It was never balanced, when DH's were in the endgame there were only DH's. The most "balanced" season was Season 3 where DH's and Wizards were doing almost the same damage, but one will always outshine mathematicaly, there will never be a balance and diversity in andgame because if people seach for mathematicaly answers there will always be a better combination.
- fehhlora
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Member for 9 years, 7 months, and 26 days
Last active Tue, Apr, 18 2017 21:41:56
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Jan 29, 2016fehhlora posted a message on Top 100 Class Representation on S5, Support DH GuidePosted in: News
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Dec 12, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
Arcane Orbit is not the only Arcane Orb (OB) rune, Obliteration for example deals 700% weapon damage and 60% skill bonus is multiplicative, but additive with other skill bonus, elemental bonus, etc, but still multiplicative with the base damage. EB has Wand of Woh which is 4 EB but Arcane Orb has the new wand which is 2 AO + 300% from Triumvirate, the math is pretty clear. EB will be an utility skill unless they buff the item as the PTR goes or buff EB base damage a little more.
And of course, we should not forget that AO doesn't have a cooldown, EB does.
EB has only Woh and the new source mandatory. You already listed 2 skills (EB + AO) and 3 items as mandatory. Think about it... and you fire AO (range) with EB (melee) utility skill. I find this very awkward (that's why I only mentioned Arcane Orbit. Also it's the only rune that won't "waste" a cast animation). I like to theorycraft for good synergy and economic item / skill builds.
As I said EB has the addition to utilize CDR on gear. The new Spectral Blade Wand would be possible to include in the build (you already got 3 items locked for Weapon + Source + Cube) and use Spectral Blade as good dmg addition, proc F/R maybe, and so on. Like I said there are many possibilities. But just saying AO is better to use and use EB as utility skill is just a bit weird...
your maths are pretty flawed. You just cannot generalize all dmg multipliers. There are things like CD skill or not , melee or range, animation or not. So many factors to just say EB is bad as a main dmg skill.
I've never said that it should be used with AO, but that EB will not be able to compete damage wise and will turn into an utility skill for Spectral Blade, you are presuming that I've said something that I did not. EB will never be able to compete without the proper multipliers, also because it has a cooldown, AO hasn't. If you want to spam it you will need either Zodiac or a high cooldown reduction, which will result in another damage loss. So no, my math is not flawed, AO has better multipliers, a rune that deals little less damage, the ability to cube a Furnace + CoE and F/N and has NO COOLDOWN. So understand, I'm not saying that people will not use it with Spectral Blade, but thats the point that I'm trying to prove, people will use it with Spectral Blade as an utility skill (so your Spectral Blade can deal more damage and you take less damage), it will not be viable on its own, having its own build.
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Dec 11, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
It seems to me that they are putting all their effort in this patch so they can move to another project next year (maybe an expansion?). It's crazy the ammount of season portraits already datamined.
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Dec 11, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
It is pretty bad, because as I've said, it'll turn EB into an utility skill, pretty much like what they did with Falling Sword (and are trying to do with Bombardment) for Cruzaders, you don't use the skill because you like it, you use because it's necessary, and for those who like the skill, you will never be able to use it efficiently.Quote from RuffRyder26»
Quote from RuffRyder26»
you can use Delsere or TR for a 2000% dmg boost to EB. and that 20% seems to be another multiplier. so a 2400% multiplier with this and the set alone. Obviously it's interesting (and to me always was) to mix in arcane orbit, especially with the recent buffs and complementary items. But also this needs to be tested... we always need to Keep in mind that we have only 13 + 3 item Slots and 6 active skills
the damage reduction however is really needed. so we can mess around with either F/R rings or maybe even convention/unity for more toughness (oviously halo in cube and APD either cube or maybe the new shield bracers, too when fitting in some shield skills / passives). Oh well this is already getting to deep into it. but yes, i think this is great not only for EB/Woh builds in general but also for EB being one of the main damage dealers in some specific setup.
AO has the 2000% from Delsere, 300% (or 200%? Can't remember, lol) from Triumvirate, which is multiplicative, 2x explosion, which is double explosion damage + % skill on the wand + the ability to use F/R. So no, 20% multiplicative is not enough to make it worth it. They are bounding us to use EB as a utility skill, not as a damage dealer one. Ok, the base damage from them is not the same, but EB damage is not that high either, so I hope they changed it a little bit and it wasn't datamined.
