Whitch classes would you like in D4 and what else you want in Diablo 4?
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Jul 11, 2018Posted in: Diablo IV: Return to Darkness
D4.... LOL, you kids are empty heads. Druid is coming and prolly a new xpansion, D4 is not even a thing, it will prolly never exist and if it will be released one day will be not even close to 2022. Get a brain people.
Are you stupid or something? They are working on new game for sure.
No here the stupid/moron is you seriously believing in D4 LOL. Any non retarded person who have a minimum of knowledge in game development know that D4 don`t exist and if will ever happen will be not before 2022+.
I dont know when but as we all know new game is on the work. Will it be d3 exp or d4 we dont know yet. No word about druid or any other class what so ever. Go get some facts before typeing nonsens here.
Aug 21, 2017Posted in: Diablo III General Discussion
Even whit all these big buffs some sets can still only do t13, nothing more.
Feb 11, 2017Posted in: Diablo III General Discussion
Ok but AH is bad. I wanna get these items myself, not buying best gear for 2 billion per slot! Glad they removed AH whit ros and gave us smart loot.
Apr 20, 2016lordnazgul1984 posted a message on A veteran returning back from the dead, lost and forgotten.Posted in: Introduction
So long and booring topic. If you are diablo fan then just play diablo not these other booring games...
I havent played other games for a long time now, only diablo 3.
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Apr 14, 2017Posted in: Necromancer
I'm just clearing up a sadly common noob mistake.
This was debunked in season 5 bro. You only gain 10% total increased dmg. Thorns scales off main stat first and foremost. The means the 300% is a mere fraction of the main stat multiplier. Why do you think for LoN bomb or Invokers people either go Rubies or diamonds. Its either raw DPS or damage mitigation.
Just answering the question... not stating my life's philosophy or anything. Haha. That's why the original poster is (most likely) maxing his vit.
Another way of saying it is:
300% of vit + thorns = new thorns
Constants: 300k thorns, 8600 mainstat, 3000 vit,
bunch of other mulipliers = Z
Increase Vit. Say you have 3000 vit + 5 Amethyst = 4400. HoI in cube = 13200 bonus.
(8600%+1) * 313200 * Z = effective dmg
Increase main stat = flat multiplier increase. If you have 8600 int and you socket 5 topaz in gear you get 10k int. this translates to 10k% multiplier.
(10k%+1) * 309000 thorns * Z = effective dmg.
(3.12-2.72)/3.12 = 12.8% difference in power.
this means having main stat gems socket in gear gives you approximately 13% more power than amethyst.
Apr 14, 2017Kamui1770 posted a message on Primals not dropping for me, is anyone else experiencing this?Posted in: Diablo III General Discussion
Sorry but i don't know why these post exist. You guys do know what RNG is? A Random Number Generator is like playing bingo. With a 1% drop rate this means there are 99 Zeros and 1 One in the binary code. 1% = the chance you'll get something. This means you have a chance to get nothing but Zeroes when that 0.01 coefficient hits. This does NOT mean let 100 legendaries drop or craft 100 legendaries and you are guaranteed 1 Primal.
The only way to Increased your odds is to play more, do higher level GRs (70+), or spam Hope of Cain.
Apr 14, 2017Posted in: Necromancer
That's all about getting more thorns damage with the Heart of Iron in the cube ('Gain Thorns equal to 300% of your Vitality').
Mar 6, 2017Posted in: Diablo III General Discussion
I know that the most efficient way of getting an ancient item with the right rolls is to reroll it untill you get one. But to be honest I really don't like doing bounty runs. For me it is too much forced and not 'aRPGious' enough. I should be able to find my upgrades via rifts and GR runs, at least that is more fun to me. And now the question: do you think that avoiding bounties compleatly could still be somehow viable in terms of getting desired loot? Or would it take too much time?
All polite answers appriciated
I think nobody is a big fan of bounties. But you can think this about yourself. What item do you need? If it would be for example a perfectly rolled furnace. You should do bounties. The droprate for this item is so low and if you make bounties, say 4 t13 bounties in one hour you will have the chance to reroll this item 12 times. The chance to get an ancient furnace is very high. And this is just --one hour-- of playing.
But if you take for example the average bracers (lets exclude good secondary rolls, as needed for some builds) you will get ancient and good one easily just by farming.
So what i do most of the time is getting my ancient weapon per bounties relatively early in the season (for some its even easier to do this with death breaths (e.g. DH dagger (50% chance to roll) and then just farm.
Later bounties will become important. I just played solo this season. My crusader has paragon 1050 and i am solo rank 70 with a 95 GR rift and i did just like 30 bounty runs this season (all to get a good shield, which i did not get ;D).
So short: If you do not want to do bounties, then just play. you can still do relatively well. Just for the weapon it might be important. But on the otherh and it does not hurt that much to do some bounties a week (especially since next season nobody can fail to hand in :D).
Feb 17, 2017chumly posted a message on What new primal ancients actually are (and why that is nothing)Posted in: Diablo III General Discussion
My current helm on season is 1000/987/6/socket. Most other pieces are this way as well (limited exceptions being amulet and rings), all within 1% of max. And to be honest, I'm not nearly pushing as hard as I can (I'm studying engineering right now, I don't have the time).
What this means: primal ancients are a 0.001%-1% upgrade, even for casual players (I'm a casual this season for sure). That's it. Each piece I find is an infinitesimal upgrade, and after I find one, well, there's no more reason to ever have to find another one, hence no benefit to farming. What happens when you get a full set and you only play wizard? Then you have no reason to play the game at all.
