• 0

    posted a message on Best Season class/build to get Conqueror done/new stash tab...

    So far out of all the classes and sets I've played with this week, DH with marauder cluster arrow build is by far the easiest to play and pretty easy to gear (unlike many of the Legacy of Nightmares builds out there). Did a GR60 solo in about 5 minutes and it felt like I was playing Torment I, and that was with a non-ancient Manticore. By wearing Zoey's Secret, Wraps of Clarity, and a cubed Dawn, I had around 250m toughness. Other classes can certainly match DH dps, but that much toughness does not come so easily for them.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Difficulty Overview

    Greater Rift Keystone drop rate is 55% in Torment 1. One of the Champion objectives, The Longest Road, mentions that the drop rate scales from 55% to 100% between the Torment 1 and Torment 6 difficulties.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The elephant in the room (rorg)
    Quote from Zhaph»

    It sucks that the RoRG feels mandatory, but it is what it is. I agree that the best solution is to just decrease the number of set pieces need to activate bonuses; that's the only way to satisfy everyone without making something else feel mandatory at the same time. I will also point out, however, that a lot of people seem to be trying to farm up their RoRG before they even have enough set pieces to make it useful, which is backwards thinking to me. As a stand-alone ring, it doesn't have a lot staying power; there are tons of better ones you can wear until you collect most of your set(s) and make it worthwhile to get your RoRG. Plus, once you DO collect most of your set(s)/crafted gear, you will be able to run higher-Torment bounties, which will make it easier to farm the ring. It kills me when I see people who have been running bounties in Act I all day looking for a "perfect" RoRG, and they only have one (or none!) set piece so far; I mean, why bother, especially on Torment I?

    I agree with your first point. RoRG should be done away with. They should bake-in the RoRG bonus to all existing sets. This would bring more build diversity.


    Although I agree with the second point, it's really not exclusive to the RoRG, and therefore not a design flaw of RoRG. As with any game (or any task in life), not all people will do it with the most optimal efficiency. It's usually due to OCD or simply a lack of information about relative value. It's just another thing that differentiates good players from the rest. There's nothing to do about it anyway.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Legendary Gems on Followers
    They do not.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.