I'm gonna be a nerd and point out this sentence
the third system was actually introduced in diablo 1.The second and third systems were very similar to each other and were both introduced in Diablo II.
Still a great article. i Appreciate it.
Edit: Never mind i see now that you meant the whole monsters attributes etc were randomly generated.
>.<
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Yeah I do for this build.
http://us.battle.net/d3/en/calculator/barbarian#kTRgdf!aYV!cZZcZc
I call it "gotta go fast" i made it yesterday. =3
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http://us.battle.net/d3/en/calculator/wizard#YWhTib!UWg!caYacb
My battlemagebuild.
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http://us.battle.net/d3/en/calculator/witch-doctor#eYRUgV!daS!bZbZZa
This is my "look at me im a jungle mage!" build.
http://us.battle.net...ZSgV!YeZ!bZaaaZ
Work in progress. Once i learn how he actualy plays i will have to make tweaks im sure but looks fun to me.
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Once i make it to the harder difficulties ill change out furious charge for something more appropriate CC wise if needed.
I really just took the charge for flavor. Same with unforgiving, got it for flavor. Like i said Weapons master or Tough as nails would probably be more appropriate. Im thinking Running Weapons master until extra armor is needed then switching it. Maybe brawler would help make up for my lack of aoe though... i dont know hah.
I would think that the 2 situationals would be enough aoe.Maybe they wont kill everything but they should at least do enough damage that i can clean up with frenzy, I hope. We will have to see how it all plays out in game but this is the generel idea of my barb build.
Thanks for the input guys.
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FURY GENERATORS
Frenzy -----------Crimson
yada yada rune increases dmg
Warcry -----------Obsidian.
Increase in armor and magic resistance.
Furious Charge --Crimson
Because i want to get in combat now! rawr! Runed for 445% damage.
FURY SPENDOR
Battle rage------- Crimson
Increase in damage and critical hit chance.
SITUATIONAL
Overpower ------Crimson
290% damage to all targets in 9 yards if it crits the cd is reset.
Revenge --------- Alabaster
220% damage to all nearby enemies and heals for 5% of hp for each ugly i hit. With rune it increases critical strike chance to 21% for 10 seconds!
Passive skills:
Ruthless I chose this because my build relies on critical hits.
Berserker rage 20% increased dmg when fury is at 100% This is what i am baseing this build around. This and criticals.
Unforgiving Is my personal preference because i dont want fury to degenerate. And i want to start all fights with 100% fury. Also if i build my crit up i can spam overpower and keep up berserker rage at the same time. Not necessary though, brawler, tough as nails, or weapon master would also work. Weapons master is the best choice if you want to use maces or axes.
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One of the discipline skills is a permanent companion, the other is one i only plan on using on elite mobs or when i need extra hate regeneration, and vault ill only be using in certain circumstances. The only discapline skill i see myself using a lot would be sentry. Although Ill have to see how the game plays and how fast discapline recovers.
Also this is an anti boss build, i did plan on using it on normal mobs as well but if discipline does screw me over i can always make a different build for the regular mobs. Maybe if i switch out archery for night stalker... i wonder if vault is essential.. The build coould definatly use some work, but ill need to play the game to figure it out and make it perfect for what i wanna do.
I really love that you can swap skills at any time, also the skills/runes look like so much fun. So excited... cant contain...
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Entangling shot --- Indigo Slow 6 enemies at once instead of 3.
Rapid fire ------- Obsidian rockets
Sentry --------- Obsidian rockets
Marked for Death --- Golden Sustainability
Companion----------- Golden Sustainability
Vault------------------- Golden Looks like a skill im gunna want to use a lot. Taking golden for the fun factor.
Archery Decent passive bonus so why not.
vengeance Sustainability i guess. extra hatred is iresistable for me.
ballistics because rockets are fun.
This is my rockets / sustained rapidfire anti boss build. Its mostly just for funsies but i think it should do well. Until a situation comes up where i need pierce or some other way of attacking important monsters behind their minions. But ill be rolling with my friends and they can deal with it.
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The WD will probably be my favorite character in d3 because he is so similar to the boneman. but hes so cheesy augh
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tank barb
glass cannon wiz
battle wizard (melee)
Support Monk
WD summoner
generic demon hunter
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I think the only sensible solution would be to let hardcore players choose to queue into either softcore or hardcore arena. Also player organized events is a must.
I don't think i would be able to stand going into an arena with a character i put half a year into only to get it killed by some random guy who's build/gear happens to counter mine and lose everything as consequence.
Thoughts?
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Gonna weld a two-hander and invest heavily into Magical impact and conjured power so i can whack whack whack spell spell whack my way through hell. (i hope)
Edit: wizards can use two-handers right? please?
If not ill go for the same thing only with a longbow. mmm flavor full arcane archer.