Welcome Zenkiki .. I'll be playing a Barb!
- akse
- Registered User
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Member for 15 years, 10 months, and 1 day
Last active Fri, Dec, 22 2017 02:22:51
- 3 Followers
- 2,050 Total Posts
- 6 Thanks
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Nov 1, 2017akse posted a message on Virtual Ticket Giveaway & New Diablo Fans Community ManagerPosted in: News
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Jul 10, 2017akse posted a message on Season 11: Everything You Need to KnowPosted in: News
I guess everyone is free to play nonseason which is not that different from seasonal unless you want a time limited competition to be top10 in leaderboard
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Nov 9, 2016akse posted a message on PTR Patch 2.4.3 Datamined and PatchnotesPosted in: News
Remove the RPG.
Played the PTR, I could barely feel the reminiscence of the Diablo I thing. Sure the UI and 8turn movement is similar, but the whole thing is still Diablo 3 (map layout, game play, monsters). Like damn, is this the only thing they have been working on for the past year?
This game is still so heavily influenced by the WoW universe it hurts to even call this a Diablo game. This is not Diablo, this is World of Warcraft ARPG style with Diablo as its title and theme.
WoW style Action monster killer game. -
Nov 4, 2016akse posted a message on BlizzCon 2016 Day 1 - Recap & Live UpdatesPosted in: News
The game could be much more..
They would just need to make much more bigger changes to fix the direction of the game.
Changes that cannot be done maybe in patches but would require a restart. They do these big changes in WoW in almost every expansion.
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Nov 2, 2016akse posted a message on Artwork of Female and Male Necromancer LeakedPosted in: News
I really hope it is not only a patch. A new class would require a lot more work (story, sounds, voice, skill effects and all that). They could easily also ask money for a new class, new act, new stuff for adventure mode.
I hope it is not only a patch.. because I want many things fixed in the game (paragon system, skill system, GR system, power creep, itemization etc.).
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Nov 1, 2016akse posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
Hoping for D3 expac 2 announcement!
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Jul 4, 2016akse posted a message on Upcoming PTR Journey Changes, Deckard Cain Cosplay PreviewPosted in: NewsQuote from Archangel2736»
I don't agree with GR70 as requirement, should be GR75-80 (GR80 old change).
I'm happy with that.. it means less playing in GR which is always good. THough I won't probably do Guardian anyways since it doesn't really do anything for me.
Isn't these requirements about the same as in previous seasons (gr60 etc) ..Quote from Drahque
Seems like Diablo is following the path of World of Warcraft:- Becoming easier and easier within time
- Made more accessible for casuals
- Easier played by younger and younger ages
extra difficulty will be T13 Rift challenges you need to complete. -
Jun 25, 2016akse posted a message on PTR Patch 2.4.2 Hotfixes, End-Game Group Meta & Upcoming ChangesPosted in: News
This is the reason why I think GR's should have a cap or something.
Some comments are curious... I remember that back in the early D3 days the "group meta" was having 4 DPS characters, and anyone who didn't contribute to that was useless. 4 whirlwind Barbarians was the norm for farming Act 3 and above, and later on the highest Torment difficulties. Most complaints back then were on how "support and tanking abilities were useless, because only DPS is important" - people couldn't "role play". How things have changed.
I doubt Blizzard will ever be able to find a middle ground. It's probably impossible to balance numbers out and make both play styles viable. I'm glad they're trying tho, and good luck to them.
The funny thing the people who are happy that "supports" will be gutted completely forget that it will lead to mostly stacking the class with the highest dps/tanky ratio. It will not open up the meta at all because supports are not the core problem of it.
Look at TX normal Rifts.. it doesn't really matter what build and class there is.. every class has enough mobility and dps to clear it quite fast.. if the normal farming difficulty in GR's were something similar .. maybe slightly tougher it would be about the same.
