- apples
- Registered User
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Member for 15 years, 9 months, and 22 days
Last active Mon, Jan, 14 2013 15:44:05
- 19 Followers
- 3,783 Total Posts
- 80 Thanks
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Sep 19, 2011apples posted a message on In Search of a New Facewhy do only staff chose? members should have a choice as to what they see every time they come here.Posted in: News
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Sep 7, 2010apples posted a message on Create a Monster Contest Resultscongrats, good work by all of you.Posted in: News
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Sep 1, 2010apples posted a message on Interview Analysis - PvPd2 pvp is still filled with glitches and bugs, albeit some bugs have made pvp a little more technical, for better or worse, more so than blizzard intended to at the beginning. things like wsg and wsm have added additional layers of skill to the game, however desynching and the old fof glitch in 1.09 have made the game almost unbearable at times.Posted in: News
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Aug 31, 2010apples posted a message on Interview Analysis - PvPPosted in: News
i dislike the idea of having to have two people agree to terms for a fight, thats just stupid. might as well take turns hitting each other too while we are at it.Quote from Magistrate
Quote from carambolage de charogne
i still think that having both people agree on it makes the whole experience dull. its like having 3 lives in hardcore mode or something.
That's basically what was meant for DII, unless you're now advocating PKing, which it looked like you weren't earlier in your post. Or something.
...
Turtles.
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Aug 30, 2010apples posted a message on Create a Monster Contest Votingwhat are the criteria or categories you guys, staff, will be using to evaluate the entrants work?Posted in: News
i hope you go for originality and mechanics more than just flashy art and 'appropriate style' -
Aug 30, 2010apples posted a message on Interview Analysis - PvPi dont like pvp zones or w/e you said about having both parties agree to pvp.Posted in: News
pk'ers used bugs in code/hacks or something to kill you, and its not the fault of the rules in place, but of the design of the game itself. you fix these bugs and there would be no pk.
i still think that having both people agree on it makes the whole experience dull. its like having 3 lives in hardcore mode or something.
maybe this should have been written by an active pvp. but since u had only one measly sentence to go on...lol gl. -
Aug 26, 2010apples posted a message on Create a Monster Contest Votingkinda disappointed no one took a retro feel to their monster/lore page. like in the D1 manual bestiary they had binomial nomenclature with latinised names and were categorised by which great evil spawned them and etc...that would have gotten my vote.Posted in: News
but instead, a fallen found something neat. -
Aug 26, 2010apples posted a message on Create a Monster Contest Votingi voted for the wheel of pain and the skyshell things.Posted in: News
yes. those are things i want in d3.
because, terrible terrible damage.
and i like big moving cities. -
Jul 6, 2008apples posted a message on Diablo III PK and PvPawww pk was fun. i mean u had to goto town to turn pk on anyways, by the time he got back the party would have scrambled.Posted in: News
lame imo, diablo shouldnt be to focused on cooperation, some people liked being a maverick and commanding fear - To post a comment, please login or register a new account.
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aha i have a new idea, how bout what u sell to vendors can be bought *maybe by gambling, maybe not* by other users? then it will count if the game matters or if it is realm wide...ok nvm
not many people gamble in non-hc anyways do they?
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but that mean that the higher lvl char would almost win every duel against the common man, where in d2 it was the richest that won.
this is a hard topic :\
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i agree with the 90%+ items such as the legendary azurewrath and shadowfang swords, or whatever they were named in d1 handbook, become completely obsolete, but there has to a better way than to limit it to only 10000 per realm or game. maybe crafted items can have a bigger effect or the drop % is lowered, but it seems like if i play and all the shakos or jah runes are gone, then im getting jipped of something. of course they can make it relative to population, 1 shako per 100 chars or something.
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anyways...in hardcore the gambling is extremely useful, for ammys and rings...and i think it should be magic and rares only, uniques and runes dont really make sense.
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(lol when did ravenfrost become rare lol)
theres going to be so much imbalance and monopolizing of items if that were to happen.
and that would creat a bartering system again imo, like 20 shaels for your ravenfrost
id like to see a blend of bartering and use of gp in economy.
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agreed, crosses have symbolic meaning outside of the church as well, but based on the made-up religion of that particular area of sanc, its just one symbol associated with religion, if u goto kurast u see mayan or incan or aztec pyrimids and such...not to mention in lut gholein theres mummies and mildly egyptian tombs.
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its low but i remain hopeful
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thats what
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agreed, would u like for this to be a bust of a game like hellgate london or some crap, if not i suggest u let devs know what u want and what u think, they need some help too, dont at or think that they dont.
and whats this about haters?
lol no one is hating on it because 99% of the people in this forum will get the game, they just want a flawless game made to their liking based on past installments of the series.
cool down.