I believe the 4-5% is a typo and that it is supposed to be 40-50% (stacking up to 200%). 4-5 makes very little sense in terms of variance of rolls. But ultimately it's Blizzard so you never know.
Yeah, I hope so, because bounding a skill like that to be an utility skill is dumb.
Actually just noticed from the wording it seems to apply to ALL your damage - like mantle of channelling, deathwish, etc. Not as bad when you think of it that way. -
Dec 11, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
This patch isn't live yet, it's just a datamine, so no, nothing unlisted was nerfed that caused your damage loss.Quote from Spotopolis»
Something else not listed was nerfed for the Wiz, and I dont know what it was. I am running a LoN build and I was critting for 20B-99B yesterday and that was before I found a Ancient Deathwish. Today I can barely hit 600M crits if Im lucky and I have only added more ancient items to my build and should be stronger than I was yesterday by all accounts. I cant find anything listed that would have nerfed my dmg so badly.
Any ideas?
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Dec 11, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: NewsQuote from RuffRyder26»
you can use Delsere or TR for a 2000% dmg boost to EB. and that 20% seems to be another multiplier. so a 2400% multiplier with this and the set alone. Obviously it's interesting (and to me always was) to mix in arcane orbit, especially with the recent buffs and complementary items. But also this needs to be tested... we always need to Keep in mind that we have only 13 + 3 item Slots and 6 active skills
the damage reduction however is really needed. so we can mess around with either F/R rings or maybe even convention/unity for more toughness (oviously halo in cube and APD either cube or maybe the new shield bracers, too when fitting in some shield skills / passives). Oh well this is already getting to deep into it. but yes, i think this is great not only for EB/Woh builds in general but also for EB being one of the main damage dealers in some specific setup.
AO has the 2000% from Delsere, 300% (or 200%? Can't remember, lol) from Triumvirate, which is multiplicative, 2x explosion, which is double explosion damage + % skill on the wand + the ability to use F/R. So no, 20% multiplicative is not enough to make it worth it. They are bounding us to use EB as a utility skill, not as a damage dealer one. Ok, the base damage from them is not the same, but EB damage is not that high either, so I hope they changed it a little bit and it wasn't datamined.
I believe the 4-5% is a typo and that it is supposed to be 40-50% (stacking up to 200%). 4-5 makes very little sense in terms of variance of rolls. But ultimately it's Blizzard so you never know.
Yeah, I hope so, because bounding a skill like that to be an utility skill is dumb.
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Dec 11, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
Arcane Orbit is not the only Arcane Orb (OB) rune, Obliteration for example deals 700% weapon damage and 60% skill bonus is multiplicative, but additive with other skill bonus, elemental bonus, etc, but still multiplicative with the base damage. EB has Wand of Woh which is 4 EB but Arcane Orb has the new wand which is 2 AO + 300% from Triumvirate, the math is pretty clear. EB will be an utility skill unless they buff the item as the PTR goes or buff EB base damage a little more.
And of course, we should not forget that AO doesn't have a cooldown, EB does.
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Dec 11, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
you can use Delsere or TR for a 2000% dmg boost to EB. and that 20% seems to be another multiplier. so a 2400% multiplier with this and the set alone. Obviously it's interesting (and to me always was) to mix in arcane orbit, especially with the recent buffs and complementary items. But also this needs to be tested... we always need to Keep in mind that we have only 13 + 3 item Slots and 6 active skills
the damage reduction however is really needed. so we can mess around with either F/R rings or maybe even convention/unity for more toughness (oviously halo in cube and APD either cube or maybe the new shield bracers, too when fitting in some shield skills / passives). Oh well this is already getting to deep into it. but yes, i think this is great not only for EB/Woh builds in general but also for EB being one of the main damage dealers in some specific setup.
AO has the 2000% from Delsere, 300% (or 200%? Can't remember, lol) from Triumvirate, which is multiplicative, 2x explosion, which is double explosion damage + % skill on the wand + the ability to use F/R. So no, 20% multiplicative is not enough to make it worth it. They are bounding us to use EB as a utility skill, not as a damage dealer one. Ok, the base damage from them is not the same, but EB damage is not that high either, so I hope they changed it a little bit and it wasn't datamined.