Lets say if you play 3 support 1 dps in there you would do quite nice.. maybe preferable for HC or 2 support 2 dps. In Sofcore you could go crazy and get 4 DPS and you would deal so much damage that the incoming damage from monsters would not be a problem anymore since they don't have so much chance to hit you. -
Jun 25, 2016akse posted a message on PTR Patch 2.4.2 Hotfixes, End-Game Group Meta & Upcoming ChangesPosted in: News
To change the endgame they need to remove endless GR.. make a CAP for it. Remove damage bonuses from sets also and the support legendaries to give us huge amount of variety.
Make last 5-10 GR levels so that they won't award more XP and so on. Those last GR levels should also be really difficult to reach so there would always be some goal. So in this case it would be more beneficial to run a bit lower GR and while doing so you don't need mathematically most efficient group composition.. a mix of builds and classes will do the job fast enough.. of course the top guys can still optimize this to squeeze out some seconds or minutes out of the time.
They could also cap the Paragon levels while at it so the end game could be something more than just farm exp in GR.
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Dec 28, 2015akse posted a message on Fastest Patch 2.4 T10 Farming BuildPosted in: News
So I guess nowadays the skills doesn't cost any Hatred or Discipline..
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Feb 9, 2015akse posted a message on Dardor's "Crafty Spirits" WD, Underused Skills and Sets, Blizzcon Sets, Wudijo Rank #1 Hardcore RunKinda agree even though I played in the season.Posted in: News
I didn't like this either in Diablo2 but since I played mostly in Classic which didn't have ladder exclusive items it was not that big problem.
What was a problem for me was the fact that Ladder was splitting the community apart to non ladder and ladder.
In the old days of Diablo 2 it was possible to play with new ladder season characters with any of your old ones. This though caused some economy problems especially with the dupe hacks etc. So eventually it was of course a must to have a clean sheet before every ladder. -
May 5, 2014akse posted a message on Fire Monk For Express Rifts, Tal'Rasha and Vyr Sets In Action, The Lost Vikings and Rock N' Roll Racing Available For DownloadPosted in: News
I rather play for fun at lower difficulty than have some cookie cutter build & gear and do the highest difficulty slower.Quote from Kjalar
Honestly, I don't get it why you post those videos of people killing T4 with their "mega cool over-geared chars" at all. I mean, even my friggin' undergeared arcane Wizard with literally no fancy legendaries or sets can farm T4 very well. What's so cool about this vid? -
Apr 30, 2014akse posted a message on Thoughts on Seasons Needed, Vyr's And Inna's 4-Piece Set Bonuses Fixed In Next Patch, A Holy Monk And A Tanky WD Builds1. I might want something new for a change when I'm tired of my old charactersPosted in: News
2. If I feel too obliged to play seasons only and there is no content or anything to do in the non-season characters it might become a burden and a reason to only play on fresh season start (pretty much what happens in D2).
3. The thing is I would like to have different type of seasons. 1 which would be a Fresh Season where you create new character to a different realm and have no access to things in your account. 2 another Season which would only reset leaderboard rankings and stats and you could start new season with whatever character your account has. -
Feb 17, 2014akse posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
Sure if you only see the nerfs and not the big pictureQuote from Ryude
Diablo III is just one nerf after another. God forbid someone has fun in this game. -
Feb 11, 2014akse posted a message on Transmog Price Lowered To 50K, Blue Posts, Blizzard Stream Awards WinnersPosted in: News
Cool facts dudeQuote from krypplingur
People don't even play beta anymore, it must suck really bad if no one plays beta. - To post a comment, please login or register a new account.
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I don't quite understand this.
Aren't you already pushing the limits? If the gems are capped.. you have pretty much reached the limit? You must find another way to improve. If everything is maximum.. I guess it is game over. Does it have to be infinite progression with nothing changing but boring monster scaling?
The next GR level will only increase mob hp and damage by X% which means the game doesn't really change at all. It is the same as hitting your head in GR80 some time ago when you still didn't have as many Plvl, as high gems etc.
