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    posted a message on The Follower Blues
    I would assume you only do those quests when you're playing in Normal, but they could just have the quests and the followers are just at the end. They have said that the follower quests fit into the main story.
    Posted in: News & Announcements
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    posted a message on Biting Puns
    Loving this thread. Also, black and white avatars FTW!!!
    Posted in: Diablo III General Discussion
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    posted a message on Think we'll get any more people working for us?
    IIRC (and I'm almost positive I heard something like this), one of the examples of "random quests/encounters" we got during Blizzcon was someone who asks you to go out and kill certain demons. I don't know if thats a general "Kill 10 Fallen" or a quest where you kill a specific demon, but they have said that they generally want to avoid general grinding, which would seem to contradict a quest where you have to kill a certain amount of a demon. Not to mention that if the quest was to kill a specific monster, that would probably involve you killing plenty of other monsters anyways.

    As for the question in the topic, yes, I do think we'll get more people working for us. Both the followers and Artisans have been described as part of the caravan that follows the hero from town to town, and I doubt they'd refer to it as that if it was just two groups of people. I wouldn't be at all surprised to find out that the caravan contains more people.
    Posted in: Diablo III General Discussion
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    posted a message on Way points
    "There" you mean places in the dungeon where you've already been, generated randomly by the game? Cuz splitting the party would suck, not to mention the chance of stumbling upon some champion horde of monsters etc.
    Well I don't know that theres going to be any notification that you just passed a checkpoint, but we can probably assume their placement will be determined by some intelligent design. So you can expect to have checkpoints when you go up/down a level, maybe when you approach a boss, etc.

    Also, as a general forum note, you (not anyone in particular, by the way) don't have to quote everything you are responding to. Just quote the relevant parts to avoid clutter.
    Posted in: Diablo III General Discussion
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    posted a message on Which class will be the most popular and why?
    Spoiler alert :P Although I guess it is a slightly different question...
    Posted in: Diablo III General Discussion
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    posted a message on When Will Beta Begin?
    Blizzcon's in October and Q3 (which is their target for the beta) is June-September, so yes they do have time to release the beta before Blizzcon.
    Posted in: News & Announcements
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    posted a message on The Picture Thread
    Quote from -Mephisto

    You should see the girls in the un-smart majors..you know, like Business, and everything else that isn't related to the medical field.
    Psssssh. Econ all the way.
    Posted in: Off-Topic
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    posted a message on The Follower Blues
    Quote from sneakywombat

    Followers have 'x' hitpoints and 'y' amount of damage, coupled with 'z' magic find. To my mind, this is just a rather inelegant solution to the problem of MF. A better one could simply be to place a penalty on those MF numbers (as in resistances in Nightmare/Hell D2) without destroying them completely. You could make Mercenaries useful, but nonessential by simply having 'x' hitpoints increase without substantially increasing 'y' damage, or vice verse.
    Again, even if you completely removed MF from followers and make them useful in Hell, you're still making it the easiest way to get loot. It will still be easier to SP with a follower than to get gear through any other means. Even if you ramp up the difficulty, you still have to increase difficulty and decrease loot gain in a perfect way to make it so that SP with a follower isn't the best way to get loot. Or you can just ensure that its a nonissue by making them what they currently are.

    I'm sure Blizzard had plenty of iterations where mercs were available in co-op or higher difficulties, and it just ended up too chaotic or too hard to balance. If you allow followers in Hell, that will lead to the kinds of builds we saw in D2 where they're entirely reliant on the follower. Theres simply no way to avoid it considering the insane amount of possible builds in the game. So instead of going through all that balancing, Blizzard made them only usable in normal as a way to get people who just pick up the game and play SP Normal (which, again, is the majority of players) to play multiplayer.
    Posted in: News & Announcements
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    posted a message on The Follower Blues
    I don't know if they've said theres 3 systems that are going to be announced before beta, but yes the followers do count as one of the systems you are referring to.
    Posted in: News & Announcements
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    posted a message on The Follower Blues
    D2 mercs were broken for a reason, and part of that is because their simply hard to implement and balance. Again, if there was some currently unthinkable way to make them both non-essential but at the same time useful, I'm sure Blizzard would have opted for that. But thats simply not possible. So instead they dedicated to having them not be a factor in the endgame instead of going through insane amounts of balance for something a good chunk of people were arguing against when the video was leaked.

