Love the UI portion, the Monster Family isn't very interesting though, talks about philosophy that most players rarely give much thought. Important for game designer, not so important for players.
I'm disappointed the Talent tree on the screenshot hasn't changed in scope. They truly need to think about the fact that every ARPG that came out since D3 has outdone Blizz in skill system design. I'm not a huge fan of those giant talent trees, and I don't want Blizz to necessarily go that route. But we are way passed the 1 line of talent, pick option A or B, then pick option C or D, then grab the final talent. If that's all the "choice" you are giving your players, why even bother with the talents? Just remove it altogether if you aren't interested in expanding the system further than 1999 era. They did remove everything that simply didn't age aside of this.
0
I just hope that due to the game being always online and always multiplayer in nature (in the outer-world at least), there will be a way to stay out of PVP/PK action without compromising the experience. I'm fine with Blizz trying to bring back PK and PVP in a way, but I really never cared or even liked it. In D2, it made it so that I would only play on private games with friends or solo. A playstyle I actually adopted in D3, I've played thousands of hours of D3, I don't think I've played much more than 10 in a public game.
D4 will force me to be playing in a more public settings, as long as PVP isn't shoved down my throat, I'm not too worried. I'd hate to avoid certain side quests or zones simply because PVP is always enabled there.
3
It's somewhat as dark or darker than D2, it's clearly isn't as dark as D1, not looking at the stream at least.
It might be important to point out we've also only seen like 5% of the overall map and dungeons. If you would only see the Caves in Diablo 1 which is grey but clearly not dark, or Act2 or Act5 of Diablo 2, you would also say, meh, not really dark.
TBH, Diablo 1 Cathedral is the darkest place, it's dark, it's grey.
Diablo 2 dark places also are things like Cathedral, Flayer's Dungeon, things like that, it's dark, gloomy, but again.
Diablo 4
So value-wise, it's really not that far off, colors are much tamer than D3, values are pretty good. A little note here for people who watch Twitch streamers play. The blacks are totally lost, either from compression or I dont know, so yeah, it's a bit weird they didn't try to get the brightness right. If you inspect the values from what you get in twitch, the pixels who should be pure black (outside the walls in a dungeon say) are floored at like a value of 20 grey, which is a bid deal, you lose about 10% of your dynamic range, so game looks a bit milky on stream.
When it comes to the theme. The game looks wayyyy more gory than any other games we've had so far. I mean, there are camps where tents are basically bloody, fleshy, flapping around. There's ALOT of blood, and it looks great, your character gets blood on him when you swing. The drowned zombies are pretty frkin ugly gory too, did you see that sea witch or whatever that fat bloated zombie lady when she dies? She burst, and bile and blood is spewing out as her bloated intestines cover the floor.
0
I just ran a first Skeleton King on one of my 60s (with the bug, the fist kill is guaranteed leg). I went with my Wizard in Torment 1. The Leg is a sword, 2hand i believe, something to be excited about for my Barbarian who also need some new gear, it rolled 300+ intel. Well, this is going to the salvage bin...
0
Right now, I feel like the loot is in a good place, it feels obviously more rewarding, and I no longer feel like I need to go on the AH to ever progress (especially on alts with less gear). I still think though that Primary stats + crit + AS is just too good, and the game could benefit from more variety in them, because yes, maybe in 6 months after the release of RoS, people will have gotten to a point where getting an upgrade require the same item to drop with simply higher rolls on your good attributes.
0
On top of that, it would make too much of a good synergy. You would never get any upgrades, until you can replace all these gear to a new spell type, weapon AND extra gear that gives the bonus...
Someone look into it?
0
1
Mario, you finish the game, tried to break some score records, then what.
Doom, you finish the story, you,ve got your BFG and beat the boss at the highest level, then what?
StarCraft, you finish the campaign, you beat the hardest computer setting, then what?
Skyrim, you finish the campaign, you beat every monster and boss in the game, you are now the kind of the world, now what?
The only way for a video game to stay alive forever is to have competitive PVP (Street Fighter, Battlefield, Starcraft multiplayer) or have the game add constant new content (MMOs, Mod community).
0
I wouldn't be surpise to see an hotfix coming up in the next couple of hours, and then we will see if players were penalized/rolledback for abusing it. I wouldn't recommend starting now.
0
0
I am really hopeful that the new system will allow me to find upgrades, no matter how good they are, just so I can feel a progression.
0
0
I wonder if it can be done to farm a certain level range of legendary, let's say you kill Diablo at a level appropriate to grab Leoric Signet (find the sweet spot, not to low to not have a chance to drop and not to high so its "upgraded" version would compete with too many other legendaries) Is there a Legendary that is REALLY good early on, basicly making a new character just to farm that level range with a power-acting friend.
0
This will probably "help" the online black market being once again the best way to go for the best items, but the thing is, back in Diablo 2, it was a very thin minority that used d2jsp unlike the AH on Diablo 3.
0
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Personally, I am suprised no one came up with some kind of patch that would basicly just upscale the whole game via a post processing shader. Just enough so it can smooth pixels out to be a bit easier on the eyes. À-la- SNES emulators upscale filters.