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Dec 11, 2015fehhlora posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
- 4 pieces: elemental attacks increase resistance to damage types by 25% (down from 100%) for 8 seconds.
It's not down, it's a rework, before each stack would give you 100% increased resistance but only for the damage type of the stack, so 100% resistance to 4 damage types, now you gain 25% resistance per stack to all damage types, which means 100% resistance to all damage types. So it's an up after all.
- Orb of Infinite Depth: Each time you hit an enemy with Explosive Blast your damage is increased by 4 - 5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times. (new!)
Are you guys sure about the rolls? They really want to make EB worth it giving you 20% increased damage when some items have 300% damage multipliers? It seems to me that Blizzard want us to use EB only to buff other skills, since it also give us some survivability, which is pretty sad since it's one of the coolest Wizard abilities, but we've already saw this happening with Meteor.
About Deathwish, ok, they want to nerf Firebird's then do it, but nerfing one of the coolest items of the patch is really sad. Wizards waited for a channeling build since vanilla, when they gave us one they kill it. But, as it's really nerfed now, they should make it work with Archon too, to replace Furnace on the cube, it would be a 35% damage multiplier all time against a 50% increased elite damage.
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Dec 9, 2015fehhlora posted a message on Bonus to Skills is Final, Adria Bug is Back, PTR 2.4 Firebat WDPosted in: News
What is funny is that Blizzard started adding % bonus as an affix last patch with Helltooth and people only started complaining and thinking it is a bad thing right now, after a streamer made a video. Funny enough, this streamer complains about the lack of diversity but forgets that he was the one that last week made a video saying "RIP Static Charge" just because Blizzard was trying to increase the diversity by making other things at least compete with it.
Let's face the facts, every class will have more than 3 appealing builds on 2.4, that's the truth. What people forget is that there is only one room for a number one, and that person will reach that spot with ONE build, causing everyone else to copy it. It doesn't mean that you will not have the option to try something different. Imagine if the chinese guy who discovered the Static Charge build haven't tried different combinations: We will still be pushing with Uliana's complaining that there was no diversity.
Furthermore, let's look at Helltooth: What Blizzard did to its complementary legendaries by adding % bonus was really great, because after all, if you are playing a Acid Rain build, why would you not use the staff? There is not only one way of itemization, and it seems that Blizzard is trying to make different builds work different from each other. They will not revolve all the game arround you being able to do anything because itemization is also about choice. You cannot have it all, otherwise everything has an easy answer. You still be able to cube Gavel, but as everything is a matter of choice, you will have the option to not do it if you think that there is another stronger combination.
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Aug 1, 2015fehhlora posted a message on PTR Maintenance and Community Buff, Immortal King's Future ChangesPosted in: News
Yeah and you can also run double unity if damage mitigation isn't enough.
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Jul 20, 2015fehhlora posted a message on Diablo 2.3 PTR Patch 1 - Datamined InfoPosted in: News
I was hoping for some new Wizard item, just a belt is kind of lame.
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Jul 9, 2015fehhlora posted a message on Wyatt Cheng on Conduit Changes, No Season 4 Date, Changes to Rifts and GRsPosted in: News
This! You are so sure, I love what Blizzard does because i bought the game when it was on it's first iterations (vanilla) and every patch it feels like a new game, it was money well spent. If you're not happy with it of couse there's lots of other games you can play.
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Jul 4, 2015fehhlora posted a message on PTR 2.3 Undocumented Changes, New Monk Sets ShowcasedPosted in: NewsQuote from Nevcairiel»
Both the shutdown timer removal and the orange progress orbs in normal rifts are PTR-only things. Both applied to the 2.2 PTR, and both were back to normal once it went live.
Yeah they were on the 2.2 PTR but as a bug that was fixed during the PTR course, I guess they are implementing it now for real as the orbs now have the normal rift color (on 2.2 PTR they were just like the grift ones), and it makes a lot of sense, as normal rifts are taking longer to be completed (mobs don't give the same amount of "rift experience" they do now on live servers).
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It's working fine here, always with 9 blobs spawned using the SuWong + The rain rune. It's easier to check when you're fighting the boss because then they're all focused on one target, usually the boss gets surrounded by a lot of blobs.
