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    posted a message on Are you a Treasure Hoarder?
    I'll admit it: I'm a compulsive collector. And you?

    In D2 I can't let a green drop on the groung not even when I know it's my 2000th Isenhart's Case.
    But that's not big trouble since with 3rd party software or by creating mules I can store all the stuff I find.

    D3 is going to be different, stash is big but not unlimited, characters will be limited (even if I hope Blizz will let us buy characters slot by gold like we can buy stash tabs) and we need to salvage stuff for crafting.
    Valuable stuff will be sold on Auction Houses, too.

    Managing stash space will require to sell items sooner or later, but I'd still like to keep track of what I've found, at least about uniques and sets.

    In D2 there where items which were not so powerful or useful but were difficult to find (like Greyform, if memory serves) and it was an achievement to be able to collect all of them.

    I'd like a feature which would let me keep track of what I've found which will automatically add an entry every time I find (for the first time) a unique (or set) item.
    So when you begin your record would be empty and while you progress and find stuff it will populate with entries.

    Blizz could also give us some rewards for completing rosters, like Treasure Hunter or something like that.

    I think it would be nice and I'd like something like that to be in the game.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest #2
    Anothere round of funny entries!

    Gratz Calavera666! :)
    Posted in: News & Announcements
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    posted a message on Does the Blacksmith love his wife?
    I wondered if all the story about a fallen star was just a ruse set up by the blacksmith to get rid of his wife.

    Have to say under the nice clothes she was a real monster!
    Posted in: Diablo III General Discussion
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    posted a message on Physical and Magic Attack Rating?
    Are you referring to this?

    Bashiok then gave us a very good description of the hit chance in the upcoming game in the start of a lengthy thread on the Battle.net forums.

    Official Blizzard Quote:



    Essentially all attacks have a flat 5% chance to miss, with the exception of most ranged spells, AOE, and abilities with larger resource investments. There's no blanket rule that's easy for me to lay down to show which can't miss and which can, it's sort of handled on a case by case basis. Most melee attacks have a 5% chance to miss, but then some melee attacks can't miss because the resource cost is substantial. It's sort of common sense in a way, that a range attack has to be aimed and connect with a moving target so a chance to miss in in the player's skill, so no need to have it on the ability (some exceptions exist). AOE just doesn't make good sense to miss because if the enemy is in the area of effect that's their bad. Skills with big resource costs have that investment in them, so giving them a chance to miss feels lame. Skills that can miss are usually the low/no cost melee attacks, spammable attacks, etc. And no, there is no stat or way to augment/reduce chance to miss.
    As Bashiok points out, this system is based on a combination of aim and percentages, depening on the attack. Area of effect attacks hit as long as the the player or monster is in, well, the area. Ranged attacks, in most cases, travel in straight lines and whether or not the attack hits the monster depends on where the player aimed. Obviously this will vary with the skill, as some ranged attacks may follow their target. The melee hit chance is simply a percentage, and if you are within melee range you will hit the player or monster 95% of the time in order to simulate the potential misses with a ranged attack. This also means that DiabloWiki.com - Attack Rating Attack Rating won't be returning in Diablo III, and it appears as though the miss rate will be constant for melee characters and will not be able to be improved by stats.

    I found it in this topic posted by Jackzor
    Posted in: Diablo III General Discussion
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    posted a message on Beta Content Discussion
    I too think the beta will be focused on hardware/software compatibility issues and server stressing.
    Trade and PvP mechanics may benefit from the beta too, while PvE has probably been tested internally since otherwise the game would be spoiled.

    So I guess a couple of Act 1 quests and some arenas will be in the beta.
    Posted in: Diablo III General Discussion
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