I guess the limit is a sum of 4 things: Character Paragon level, Gem levels, the quality of items and augmentation levels.
You can put an equation of these: IF Plvl + Gem level + ItemQuality + Augments > GRX (mob hp and damage)
If true then you haven't reached the limit yet.
Of course there is the 5th random factor which is the GR RNG (pylons, mobs, density and map layout)
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Not bad ideas.. almost anything is better than we have now..
I would also divide the paragon levels we are gaining.
Just make it / 10 .. So 800 would be 80 and 1000 would be 100.
The exp requirements for each level should also even out a bit. 1-10 would of course be quite fast as we have today 1-100.
Each level you gain would however take you much more time than today but it would also reward you for 10x more points. This would IMO make it much more interesting since you are not dinging levels all the time and when you finally do you get rewarded by quite a lot of points.
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I guess first they need to change GR system completely.. I wouldn't want yet another gem leveling grind in GR which I kinda dislike now already.
I don't really agree. So we would only get sets and legendaries and the thing you would want from Kadala would only be Ancient ones?
Why not just get rid of the whole Ancient items and make normal Legendaries and Sets more rare. Just like in the launch of RoS. Now the normal ones are ridiculously easy to get and soon u will only care about the Ancients. So why not just make Normal legs about the same rarity as Ancients are now and remove Ancients from game.
Blizzard boosted the Leg drop rate a lot from RoS Release and then they realized that people are so quickly geared up and came up with this Ancient leg idea. I don't understand whats the big deal about this?..I guess in general we are getting way too much gold in this game..In RoS release I was kinda happy when I reached 100M (started from 5M in HC). Now I got over 1B in no time .. why is that?
Cool idea I also thought about this earlier I believe before they released 7-10. Than why not just after T6 would be Inferno or something. This one difficulty could change over time. Though IMO better idea would be to remove this Power Creep.. Figure out GR system.. make a cap to something like GR50 which would be really hard to reach (almost impossible). GR should start at GR20 and end in GR50 (power wise).. So basically GR1 = GR20 and GR50 = GR30. In current game you don't need to run GR1-5 ever.. at that point you run bounties and normal rifts.When you have good enough gear from there you pretty much just jump directly to GR20+.
Totally agree.. Follower cannot die token should be removed completely..
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The system is in place because in this RNG system in some rare cases someones luck could be so bad that he could run for 20 hours without a single legendary drop which would kinda suck for him/her.
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Mostly I use it for TV series that are not shown in my country or are many seasons behind. Anyways I'm still waiting for a service that I can pay monthly fee where I can download movies, series and music with a quality I wish to have.. then I don't have to use these other sources which are still superior.
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Only explanation would be that there are tons of people who have no clue about the expansion.. maybe don't know it is even coming ?
I think value will at first go down but maybe at the very end it will raise a lot.. people buying stuff that they think "maybe I need this some day" etc.. Though it might go down even more if everyone wakes up and starts selling loads.
Hard to predict
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My goal is pretty much beating inferno. I had a long pause from the game and when I came back my previous Barb was in Act2 inferno and got killed in MP1 since I forgot how weak he actually was. Now its time to beat the game on inferno before expansion Would like to do it in MP1 but the gear required for that is kinda big leap actually. Crafting would really help but I don't have the recipes yet.
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They want to reduce importance of CC, AS, CHD in items by lowering the maximum % they roll. Also primary/secondary stat system will make it impossible to roll certain OP combinations that we have now.
All these changes are to change itemization into a direction that we don't always have those 3 things we look from a gear (as,cc,chd and maybe 5 +soc+ls).
Not saying it is the best way, maybe they should try to do something with the affixes and primary secondary system.. at least allow rerolling 1 primary and 1 secondary / item and move some primary affixes to secondary.
T1 should be easy enough with crafted lvl 70 legendaries and rares..
Edit. What I think about legacy reroll.. Yeah I suppose it could be nice but I'm more interested about every new item we maybe find.. So I really don't care what they do.
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