I really can't think of a very elegant solution however.
The "elegant solution" basically already exists in GRifts. Currently, if you finish a GRift before the timer, you get a new stone with a level dependent upon how fast you finished. Just take a similar formula and use it for leveling the gems.
Example:
GR30 - Finished in 0-15 mins - Level Gem as a 30 GRift
GR30 - Finished in 15:01-16 mins - Level Gem as a 29 GRift
GR30 - Finished in 16:01-18 mins - Level Gem as a 28 GRift
GR30 - Finished in 18:01-21 mins - Level Gem as a 27 GRift
GR30 - Finished in 21:01-25 mins - Level Gem as a 26 GRift
...
GR30 - Finished in 60+ mins - Level Gem as a 20 GRift (Hard cap here of -10, maybe?)
GR30 - Finished in 60+ mins - Level Gem as a 1 GRift (No hard cap)
Numbers are purely theoretical, but this is the way to go. Diminishing returns for finishing after the timer.
I see some 56-58ish with typical Furnace/Raekor on diabloprogress. I just don't see how this is possible with the HP on a lvl 60 guardian except for MAYBE hoping to get a Stormsinger...
While the number you posted looks a little arbitrary, if you plug it into the Armor Dmg Reduction formula (DmgRed = A / (A + 3500)), you get .99975 or 99.975%. Comboed with your Phys Res, you're sitting at ~0.99995 or 99.995% reduction. (Or taking 1 dmg for every 20000 dealt to you). To me this looks like an internal cap...
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The "elegant solution" basically already exists in GRifts. Currently, if you finish a GRift before the timer, you get a new stone with a level dependent upon how fast you finished. Just take a similar formula and use it for leveling the gems.
Example:
GR30 - Finished in 0-15 mins - Level Gem as a 30 GRift
GR30 - Finished in 15:01-16 mins - Level Gem as a 29 GRift
GR30 - Finished in 16:01-18 mins - Level Gem as a 28 GRift
GR30 - Finished in 18:01-21 mins - Level Gem as a 27 GRift
GR30 - Finished in 21:01-25 mins - Level Gem as a 26 GRift
...
GR30 - Finished in 60+ mins - Level Gem as a 20 GRift (Hard cap here of -10, maybe?)
GR30 - Finished in 60+ mins - Level Gem as a 1 GRift (No hard cap)
Numbers are purely theoretical, but this is the way to go. Diminishing returns for finishing after the timer.
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Basically echoing mdcwdzies thoughts and trying to define competitive advantage...
Don't care about cosmetic microtransactions. I never use them (never even dye my armor), and they clearly offer no competitive advantage.
I am fine with things like additional character slots and stash space. This to me is more of a QoL improvement than an advantage.
I think the proposed "timed xp bonus" is just slightly too far into the "competitive advantage" for me, especially in something like Seasons.
Buying gear strictly a "pay to win" and strongly against it.
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Of course no gear and bogus abilities...
I see some 56-58ish with typical Furnace/Raekor on diabloprogress. I just don't see how this is possible with the HP on a lvl 60 guardian except for MAYBE hoping to get a Stormsinger...
Any ideas?
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