- Jackzor
- Registered User
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Member for 15 years, 9 months, and 26 days
Last active Thu, Dec, 1 2016 18:16:48
- 19 Followers
- 4,359 Total Posts
- 66 Thanks
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Oct 19, 2010Jackzor posted a message on Male Barbarian Armor Set RevealedMy only complaint, after looking at it for a bit, is that even though the female barb and male barb are on the same tier with these sets, the male barb's set basically looks like the same armor as the female's, except upgraded. Its probably just that the female's set doesn't have a helmet, but thats just kinda my impression of it.Posted in: News
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Oct 19, 2010Jackzor posted a message on Male Barbarian Armor Set RevealedI am most certainly loving this. Can't wait to see it in game. They're showing it from a kinda weird angle for those horns on the helmet tho, but I'm sure from an isometric view it makes more sense haha. Looks very nice. I wonder what the male barbarian's face looks like, I'm pretty sure Bashiok said they redid both him and the female barbarian when someone pointed out that the female model looked different.Posted in: News
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Oct 18, 2010Jackzor posted a message on Wizard Looks Good in New Item SetBy the better special fx of D3 i meant the explosions and such that take place, or the sandstorms we saw in the desert, theres just generally more stuff going on so the armor has to be flashy to shine through all that. And there was someone who started talking about the overall art direction at some point. And also, even though a new act isn't being revealed at this Blizzcon demo, that doesn't mean that we won't be sing a new environment, as they have emphasized that each act does have multiple environments. So its not out of the question, as I've said in a different topic, for there to be a mountain we have to climb thats in the middle of the desert and has snow on its peak. Or something dramatically different like that, so these armor sets don't necessarily coincide with the desert in Act 2.Posted in: News
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Oct 17, 2010Jackzor posted a message on Wizard Looks Good in New Item SetWell I'm just saying that sometimes even the horned helms in D2 were hard to see, and would be harder to see in the better special effects of D3. And the wizard is intentionally flashy, and the best way to be flashy is with a big helm and shoulders, which are the biggest pieces you have. And its so early on in the game that it isn't something that should cause large concerns. Yes, you may disagree with this specific design, but its not something that should make you angry with the overall art direction all over again. We all saw how sweet that desert was. Don't try to say you aren't pumped for this game.Posted in: News
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Oct 15, 2010Jackzor posted a message on Wizard Looks Good in New Item SetSymmetry gets boring. Plus, this is 5/18ths in. Theres bound to be one thats your least favorite. And the outrageousness will be turned down quite a bit from the zoomed out isometric view. Probably to the point where it looks just flashy, not so out of place like some of you think it does. But this is a whole lot closer than we'll be playing at. So in just a few days we can find out what it looks like from that view.Posted in: News
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Oct 15, 2010Jackzor posted a message on Wizard Looks Good in New Item SetHow big are peoples heads from an isometric view? I almost feel like if the helmet wasn't that flashy you wouldn't easily be able to tell what it looked like at all.Posted in: News
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Feb 27, 2010Jackzor posted a message on A DiabloFans Editorial: 1000 Places to Visit Before the Trilogy Ends.Nice editorial once again, very well put together and quite a nice read. One question though: Why do you say that Diablo 3 is the last in this story arc? Is that something thats confirmed or is that just speculation?Posted in: News
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Aug 21, 2009Jackzor posted a message on New Diablo 3 Character Class: The Monk!Posted in: NewsQuote from "Jack00" »Doesn't make anything that i have said anyless true.
The fact that you accept that someone is able to kill a demon with pretty normal weapons (ala the Barbarian) is pretty contradictory to your belief that the monk shouldn't be able to do the same. -
Aug 21, 2009Jackzor posted a message on New Diablo 3 Character Class: The Monk!Posted in: NewsQuote from "Jack00" »First, if you knew the lore of diablo just a little bit you'd know why humans can kill demons.
Second, a werewolf/bear might just be a little more dangerous then some dude who knows karate, unless you're Chuck Norris. And i never said anything about "realistic" so i don't know where you're going with that, hell i don't even think that you do yourself.
Third, we post here because that's what forums are for either it's complain or acclaim something. Why i will buy the game ? Because I liked Diablo 1 and 2, it's not because somone doesn't like 1 or 2 class that he can't get the game.
Now you you failled on pretty much every level that there was to fail here, so maybe it's you who should go away, get some rest before you come here post some stupid crap like that.