Primals: Might as well be nothing, and will eventually ruin the game.
Feb 13, 2017Posted in: Diablo III General Discussion
This is just a few items I would like to see put into the game in the next patch. These are items that I have thought of, not those that are going to be put into the game. Tell me what items you want to see put into the game. Im curious to see what people think.
Weapon/Armor( Preferably a Daibo or a shoulder piece) that gives you 50 - 100 stacks of the Flurry damage every time you use Blinding Flash.
Rolands Belt and or Bracers.
Weapon/Source that allows the Wizard to cast 2 additonal hydras, along with the Serpant Sparker for a total of 4 hydras, but each hydra is a different Element. Fire, Cold, Arcane, Lightning.
A Bow/2-handed Crossbow that shoots 15 - 20 Hungring Arrows like Multishot from Diablo 2. (I know we have the skill Multishot for the Demon Hunter.)
A Ring/Dagger that creates a Gigantic Fetish after accumilating 20 or so Fetishes that deals more damage than all of them combined( similar to Tall Mans Finger) and shoots 20-30 Poison Darts in a cicle around the Fetish.
A Weapon/Shoulder-piece that reduces the consumed stacks from Rankors from 5 to 1.
A Weapon/Shoulder-piece that increases the damage of Furious charge by 750% for each stack. Up to a maximum of 5 - 10.
A Wand/Source that calls down Meteror in all directions when cast.
A Might Belt/Weapon that gives Hammer of the Ancients the effect of every rune.
Feb 5, 2017Posted in: Diablo III General Discussion
A feeling of character progression is key to me.
Killing new content (not just the same procedurally generated rifts you've been fighting since level 1) and gaining new skills and getting new gear as the game goes on really makes the game feel fresh and challenging. The D3 treadmill where leveling to 70 is an almost irrelevant nuisance, then you get geared in a brief window, and then you spend the rest of the season on the same treadmill, adding a lot of mainstat to your build and replacing existing items with new items that are the same, but have more mainstat and adding augments that have more mainstat is just a recipe for boredom with the game.
Currently D3 has three phases
1) Leveling to 70 (a matter of hours for experienced players)
2) Getting geared up (getting yourself all the items in your template, but not necessarily your final gear) this is hours to days for experienced players)
3) Quest for mainstat (the bulk of the season) - The rest of the season you just add more mainstat from things like Ancients, Augments, and paragons, to the extent mainstat hits diminishing return and you are rolling it off your gear for stats like AD and CDR and the like. The only gear you are interested in is better rolled versions of the gear you are currently wearing. Sadly, as seen by the many people who aren't interested in this quest and bail after a week or so, this quest doesn't resonate with many people.
Feb 3, 2017Posted in: Diablo III General Discussion
I'm fairly certain, that adding a new class and 4 new sets for the class is the exact opposite of maintenance mode. Maybe I just don't understand the words there, but isn't that the point in which they only do small patches for quality of life or the fix something that is completely broken.... How is adding a new class any indication? Not to mention, my inflection as it was, was that if they are adding things to the game that aren't small tweaks, then they are not in MM. All I have seen is people say, I think it's good because paragon farming is just boring. Fair, but does that mean they have every piece PERFECTLY rolled in every slot, ancient, augmented with 100+ gems, no, it just means that they've given up the hope that it will happen, and take the best they can get.
D4 could be a totally different genre thus a necro there would feel different. Note that I am not saying D4 is coming, if a new game is going to get announced this year I would expect WarCraft 4.
Also, primals now have a different role than the ancients back in 2014. As of now D3 is in a maintenance mode, nobody expects miracles. In 2014 everything was still possible. The devs just choose the easy path or the marketing team said "no moneys in arpgs", we don't know. What we know is that right now primals are not a bad choice. What makes the situation bad is that there is nothing else coming. Maybe we should wait, who knows. Or maybe primals will completely turn off the rest of the people still playing D3, if trading or seasonal cap on main stat is not coming. Because when they drop it's going to be a botter's paradise.
The problem with Primal Ancient isn't that it's a new tier, but the fact that it will be less available to casual players. There are people who have played 16 hours a day since season 9 started. While they are paragon farming, they are also getting tons of legendaries. Every one that drops after 2.5 will have a chance to be Primal. The chances of them getting a Primal before guy127 who plays for 20 minutes at a time is astronomical, and yet RNG is still RNG. So how exactly is it different with Primals? Now that we've covered the basics of "The more you play, the more you win", what does Primal Ancient offer to the game, outside of 'bigger numbers kuz gear has bigger numbers'? Nothing. Zip. Zilch. Zero. Outside your initial 'wow' moment of getting it, it's just another bump. In fact it actually devalues regular legendaries completely. Anyone can make the comparison between Ancient and Primal Ancient and say, meh, not too big a difference, but from regular good old old fashioned legendaries, they are an extreme boost.
Followers need work, solo play needs work, support builds need work, gear? We'll all end up playing whatever build pushes out the most multipliers for skill XYZ anyways. Adding another layer of RNG to an already RNG loot fest isn't the answer for paragon farming. Engaging and competitive builds, that beats paragon farming everyday.
Side note: They should give DHs more set options. A belt? Necklace? Maybe? Considering Nat's is the only set that isn't Gloves/Helm/Chest/Boots/Pants/Shoulders... it's pretty weak in regards to build diversity. Don't worry though, Primals will save it.
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