• 0

    posted a message on Patch 15 Unofficial Changes + Official Patch Notes
    Ya Vermin cut sucks for WD's. Looks like some skills got some mana nerf's (going up) but some got damage increases along with the raise. Nothing on the Barb, guess he's set. Wiz got some nice buff's :) Monk got cyclone nerf'd but in reality it did need to cost less spirit, was a hog, so on the flipside less damage.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Patch 14 Information
    Wow, you guys are quick! Thanks for the most recent changes and lists!

    Wiz and WD got a lot of nerf's, but I expect that. DH Rain Arrow also got a bit of the nerf-stick. Only thing I'm not sure about is that 30% monk/barb auto-shield...
    Posted in: News & Announcements
  • 0

    posted a message on New Abilities Shown in One Video
    The new act stuff shown was the best part of the videos :) Thanks!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How will you group
    Would prefer to find 3 people who will not rush through the game, but the chance of that happening? Slim to none (Unless I can meet more friends and fast ;) -- been away from D2 too long). New Guild would be a good idea for me as well, I think.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Activision Blizzard Q4 Conference Call
    Just for that we should get all of Act1 and runes added into the Beta, cmon' ;)
    Posted in: News & Announcements
  • 0

    posted a message on Patch 10
    You wrote it should be completed by 9pm PST --- Blue says 8pm PST. Just fyi :)

    (all-in-all it will probably end up not being done by tonight anyway, but I don't wanna jinx it!)
    Posted in: News & Announcements
  • 0

    posted a message on Beta Key Contest
    Activate [Feign Death]
    Posted in: News & Announcements
  • 0

    posted a message on Dungeons & Caves Should Be Dark To Have That Evil Feel To It And Be Scary At The Same Time.
    From what I've seen the dungeons look dark enough for me. I like games that are dark, don't get me wrong, but not pitch black where you run into things 90% of the time.

    And as mentioned above; we've yet to see 90% of the game, possibly more? :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on we have beta forums
    I would not get my hopes up.

    Or you could go with the Ghoul-to-Baal scale ;)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Path of Exile
    For some odd reason it was putting me under this user name: AgtJ_7381271 instead of: AGTJ

    Anyway... as said before; did all 3 as well. Thanks for this opportunity to do something during the "long wait" for D3!

    Sorry about the mix-up.
    Posted in: News & Announcements
  • 0

    posted a message on Cinematics of bosses
    I'd prefer cinematics when going to the next act, but not before fighting a boss. I want to see it smash through a wall and give me 2 seconds to think, not give me a casual conversation for a minute.

    Just my opinion...

    (And if Blizz thought that small text screen when talking to cain slowed the game down too much, don't hope for anything close to a pre-fight cinematic, heh.)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Does Blizzard really respond to fan feedback?
    Quote from "AcidReign" »
    IT WAS DARK TO BEGIN WITH! People these days look at the cover of a book and decide what it's all about. The 20 minute gameplay trailer was in fact, the cover of a book. Jay says that the footage in that trailer are the "happier" parts of Sanctuary. What follows afterwards is not... As shown at BlizzCon.

    And they didn't JUST create those environments just weeks prior to BlizzCon - they have act 1 nearly complete, as stated in June - so those environments were already created.

    That's what I figured. They didn't ignore fans, the game already had dark areas, just which they didn't disclose until the convention this month.

    (Below info not pointed towards any particular person or postee above - just my opinion)

    I believe they listen to the fans, it dumbs down to: "whats a better direction for the game" vs "whats best for players"

    (And as I saw the shirts we're made by a fan making fun of the "lighter side" of D3)

    If you have a negative opinion about something blizz is doing in D3, keep a valid argument and if enough people agree they may change it. I doubt most of the flame posts concerning some of the topics are EVER going to be read by blizzard without a valid point being told.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on 100-110 Skills Per Character - Very Likely
    Off topic here, but anyone else noticed they took all those screen shots off their website?...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Skills - Blizzard's Contradiction
    Quote from "Umpa65" »
    They could make a pong mmo and you would buy it and give them more money so stop complaining and go buy more games to please blizzard lol

    Only if it had a great UI! ~

    But seriously... I'd rather have 5-6 actual attack skills that are used often to semi-often vs like 20, 75% of which would never get used anyway.

    And if you look at Diablo 2, there we're A LOT of passive skills to boost weapon damage, attack rating, armor and such. (Even some pet skills we're most likely considered attack skills) - Although as its looking now, at least in the barbs case, there are a lot more passives vs attack skills.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Complete Barbarian Skill Tree!
    Oh yes.... My first char: A 2-handed mace wielding barbarian with massive seismic slam and furious charge skills / synergy skills :)

    Probably go mostly Juggernaut some Battle master.

    Just have to see what changes prior to release, and see those level 20 skills! (Oh, and the other 2 classes...)
    Posted in: Barbarian: Bastion's Keep
  • To post a comment, please or register a new account.