Quote fromYou can always play the game while they're not in the house
Would feel to much like I was hiding it. That and they are in the house a heck of a lot more than I ever am.
Quote from "Paladin88" »You can always play the game while they're not in the house
Quote from "Paladin88" »You can always play the game while they're not in the house
Quote from "SFJake" »...Seriously?
You let your wife decide for you if a game can even get in the house?
I have nothing against prioritizing the wife over games, I would do the same, but thats just ridiculous. I guess you know what you are doing with a girl like that... but I would seriously hold no respect for anyone forcing me to not have a game because its too bloody. Its simply ridiculous.
Wilson: We intend to have people to be able to tone down the actual gore levels. In terms of whether we go beyond that, we?ll probably do something. But we haven?t really gotten into a specific design for it yet, so it?s hard to say.
Wired: Are you thinking it?s possible to turn off the blood completely? Or simply change the blood color?
Wilson: Yeah, we?re going to have to be able to turn off blood, change the color and things like that, because you can?t have red blood in some regions, regions that we would very much like to sell the game in. So we definitely build everything, that every bit of gore, in a deposited manner so that at a future date, we can go through and change it all or turn it off. In terms of what kind options we give, we actually give within a particular version. We?ve haven?t nailed it down, but if you turn down the gore, you can actually change it to not have red blood. That seems to be really the sticking point for a lot of people because a lot of times we use blood as feedback. And so if we take that out, that actually hurts the gameplay. But we can change the note of that feedback so that it?s something that people are more okay with.
Wired: Do you think they?ll be controversy over the parental controls, like we saw with the new art style?
Wilson: I?m sure someone will be controversial about it. I don?t think they should though, the idea that people put parental controls and allow for option of turning down the blood. It?s not like we?re doing it across the board. It?s not like we?re forcing it on everyone. We?re making it an option, and not the default option. Will some people complain about it? I?m sure they will. But ultimately, that?s the world we live in.
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Pestilence is more commonly known, so sure.
The seven Sins incarnate is actually an awesome idea. What were they again? (I'm afraid I'm not much of a sinner). Gluttony, Lust, Pride, Envy........ and I'm lost (the others are probably some of my weaknesses). Anyone wanna help me remember?
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Thankyou Thankyou Thankyou Thankyou Thankyou:thumbsup:. We needed this back on topic.
I agree that this would definitely be a Random sidequest chain. Having them be demons instead of horsemen is original.
Any other ideas for bosses? Comeon now. We've talked about my idea enough I think. Lets hear some fresh ones.
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I'd be worried about the Greco-Roman part, they did say that they use God of War as a model. Of course that might refer more to gameplay than bosses.
Good list you found. It would take a lot of time to look at it in depth. Would you say Djinn and Ifrits are appropriate? They may be outside Diablo's darkness, but they could tie in to Aronoch well enough, especially if they were Nephalem/Edeyrem.
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yeah, they had 4 horsemen in WoW, but did they have themes for them. After looking at it and looking it up, I don't think so.
Anyway, anyone else have ideas for bosses. Come on, let's not just talk about my lame ideas, lets hear your good ones.
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Good point. When the game seems to be about amassing loot, having an ascetic who doesn't wear much or use much is kinda pointless. Therefore, I'd say give them light to medium armor (leather at best), make them proficient with staves, daggers, and bows (makes them the archer class, giving them a good spot in the initial game), and also give them some options for unarmed combat. I'd say give them a nice hand to hand combat skilltree, a nice marsmanship tree, and than a tree of chi-effects, that or psy effects. Something that would up the sfx. Perhaps even healing or regeneration from meditation.
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So what kind of bosses would be cool to fight?
I was thinking that for a random quest-chain, you could end up fighting the 4 Horsemen of the Apocalypse (http://en.wikipedia.org/wiki/4_Horsemen). That would include the horseman of War, Conquest, Famine, and Death. The Horseman of War could be just out for wanton carnage, the Horseman of Conquest could have sacked some city or town that you have to liberate from him, The Horseman of Famine would be out burning fields or bringing down swarms of locusts, and the Horseman of Death is well, Death. They could even be servants of Imperius and/or Malthael (the two angels who want humanity out of the way). In some versions of the legend, conquest is replaced by Pestilence, which could work too. Any other ideas?
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You guys, this isn't a paladin. No Heavy Armor, no Sheild, No Auras (all of which are essential parts of the pally). The name sounds paladin, but if you look past that, this is a very very different class. It's not a knight, it's an assasin. Oh, and if you read the post, he said that he designed the skills back for D2, not D3 and was hoping for changes.
That said, I do have my criticism. It sounds like you put a lot of thoughtand effort into these skill names, and while I hate to knock that, I'm not sure all of them would fit. For example: Hand of God. As far as we know, there is no monotheistic religion in all of sanctuary. Or say trinity: The only group of 3 who would be close to that title in sanctuary are the Triune, the 3 prime evils, and I wouldn't compare them to the Holy Trinity. Please understand, I am a Christian myself and like the names, but they wouldn't fit into this mythology.
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I realize he's good, I'm not sure weather he's asian based or not though. However, what you've said concerning ballance might support that he is, as balance is a part of Asian Philosophy. Is there anyone who's read "Scales of the Serpent" or "The Veiled Prophet" who could tell me what Trag looks like, assuming there's a comprehendable description? Would you say he's closer to an Asian Dragon or a European?
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I would guess that if there are dragons (other than Trag'oul) they come in two kinds:
A. Eastern Dragons, who are wise and nice to you and are good luck (quest giver probably).
B. Evil Demonic Dragons, such as the way The Dragon is described in say, the Revelation of St. John (big bad boss).
I'm not sure if Trag falls under either of these categories, as his myth is somewhere between Greek comparing to Atlas or maybe Norse Nidhogg (and very loosely based on either of those at that).
Either way, I don't think there's room for a class based on Dragons.
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Can't barely isn't exactly good grammar :P.
Yes, yes, let's have the Dragon-Knight Class and then we'll get people saying we stole it from the Eragon books (I don't want to be anywhere near that arguement). Besides, no one rides anything in any Diablo game, let alone a Dragon.
That said, Italofoca's right, there does need to be some cool looking melee abillities. Something big, damaging, etc. etc. A Knight of some kind would work, but give him something cool.
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I thought we got that back in July with them announcing the game.
Still, I agree with the whole WWI Blizzcon class announcement theory. Hopefully we find out a few things between now and then. Maybe something for Christmas, although lately I've been very, very, naughty.;)