As we wrap up this year, I can't help but wonder if anyone feels like we've witnessed a major paradigm shift. And this is not just a Diabo-esque "tremble" of the heavens, and sanctuary, and Diablofans; rather, it is an earthquake of a magnitude similar to the ones that happen only once every few centuries. Especially given how fast-lived, ever-changing, and relatively young (compared to our history) the video game industry is, for me personally this year shattered some of my belief systems.
To elaborate on this story, it goes back to my early child hood. The first games I've played were rather simplistic mini games, some of which came with the operating system (DOS) or at least along the disks I got when I got my first (used) computer. Those were games that probably no one remembers ("Nibbles", "Gorilla") and no one remembers them for a reason - there wasn't much worth to remember. If you were to ask me to describe them I wouldn't explain gameplay, story, or content - I would rather explain how cumbersome the interaction was, how I learned more about programming or the difficulty of controlling and influencing what was going on in the game than anything else.
This all changed with Blizzard games. The first was WarCraft: Orcs and Humans, quickly followed by WarCraft 2. It didn't feel like I was driving a car that wasn't following my commands. It didn't feel like a computer game. It felt like I was the commander of the alliance and if I would not live up to my general's expectations, the horde would take over and reign with chaos. In my head there was no room to even think about how limited my ability was to influence the fight between the two factions; I was fully immersed in the experience and the atmosphere. When I compare the video game evolution to book genres, the early computer games were short novels written without emotion or any context of a bigger story they were part of, whereas WarCraft felt like Lord of the Rings extended edition.
And then came Diablo. Three things I remember and will never forget: 1) As I tried to grasp what this game was all about and wandered through the dark dungeons underneath Tristram, I opened a random door (just like I had opened so many others before) when a deep voice shouted "FRESH MEAT", scaring me to be bones as I ran away from this scary ass dude hunting me with a hatchet, successfully slicing me into pieces. 2) The eerie music which by a single stroke of guitar strings sends me down nostalgia road until I shall take my last breath. 3) The epilogue video after defeating Diablo, only making me realize that there is no happy end, but rather realizing that this game which is all about defeating all evil teaches us an important life lesson: Evil can never be defeated. Evil will always try to take over, we can only fight back. Oh boy, and how this is almost meta when looking at Diablo as a franchise. More on that later.
In the following years I've played many games, but Blizzard games always took a special place in my heart. They were never the ones with the best graphics, the ones driving technological innovation in video games. They didn't follow trends - they established new ones. They created a gameplay atmosphere which made you forget that you were playing a game. As someone who has traveled a lot and changed countries multiple times, I look back and realize that I've made friends through Blizzard games, and especially looking back at World of WarCraft and revisiting old videos recently I realize that I care less about the game, but about the memories I share with people I met in the game (I only played vanilla). Blizzard didn't create video games. Blizzard created experiences. Their motto was "gameplay first", but their actions were more than that: they created and flourished a family, and even though I've never been at the family gathering in person, the annual BlizzCon event shows that this family is more than words and games.
The holiday season is upon us, and for many of us - especially those who celebrate Christmas - it is about family time. We get together and, despite all our potential differences, emphasize the bonds between us. Traditions are a big part of this, and they are deeply connected to nostalgia. Some things can (and will) change; technology wasn't a part of Christmas decades ago, but it is now, and it has its place without disturbing the nostalgia. But some things you can't change. We have a traditional Christmas dish that I had every year since I can remember; when we discussed changing that we dismissed it almost instantly, reminding ourselves that without this traditional dish Christmas wouldn't be the same, and there would be no purpose anymore for us to meet. Those traditions, connected to nostalgia, memories, and experiences, are what has brought us together as a family, and what holds us together. Abolishing those breaks the bond.
I feel that in 2018, Blizzard has proposed such a change, and with it, I feel like I'm not part of that family anymore.
Maybe the majority of the family is interested in mobile games, as their CEO said. Maybe the majority of the family is interested in playing video games differently, is not alienated by non-cosmetic micro transactions. Maybe the majority of the family has found a lot of enjoyment in other games and wants to adopts their spirit into Blizzard's own identity. But to me personally, it means I will have to find a new family. I cannot follow Blizzard on this path. I'm not even talking about the Diablo debacle in particular; I am still waiting for Diablo 4, and albeit skeptical, will consider it once it's there. But in recent years I've noticed a change. I've tried to defend my family countless times; if someone was to go through my post history you will find me defending Diablo and Blizzard countless times, you will realize that I have been branded a "fanboy" more often than I can recall, and I have always stood by Diablo's and Blizzard's side. I have always given them the benefit of the doubt. But I cannot do that any longer.
In light of recent developments - such as Blizzard officially announcing that their most skilled developers are now working on mobile game across all Blizzard franchises - I need to see clear evidence (and no *word* is an evidence here, to make this clear) that will make me believe once again that Blizzard "hears us". I am deeply, deeply concerned that our family is being dominated by a new friend who has broken with all our traditions, and I consider this new friend an evil. When I have so far defended Blizzard and Diablo, I will still do so, but in a different way - I think it is our duty as Diablo fans to fight this evil, be it the "new Silicon Valley" business model, be it aggressive micro transactions, be it pay to win games, be it anything that does not resemble "gameplay first". Because evil will always try to win, we can only fight back.
