Thank you for your replies, I will update the post when new features are ready.
Finally Blizzard has published the season 4 rankings data so we are already gathering it, you should see the website updated by now.
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Thank you for your replies, I will update the post when new features are ready.
Finally Blizzard has published the season 4 rankings data so we are already gathering it, you should see the website updated by now.
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New version is up! Ready to fetch data from Season 4 GR!
Softcore and Hardcore are now separated by a filter option.
Added "STATS & GRAPHS": currently there is only one graph that shows the Top class representation, changes based in your filters selection, in the next few days I'll be adding more different graphs and statistics.
Added "RECENT ACTIVITY": Shows the recent activity on the rift ladders, also based in your filters selection. Current type of activity are: Hero completed a GR, Hero progressed from GRXX to GRXX and Hero got a better time on GRXX.
Aldo added a Check/Uncheck All toggle for the class selection because many people asked for it, and fixed the format of the rift time.
Im working on the Profile page and the Hall of Fame will be next!
Thank you guys!
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Thank you guys for the feedback and suggestions!!! I've been working on the website a lot for the past few days, reworking some stuff and adding new features that you suggested.
I want to launch a better version of the website before the Season 4 launch, in the meanwhile, Era 4 just started and the website its already up to date with the new rankings.
Thanks!
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Thanks a lot clarsen90 and Bagstone for your feedback, I really appreciate it!!
Your suggestions are amazing and I already started to work on some of them.
I will definitely add support for wildcards in the battletag search in the next few days. Im also trying different modifications to the current design, testing also the posibility to show only softcore/hardcore with a activity feed at the right.
For the gems rank I think its a great idea too! I already have all the data, everytime I update a profile I get all the equipped gear and put it in the database. I will look into that gems ranking too!
Thanks!!
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Now that season 3 is ending soon we took the opportunity to introduce thec ombined paragon ranking (season 3 + era).
Its beign calculated in real time every time a profile is updated.
Direct link here https://www.diablorank.com/paragon/combined, also there is a Checkbox for this new filter.
Also we switched to HTTPS.
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Rankings for 2-players, 3-players and 4-players has been added!
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Its very basic right now but has a good class filtering. Greater Rifts ranking is updated every 15 minutes, profile data its updated every few hours but im planning to add a search & update functionality as soon as possible.
You can check it out here http://www.diablorank.com
Any feedback is really apreciated.
Hope you find this interesting, thank you!
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PoE combat is crap. PoE maps layouts are badly randomized, not interactive and contain very few monster types. They are nevertheless moddable and include a few encounters. What I am describing is more like:
- D3 combat
- New engine allowing highly interaction with the environment
- Superb randomization of map layouts not constricted by terrain or placement of objects in it
- Superb variety of mob types, elite affixes and enemy spells/skills
- PoE map modding abilities
- Many rare and unique encounters (like in Fallout 2 for example)
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I personally think Challenge Rifts could have been much more if they were implemented properly. The problems with them however are quite fixable. Here are some of the most mentioned problems associated with CRifts:
1) The selected builds are bad/not fun - This is the most mentioned problem discussed at all forums regarding CRifts. The players simply don't like the automatic selection algorithm and the snapshotted builds. This however could sometimes be due to the fact that they find them hard to complete. A possible solution would be to implement a voting process, lower the original tier by 20% and allow tier progression.
2) The rewards don't scale with one's accomplishments - Simply said, you play more, you get nothing for it, even the LB is not permanent. A possible solution would be the rewards to be scaled with the tier progression and a permanent LB to be found in-game.
3) Only one class per week - If the player is forced to play an exact class/build there is very high chance the majority will not complete the weekly challenge. A possible solution would be the inclusion of all 7 classes in the weekly pool.
4) CRifts does not involve pushing - The offered snapshots are low tier fast times. While a competition could be build around everything, the skill factor in fast times is a lot lower than this involved during a pushing activity. This simply means that the majority of the competitive players will skip the CRifts as long as there is no tier progression, which will allow a pushing activity to be executed.
There are also a lot of other more minor problems like specific RNG factors and no global competition. Whether you find the CRift mode unfinished or not, share what could be done in order more people to play these and take part in the CRift competition.
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What I had in mind was just a new layout zones for GR. You won't miss them so much if a player hasn't bought them - there won't be special gold chests in them etc.. Remember we are talking about not a pay to win microtransactions. But just imagine how more fun the game would be if there are new layouts/mobs one can buy. All dedicated players will have them. If you play with a friend who misses them, you could gift them to him.
Why D3 hasn't gone the cosmetic microtransactions road is unknown to me. PoE crew are printing money with these on a game that looks worse than D2.
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I like how SC HD looks tbh.
About D4 vs another new game - I'd bet on a new one based on the OW engine in Borderlands style with many aRPG elements from Diablo. Market wise it could be the better approach for them since D3 can live for a very long time with little tweaks between the seasons and a completely new universe is always a guaranteed sell for Blizzard. And personally I would love to see some Fallout like anti-utopia post nuclear world from an AAA game company. Change is not always bad. D4 could wait.
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We as community should really appreciate the honesty of the announcement. They are finally showing a caring attitude towards their own player base. While no one expected D4, we are basically missing D2 HD news, but that will left for 2018.
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@Rugraa: There is a blue post about this from 6 hours ago:
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Meanwhile in the dev's office:
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@OP: We had a similar poll at the end of 2016. Results from your poll pretty much overlap with it. Someone show them to the devs please.
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We know what is coming with patch 2.5.0, which should go live in March, but what are your expectations for patch 2.5.1?
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I would not call it nostalgia tbh. From the top 5 votes D2 lacks only "end game build diversity" when we take PvP as the end game. I too enjoy D3 more, mainly because of its insanely addicting combat, but in terms of RPG elements D2 is clearly the winner.