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    posted a message on do you think boa will be removed?
    Quote from Koksii

    Nobody thought that they would remove the auction house and then suddenly BAM.
    I thought they would.

    Considering that the game has improved by a tenfold with the introduction of BoA, I don't see why they would ever consider reverting back.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on How many expansions?
    Let me get my crystal ball:

    I think Blizzard is planning to have 9 character classes, 8 acts and a maximum level cap of 100. The remaining character classes will probably be a Ranged Strength, Melee Intellect and Mid-range Dexterity since all other combinations have been done and I heard Blizzard classifying current classes through such archetypes.

    Wouldn't be surprised if two of those classes were some kind of Spearzon spinoff and Necromancer.

    I also foresee they will realize how dull the current Paragon Point system is and replace that with a proper passive skill tree that gives powerful legendary-like bonuses to the character every 100 paragon levels or so.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    In a nutshell:

    Blizzard: We have this new itemization where quadfecta is a thing of the past.

    Angry people: Yes but why you make current quadfectas obsolete!?

    Logic.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    A lot of argument over two really vocal butt-hurt people and one MVP. Hmmmm.

    Blizzard did the right thing. Why would anyone want legacy items to compete with the new itemization unless the intent was for level 70 items to be equal to level 60 items? The "then make 70 items BETTER" argument is just plain stupid since something is "better" or "worse" only if you have something to compare it to. The new itemization is better as a whole because of the way it is designed. How do you make 70 items better? By pumping the stats up because buffing numbers is always the solution to making things in the game better? Or giving them more possible modifiers and thus reverting to old itemization? Dumbasses.

    Be as it may, I don't see how scrapping the entire new itemization to put something "better" in place is a better solution than simply letting obsolete items remain obsolete.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Blizzard Support is a joke.
    Hmmm. But who actually gives a shit about the philosophical debate in your mind about buying or not buying more Blizzard products? And why bring this up on a discussion forum instead, say, a personal blog that I will never have to see in my life?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The trading issue for ROS
    Quote from TheRabidDeer


    This is what it is going to be like without trading.

    Awesome. If what you say is true, the game might actually have a longer life span than a week.

    Posted in: Diablo III General Discussion
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    posted a message on Will RoS end-game be worse than D3V?
    How can something be worse than something that doesn't exist? I stopped reading after the title.
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    You have a point, shaggy.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Zero(pS)

    Quote from Dimebog

    Diablo is not going to be P2W for the first time.
    Which begs the question... what is "winning" in Diablo? :)

    No disrespect meant. And I actually am beginning to like the direction they're taking, and never spent a single dime on the RMAH, so I kinda agree with you.

    But I don't understand the P2W concept in a game like this. Does it surface when people compare their characters? Do we even have "some" competition, even without ladders? Because we can compare profiles and character power? And guys like Archon, Alkaizer and Jaetch are "winners", and everyone else is a "loser"?
    The same way you win or lose at any game. That's what games are - a test of your abilities. In D3 there are various ways to measure how far you've gotten. You spend hours because it eventually gets you somewhere. The disagreement lies in the fact that for some people the end goals are the why they play game and not the grindy process of getting there. Choosing to grind for 1500 hours to save $20 is not because I enjoy grinding. It's because that's how I believe the game should be played.

    There doesn't have to be a competition of any sort for a game to be P2W. Imagine if Blizzard would start selling any legendary item for 2$. This is pay to win as how this business model is called these days. From the players' point of view it doesn't matter if you buy from Blizzard or a third party site. Effectively, it means that you are playing a P2W game.

    Preferences and personal definitions of terms aside, the concept of rare drops and itemization as a whole are devalued entirely if there is an alternative way that circumvents the entire gameplay. For me gameplay is more important than people raging about not being able to share items with friends. It's not convenient, but with the new drop rates, your friends won't need your help anyway. If someone has never played the game before and a veteran friend introduces him to it and immediately showers him with a bunch of the most powerful items in the game and suddenly you just ruined hours and hours of potential fun for that poor guy who will never be able to experience the rush of finding their own rare item. If that was my first experience with any Diablo game, I would probably get bored fast and quit. It's not worth the convenience. Rather keep the higher drop rates.

    Another thing I'm annoyed is when people say "But now there is nothing to do with items I can't use for my class and this bugs me!!!!!11" - Blizzard has mentioned on Blizzcon that there are unannounced item sinks, and you WILL have things to do with items you can't use. The decision not to increase stash size is so that people would have to evaluate which items are worth keeping and which items will be destroyed through whatever system (probably related to crafting) Blizzard has come up with.
    Posted in: Diablo III General Discussion
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