This post was inspired by three recent things I've read: first the front page post, but even more so a fan letter and a critical, yet rigorous analysis of how Blizzard has changed. But given that it's holiday season I don't want to end on such a daunting note, but in all of this that happens this year see the light.
First, let's remember us that the strength of the community that emerged from Blizzard's games is far bigger than the games itself. Take StarCraft 2 for example, a game that was 2 years ago where Diablo 3 is today: pronounced to be dead, almost no one playing anymore, professional teams closing down and the game considered in "maintenance". Now, 2 years later, SC2 is more healthy than ever before in its history, and even though Blizzard is continuing to make strange decisions with regard to the official WCS circuit, the community is an absolute delight to be part of. We are all still basking in the light of our undisputed god (literal god) Serral who has shown us that dreams can come true, even those that we thought would be too ridiculous to ever see the light of reality (please read this). This also is true for Diablo Fans, and especially these forums (well, as long as their owners let me - I am not affiliated with Curse who owns those forums, but as long as they don't close my account I will speak my word here, as I believe in free speech, and so should they, being based in the country that prides itself on said value). Let's use those forums to continue to critically but constructively discuss Diablo - it's past, present, and its future. And besides all, let's never forget our memories. Until one day, we shall be as happy as in 2008, when we heard the most favorite tune any Diablo fan can hear live on stage, giving us goosebumps and filling us with excitement, all remembering us that Blizzard used to not just create games.
https://www.youtube.com/watch?v=-ogXqCNkyHE
And when that day comes, we'll still be there. Diablo Fans will always be there, constructively discussing Diablo, because it's what we love and care for deeply.
Happy holidays everyone!
2
2022 is late for Diablo 4 release. Its engine isn't that good to face the potential new aRPGs being developed atm. If they delay D4 to 2022 they'll make a mistake. No matter in what state the game is, it has to drop next year or they risk getting smashed by better games and lose a big portion of the player base they aim to get.
The truth is Diablo 4 is a great game for 2020, but it would be mediocre in 2022 since the games market is so dynamic. Diablo 4 has to capitalize on what it is in 2021. That's my personal opinion.
1
D4 open Alpha/Beta is coming after the virtual Blizzcon. Get ready!
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Yes, my current prediction (influenced by the covid-19 pandemic) is the same. What we saw at Blizzcon 2019 showed a game in a very good state. At Blizzcon 2021 they would probably announce the open beta of Diablo 4 and a release will follow in late 2021.
The aRPG genre is getting more popular with each and every day, and some other top studios are about to release their games in 2022, so Blizzard hitting the late 2021 is crucial for developing a strong player base and protecting its position on the market.
1
Remaster or remake doesn't matter when the old servers are abolished - this is simply not fair to the people who had purchased the old game.
WC3R was another huge misstep by them. It's messy in the kitchen and that's not good news for D4 - we are to witness more absurdity as the release approaches.
2
Classic D2 Blizzard servers go *poof* the moment D2 HD drops.
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@OP: There has to be a time span entry - something like: Q3 2020 to Q4 2023. This would render predictions like yours of 2025 or someone trolling with 3035 not statistically important. But if you want to allow for any time span, you can later draw conclusions based on different end of spans.
My prediction is 13th of July 2021.
1
Yes, this is achieved through superb procedural randomization of tiles/zones/areas, not by static bounties.
Static bounties are good for new players to the game - say, those below level 20, because they force them to go to a predefined path, namely where the bounty objective is. And for the new player is good to be forced to do things, because he himself doesn't know WTH he is doing at all. But the rest of the players DO know.
Why force experienced players into bounties? We know D3 lacks depth and was full of wrongly designed stuff thus it had a bounty system, but why force such system on us in so enormous and unique world like this of Diablo 4? Why force the player to go to a place X and not let the player find place X himself and do the event happening there NATURALLY (if he chooses to), not FORCED?
Absolutely no reason for such type of game to be forced on experienced players. This is a bad and lazy design.
Diablo is about randomized content, not static content. That is one of the major driving forces for the Diablo player base - the RANDOMIZATION of maps, battles and items dropping. If the developers want to do bounties properly they have to develop an AI to learn from each player preference and offer him bounties he enjoys, not to force on us static missions!
1
If we count WoW and HS, these will be 5 at minimum.
If we count new games only, then 3 at minimum - D4 (+ gameplay), D2 HD (+ demo) and OW2 (game engine footage/cinematic only).
So, if OW2 is indeed like Borderlands, this will be another win for us since such game can serve for new D4 ideas.
It seems to me the aRPG scene will BOOM in 2020 with PoE 4.0 and games from Minecraft & LOL makers, and in 2021 with D4.
The dream may finally happen - an aRPG game to be the new Twitch KING.
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This is going to be an INSANE BLIZZCON, best ever!
1
I prefer cartoon 3D than any 2D. Reason is gameplay suffers a lot due to 2D. UI can NOT ever be worse than D3 so from my pov I am not worried about these.
But botting may very well kill D4 for me quickly. Seriously, if they allow botting to interfere with the competition I am done with this IP as long as those don't you use bots, guys folks own it. It will be hard for me to leave the series I played most, but if they allow botting to ruin a third Diablo game, I am OUT.