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    posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2

    It's somewhat as dark or darker than D2, it's clearly isn't as dark as D1, not looking at the stream at least.

    It might be important to point out we've also only seen like 5% of the overall map and dungeons. If you would only see the Caves in Diablo 1 which is grey but clearly not dark, or Act2 or Act5 of Diablo 2, you would also say, meh, not really dark.


    TBH, Diablo 1 Cathedral is the darkest place, it's dark, it's grey.

    D1


    Diablo 2 dark places also are things like Cathedral, Flayer's Dungeon, things like that, it's dark, gloomy, but again.

    D2


    Diablo 4


    So value-wise, it's really not that far off, colors are much tamer than D3, values are pretty good. A little note here for people who watch Twitch streamers play. The blacks are totally lost, either from compression or I dont know, so yeah, it's a bit weird they didn't try to get the brightness right. If you inspect the values from what you get in twitch, the pixels who should be pure black (outside the walls in a dungeon say) are floored at like a value of 20 grey, which is a bid deal, you lose about 10% of your dynamic range, so game looks a bit milky on stream.


    When it comes to the theme. The game looks wayyyy more gory than any other games we've had so far. I mean, there are camps where tents are basically bloody, fleshy, flapping around. There's ALOT of blood, and it looks great, your character gets blood on him when you swing. The drowned zombies are pretty frkin ugly gory too, did you see that sea witch or whatever that fat bloated zombie lady when she dies? She burst, and bile and blood is spewing out as her bloated intestines cover the floor.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on Loot 2.0 did not change a thing
    Lol at the no end game content... Do you realize we can say this with pretty much ALL the single player/coop games in history?

    Mario, you finish the game, tried to break some score records, then what.

    Doom, you finish the story, you,ve got your BFG and beat the boss at the highest level, then what?

    StarCraft, you finish the campaign, you beat the hardest computer setting, then what?

    Skyrim, you finish the campaign, you beat every monster and boss in the game, you are now the kind of the world, now what?

    The only way for a video game to stay alive forever is to have competitive PVP (Street Fighter, Battlefield, Starcraft multiplayer) or have the game add constant new content (MMOs, Mod community).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on World First Paragon Level 100
    after a bit of math, if the 11 hours to go from 98 to 99 is any indication, he played this character about 24h/24 SINCE patch day. So or he got bots, or he has friends. Nothing to see here.
    Posted in: News & Announcements
  • 2

    posted a message on Character Stat Assigning
    I am a bit confused about this. Not about Blizzard decision, but about the community's general opinion over the net, especialy on bnet forums.

    The main opinion I keep seeing every 2 posts is : This stats auto-assignment is dumb because it destroys the customization. At the first thought, I agreed, but after remembering my Diablo 2 experience. I changed my mind and told me this : What customization!?

    Try to remember your first Character you've made in Diablo 2. Back when you didn't know the game mechanics, what items was gonna help your hero to kick some asses, what spells were going to be useful at level 90 and which one would be totaly useless. I can bet that EVERYONE here had is first character badly built than after like 30 levels, realised that you should have done your character a certain way. After a few tries, you finaly realised that there was a perfect way to build a character.

    Put a minimum of strength and dext since items bonuses would compensate, max out Vitality and leave Energy untouched. This brings us back to the question: What customization?! Is maxing Vitality really a customization?! I mean, after 5 months, EVERYONE realised it, and All characters will have the same Stats. So What's the big deal about it? Did you really think you were the only one who had this overpowered build? Everyone who played this game long enough realised how it really worked. In D3, if they put the same stats mechanic, It will take only few months for the entire planet to know 1 perfect build.

    So, if 2 millions of people, including you and me, put the same number of points in each stats because we allllll know that this is the best build, is this still customization? I think it's not. So instead of puting customizable stats live for 5 months, just trhow this shit away and find another way to customize a character. Make every spells worth the be maxed out, make every item stats useful in some way. Make every class good in pvp and pve. Thats what Blizzard is trying to do.
    Posted in: News & Announcements
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