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People complaining about the error that happened on the PTR, guess what, it better happen on the PTR than happen in the live server next season. This is what PTR is for, the Test part doesn't stand only for items.
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The problem is with the rewarding system too, in the current PTR iteration its not worth to keep doing the rift if you see your time is up/you will not be able to complete it, you should be rewarded if you do a high grift, even if you do it out of time, because doing speed farm/doing high ones is already discrepant, now that you may spend like 20 minutes in a rift and gain almost the same loot you would gain clearing a rift in 3 minutes, its just not worth it if you aren't pushing for ranks.
But yeah, I felt like conduits will be mandatory for 60+, specially now that is really easy to fish, this easyness is kind of a balance because everyone can fish consistently now, but going from half yellow to almost done by just picking a conduit with a speed pylon is really insane, it will kill the skill factor, which almost isn't a thing. Of course this isn't the final iteration and I hope they change the numbers a little, because the 30 seconds change is totally fine, but the numbers are kind of confusing right now. Making conduits OP again isn't the solution to the discrepancy between mids and high rifts.
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Actually it doesn't, when it was redesigned they planned it to be a Season 3 only item, so it was removed from the normal loot pool, so it doesn't drop, they only ones you shall se in normal right now are legacy ones (the ones before the redesign).
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That's what I was wanting, thank you! For a moment I thought about using a VPN, happy that I will not need one.
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Well, there's a chance of PTR tomorrow, and I wouldn't be surprised with it. The lasts PTRs were on a Wednesday, this is true, but we've never had a PTR datamined so soon, so maybe something can change. Maybe they're waiting for tomorrow to realocate some servers, we'll have to see.
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It is restricted, barbs cant equip a Daibo
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For Wastes prob Obsidian so we can use FnF along with WW. Armour I would consider a Cassius, as we can use a WH (or Hellcat) to reach some breakpoints or a Bracer.
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1) This is pretty blur at the moment, we don't now if it'll have a restriction like 1hand to 1hand, 2hand to 2hand, BUT from what I know DH's cannot equip meele 2handers, only 1handers, so prob no Furnace for DH's, and if you cannot equip you cannot have the effect from what they've said.
2) Garb of the money king is Sunwuko.
4) Its a new area located in act 3.
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Same here, but we'll have to see how exactly the cube will work, if it'll not have restrictions like 1handers to 1handers, 2handers to 2handers. Right now we can only guess, and when they release the PTR we can give our feedback if a combination like Furnace turns out to be mandatory.
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Same here, I really doubt that they will deal with the queue, they're with us since the first ROS PTR, and now with 2000% leg find...
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The cost will still be the keys, they wouldn't change that, but what I'm guessing is that they now are stored in your account, like a currency.
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Theres not hypocritical in this, actually it seems to me that your problem with DOD is that you can't drop it, well, it's a farming game after all. Besides that, leaving Morticks would create a desbalance between barbs and all the other classes, and if you play Witch Doctor you would prefer your class underperforming even more just because you can't drop an item that ISN'T the rarest one from it's loot pool? As I said, I cannot understand your point. Claiming that blizzard gives WDs more bis items? Seems fair enough. Asking for Blizzard do bring Mortiks back just because you can't drop an item? Doesn't seem logical at all.
And ok, barbs take so much time on the RG, but guess because of what? The build has to be balanced in some point. As they clear the rift so fast, they must have a problem with the RG, otherwise it would create another problem besides Morticks. You can't have it all.
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Well, I cannot understand your point, so you want Barbs doing +8 rifts than everyone else or do you want WDs doing -7 rifts than everyone else? And both of the options don't seem resonable. Most of the classes and builds needs at least 2 specific legendaries, some of them needing even more than 2 and super rare items, so I can't understand your point and none of your arguments seem logical. You said that WDs clear the RG really quick, and yeah, they do, but this isnt pushing then to the same level that Barbs are doing, buffing barbs or nerfing WDs would just be crap. Instead of claiming to remove the only strong WD item you should ask for more strong items, not removing the only thing that is making them viable.
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Yeah, the 7th piece is actually the Gauntlets of the Rain, but it's legendary affix will be moved to a belt, so it seems pretty nice to me, we're needing alternatives to Witching Hour anyway.