...and you fail at not recognizing that this isn't even anything close to normal martial arts, theres pretty obviously some incredibly supernatural and magic stuff going on along with it. -
Aug 21, 2009Jackzor posted a message on New Diablo 3 Character Class: The Monk!I honestly don't see how people are complaining about a guy who creates blood supernovas.Posted in: News
Oh wait, yes I do. This happens with pretty much everything announced for every D3 related thing. Ever. -
Aug 20, 2009Jackzor posted a message on Has the Tetris Inventory and Magic Find Returned?5x8 is 40, not 20. At least the inventory is bigger if they are going to include Tetris.Posted in: News
I think MF would work best if bosses had set loot drops, as opposed to smalll chances for excellent loot. If they had a set list of yellow items that dropped, and they were all of the same quality (with different stats for different classes of course), then it wouldn't matter if you rushed to the boss before your MF shrine ran out as you would get the same quality item no matter what. If this were the case MF would obviously still have a place for getting drops while fighting regular monsters and possibly opening chests. -
Mar 26, 2009Jackzor posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!well yea they've pretty much confirmed that its not going to be out till sometime 2010Posted in: News
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Mar 24, 2009Jackzor posted a message on Reminder: Blizzard Theme Park Design Contest Ending Soon!"To enter, submit a 3,000 to 10,000 word story written in English and set in the Warcraft, StarCraft, or Diablo universe by April 12 and earn your chance to visit the Blizzard Entertainment headquarters and meet the writers and staff behind the lore seen in the games and books."Posted in: News
I think you were mixing up the dates with the theme park thing and the creative writing. -
Mar 19, 2009Jackzor posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!Posted in: NewsQuote from "Mackan" »I hope they talk about things we don't know in BlizzCast 8, and not iterating on things that's already been mentioned. I would like to know more about the different environments, cities and places we will encounter in Diablo 3. We've seen the world map, but that's it.
Well you could probably guess some of the stuff for the cities. We know theres New Tristram and Caeldum, and then we know there's Hell so that leaves just two to be guessed, and the Arreat Crater is probably going to be one of them so really theres just 1 unknown area. Concerning the actual place of course, not what its going to look like. I'm also assuming theres 5 acts, i don't know if thats official or not. - To post a comment, please login or register a new account.
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Official Blizzard Quote:
We agree, and they were removed from Traits a while back. (not that you could have known that) So yay!
We don't want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they're just standard +% stat passives, they're BIG +% increases. But, there's also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they'll be a crucial component to any character build.
Official Blizzard Quote:
@spiri7walker We give them out every 3 levels, the first one at level 3, so 19 trait points are available to spend at level 60.
Despite this more focused approach, it does appear as though there are plenty of choices, including ones that wouldn't initially appear to have a place in a viable combat build.
Official Blizzard Quote:
Lucky increases gold find by 10%. It's tough to say how that kind of thing will balance out. It wouldn't be worth taking until at least Nightmare, IMO, and even then a trait point is a fairly powerful thing. I don't know if I'd spend it on gold find. But, that's kind of a cool choice then, right?
Update to the update:
Official Blizzard Quote:
@spiri7walker Currently all skill and trait points are metered out purely through gaining levels.
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Well, technically we don't really know if we're going to the Arreat Crater, but we do know (to almost a certainty) that Act 3 takes place in Bastion's Keep, which is really close to the crater. And New Tristram is a town in the first act. In fact, the WWI 2008 video, along with the BlizzCon 2008 demo, had parts underneath the cathedral and in the surrounding area.
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So basically if the alpha isn't too buggy/broken, then the beta will come out Q3, if the beta goes well, the game will come out in 2011. Unfortunately for when we get to play, but fortunately for the end product, Blizzard's standard for whats acceptable is obviously very high, so some kind of delay is, IMO, likely. That doesn't mean that it will get delayed all the way to 2012 though, and even if it does it'll probably be very early (Q1/Q2) of 2012, and in the meantime we'll be playing (or at least getting boatloads of info about) the beta.
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And like you said, SC2's delay was only because of B.net. I don't see how thats disturbing. If anything, the delay of SC2 was one of the more minor delays Blizz has had, and if B.net was already up and running (like it will be for D3), the game would've probably come out on time.
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The good news is that probably means that if the release has to get bumped to 2012, it will be early on in the year.
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