they have a level requirement of 30, and DPS of 700+. This makes these weapons hands down the best weapon in the game for any level 30 character, assuming you rolled high DPS.
The Spectrum only has one random affix roll, the Hamburger has two. One could correctly argue that the meatier of the two is best in slot. A high DPS Hamburger with a socket is the best roll you can get.
I’m convinced, help me find them!
The drop rates are roughly a 5% chance from a Pinata (Hamburger) and a 10% chance for a Spectrum from any unique (read: purple named) mob. It can be a long time before you find one, but certainly can be rewarding.
Here are a few helpful hints.
The Spectrum will NOT drop from any other mob in Whimsyshire other than the ones named below.
Creampuff
Killaire (Team Unicorn)
Maisie the Daisy
Maulin Sorely (Team Unicorn)
Midnight Sparkle
Miss Hell (Team Unicorn)
Nightmarity
R'Lyeh (Team Unicorn)
Tubbers
The Hamburger will ONLY drop from the Pinata.
You can get them from anywhere from 0-5 stacks. The Magic Find from Nephalem Valor is sure to increase your chances, but is not necessary.
My personal preference, with no hard data to back it up, is that the bonus drop from a higher Monster Power level is the biggest factor that affects your drops. However, I have found 5 Spectrums off of an MP0 Team Unicorn, so don’t feel like playing higher Monster Power levels is required.
Whatever key you have bound to close all windows is the quickest way to pass the dialog from the Ghost of Cow King. Spam it until you’re in!
I believe those who find the most Spectrums and Hamburgers are those who see the most purple mobs and piñatas, regardless of stacks and MP levels. Tempest Rush Monks and WW Barbs tend to be the quickest in terms of runs. WW Barbs tend to be more efficient killing on the way through at higher MP levels.
My average run is about 4 minutes, and that should be your benchmark. Run on a MP that lets you do this.
Where
Whimsyshire, between New Tristram and the Old Ruins Waypoint
Method
I'm running through with my WW Barb at MP7, killing all trash mobs, skipping most Champion packs, and killing rare packs. Rare packs take about 10-15 seconds to kill, Champions closer to 30-40 seconds. I like to keep my runs under 5 minutes.
With uptime of Sprint and Wrath of the Berserker nearly unlimited, it makes for a quick run.
The play goes like this: Run. Stop in big group. Rend. Run again. Kill blue elites, kill pinata, try to find the purple uniques.
Start run over.
What You Need
The Staff of Herding
Plan: Staff of Herding - Drops randomly off Izual in Normal Difficulty
50,000 gold
Wirt's Bell – Purchase from Squirt the Peddler in Act 2 for 100,000 gold.
Liquid Rainbow – Found in Dahlgur Oasis in the dungeon Mysterious Cave Level 1 out of the Mysterious Chest
Gibbering Gemstone – Found in Fields of Slaughter from the dungeon Caverns of Frost, Chiltara drops it on Level 2
Leoric's Shinbone – Found in the fireplace in Leoric's Manor
Black Mushroom – Found on the floor in Cathedral Level 1
Once you’ve assembled it, go to the last quest in Act 4 on Nightmare, Hell and Inferno to buy the plans for each difficulty. He spawns to the right of the blacksmith. Then you can upgrade to the Infernal staff, so you can run Whimsyshire in Inferno, where the high DPS Spectrums and Hamburgers drop.
Bonus: If you are farming by yourself, usually when I'm streaming, I'll pay 5m if you invite me to your game. Add Pauper#1231 to your friends list, or stop by the stream to add an extra 5m each time you find one in inferno!
I also keep a list of others who want to pay for Whimsy, so if you want to be added, send me a twitch message and I'll add you. -
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jakj posted a message on Diablo 3 Devs on the AH and Always Online, Community Commentary: Project Nephalem, Mephisto Fan Art, StarCraft Universe ModSummary of always-online comment: "We don't want to force people to be online, but we want to always encourage people to play with others online, so we'll continue to force them online."Posted in: News & Announcements
Glad to have it confirmed again that Blizzard is as full of PR crap as EA and all the rest. -
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Zero(pS) posted a message on Having Bosses roll random affixes in addition to their normal skills?I'd rather have them being reworked and improved instead.Posted in: Diablo III General Discussion
With a lot more randomness to their abilities (4-5 Butcher hooks in a row), more environmental dangers, random Elite summons (just 1 champion mob, no rares) every 25/33% health dropped, or random mass white mob summoning, and more abilities
All that obviously with a big buff to anything loot-related
Belial with Vortex would be insanity. As would Diablo with something like Nightmarish - To post a comment, please login or register a new account.
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In D2 I can't let a green drop on the groung not even when I know it's my 2000th Isenhart's Case.
But that's not big trouble since with 3rd party software or by creating mules I can store all the stuff I find.
D3 is going to be different, stash is big but not unlimited, characters will be limited (even if I hope Blizz will let us buy characters slot by gold like we can buy stash tabs) and we need to salvage stuff for crafting.
Valuable stuff will be sold on Auction Houses, too.
Managing stash space will require to sell items sooner or later, but I'd still like to keep track of what I've found, at least about uniques and sets.
In D2 there where items which were not so powerful or useful but were difficult to find (like Greyform, if memory serves) and it was an achievement to be able to collect all of them.
I'd like a feature which would let me keep track of what I've found which will automatically add an entry every time I find (for the first time) a unique (or set) item.
So when you begin your record would be empty and while you progress and find stuff it will populate with entries.
Blizz could also give us some rewards for completing rosters, like Treasure Hunter or something like that.
I think it would be nice and I'd like something like that to be in the game.
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Gratz Calavera666!
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Have to say under the nice clothes she was a real monster!
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I found it in this topic posted by Jackzor
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Trade and PvP mechanics may benefit from the beta too, while PvE has probably been tested internally since otherwise the game would be spoiled.
So I guess a couple of Act 1 quests and some arenas will be in the beta.