• 1

    posted a message on Headphone Suggestions

    Don't buy headphones from mice and keyboard producers. Go for koss/akg/sennheiser.

    Posted in: General Discussion (non-Diablo)
  • 2

    posted a message on This is what it takes to break the game.

    Gj, at least your deeds of valor will be remembered.

    Posted in: Diablo III General Discussion
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    posted a message on PvP
    There is not going to be PvP neither soon nor ever. Why? Because Blizz DOESNT GIVE A FUCK. Sad isnt it? We will buy expansion anyways.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on PTR: Show us your Ancient Items!
    Are you serious? No vit no cc this its crap >.> I would rather go for my 730/730/5,5%/100% jeram from live than this abomination. Gz though, hehe.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What holds this class back from gr 50+
    Quote from raziael1»
    Valid points, as anyone who's played a Roland's build knows we are married to the Akkhan set for reliable wrath re gen, as well as toughness.

    One thing that really stands out to me as well is the Heavenly Strength debuff. We are as of present designed around 2h weapons, BOP, Furnace,FOTF etc. I shouldn't have to say it, but each build has its own place in terms of T6 farming speed/GR viability. Considering this the 20% damage penalty makes no sense to me what so ever, as 2h weps were buffed for every class that could use them not just Crusaders.
    Wow, just wow. You didnt notice that crus can use 2h AND shield? >.>
    Posted in: Crusader: The Church of Zakarum
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    10/10 would bang
    Posted in: Diablo III General Discussion
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    posted a message on Still very few builds variety and luck too much involved in progress?
    Quote from insanetrasher»
    So, I jumped back for Season 1 and had a lot of fun leveling fresh new characters.
    But the same thing is still keeping me away from sinking hours into the game.The lack of variety in viable builds (and the lack of complaint about it as well) and the game progress relying way to much on luck.

    Am I missing something or the top GRifters are all using the same 1-2 builds with few variations of them?
    And the fact that those builds are 80% (I just made that number.. I know, but ..whatever..) based on luck to get the gear to use those builds.

    Where is the fun in hoping for luck to get to use the 1-2 only viable builds out of of so many possibilities that are just plain useless?
    I don't get why Blizz don't just simply buff all of those unused skills?

    I'm sure I'm missing something here, so could someone explain to me why the game is still suffering from the lack of builds variety?
    And why everyone is alright with the game being almost purely based on luck as far as gear is concerned (Diablo must involve luck indeed, but based only on it.. that sounds bad for a 2014 game) ?

    Thanks guys.
    Why? Because they dont have to. This game brings them no money. Be grateful for one big patch every 8 months. They could abandon it as it is, they dont care that they promised pvp and their reputation is ruined already, so whatever.
    Posted in: Diablo III General Discussion
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    posted a message on Raiment and Sunwuko changes from Blizzcon
    "Raiment of Thousand Storms"
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Ancient items and retroactive changes to current legendaries
    Give some examples. I don't care if any changes will be retro or not, as long as they will change useless items into useful.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Super rare items should ALWAYS be at least decent!
    Quote from Firecrest

    So, let's assume your numbers are correct (if they're not, it's irrelevant - this is just an example). 1.6 in 1000 legendary amulets will be a Star of Azkaranth and, of those, only 1/3 will be "good". What this means is that Blizzard wants "good" Star of Azkaranth's to drop at a rate of roughly 0.48 in 1000. Your request is to change the rate from 1.6 in 1000 to 0.48 in 1000 and cause only "good" ones to drop.

    I don't see the point. Is this a "warm and fuzzy" feelings thing? The only people this would help is someone who doesn't understand odds.

    Unless, of course, your idea is that the droprate stay the same and all of them should be made "good"... In which case, stop being greedy. If anything, Blizzard has gone too far in handing out everything everyone could ever want. Most builds can be completed (to the point where only ever so slight upgrades can be obtained) in under 100 hours of playtime - that's low enough.
    You dont see the point? Let me explain. If you drop tnt or furnance you are like "OMG OODMOGSDL OLOLO LLL im fucking luckiest guy on this planet omagod im going to jerk off right now jlkasdf". When you drop star of azkaranth, rechels ring of lacerny or lacunis you are like "meh im SOO excited i just got rarest item in game >.>". And thats not cool. We have enough proper items that are nothing but forgotten souls, rare items should be amazing.
    Posted in: Diablo III General Discussion
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