    I completely understand why people who wanted a better merc system in D3 are disappointed. Obviously this isn't a great replacement. I think we were all disappointed when we saw a kickass video of followers only to learn we won't be using them that much. But that doesn't mean that this system doesn't have a defined purpose. The reason they put 'so much time' into it (and, really, this kind of system probably didn't take as much time as, say, the Artisan system) is because it has the potential to encourage people who are just playing SP on Normal for the first time to try out multiplayer. If you already know that you only want to play single player, fine. But theres plenty of people who just played D2 on SP Normal and shelved it. In fact, that probably describes the majority of people who ever played D2. So its worth spending time on a system that could potentially lead to some of those people instead getting involved in multiplayer and higher difficulties, because that means a larger online community, which then means a game that sticks around for longer.

    As for the people saying this was all just a waste of development time, I would argue that balancing the followers in a way that would satisfy everyone (as in the people who want them to be useful and the people who want them to be non-essential) would be a process that would take much more time than the current system. You might say "Oh, well just do whatever the equivalent of /players 2 is in D3" but its considerably more complicated than that. In order to ensure that SP with a Follower doesn't become the best way to MF (even if you removed the follower's MF skills) you'd have to both increase difficulty and decrease loot drops in an almost perfect way. If you make it too hard, people start complaining that followers are useless again. If you make it too easy, people start complaining its the best way to MF. It would be something that the team would have to constantly be worrying about after release.
    Posted in: News & Announcements
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    posted a message on They should rename this class.
    I always looked at the name choice in two ways:
    - Demon Hunter is kind of like Bounty Hunter
    - Every class kills demons, they don't necessarily hunt them. There is a pretty large difference.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Diablo 3 Followers System Unveiled
    Maybe its not in your opinion, but all the rage when the video was leaked was caused by people who thought they were going to be essential. So clearly Blizzard had to make a choice, and they went with a compromise.
    Posted in: News & Announcements
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    posted a message on The Follower Blues
    Well, at least how its been described, is that they'll get less and less useful until they're just dying all the time. So in NM and Hell you can still technically use them but they won't do much. Although if they're useful throughout Normal they'll probably have a place for the early part of NM.
    Posted in: News & Announcements
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    posted a message on The Follower Blues
    Well its really because of the way Blizzard releases info. Even though most of us will end up enjoying the game regardless of whether or not we like the follower system, right now it seems like the biggest thing because its the most recent D3 info we've gotten.

    I do think it's pretty damn strange that you'll be investing your time in building a "side character" only to have he/she be pointless later on though.
    Which is why you really don't need to invest all that much time, gear or effort making a follower. They have, what, 4 equipment slots and a whopping total of 12 skills divided into groups of 3? There aren't that many choices involved, and even though its easily useless from our standpoint, if you look at how it will be from the point of view of someone who is just starting to play, it will be an easier transition to multiplayer. I think its a great system, and while I do wish it was usable in higher difficulties its far from the end of the world. Considering the outrage when people thought they would be essential, combined with the outrage now that people know they aren't, Blizzard had to make a choice and I think this is a reasonable compromise.

    Of course, compromises always piss people off though :P
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode IX - Stop Following Me
    Quote from popo_joe

    is it just me or? I feel like followers system is really dumbed down, even though we get to pick their items and skills, it sounds more like an NPC following you than a minion.
    Dumbed down compared to what? Compared to the hirelings they're pretty fleshed out.
    Posted in: News & Announcements
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