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    posted a message on The Hybrids (Acive) (Diablo IV Launch)
    -Opened 5 spots for our new clanmates.
    -Total members: 145/150

    Requirements for joining our clan;

    - Minimum paragon requirement: 1100
    - Minimum greater rift clear record as 4 man: GR95

    Priority for recruitment Barbarian > Monk > Demon Hunter > Wizard


    We are not recruitting Crusaders and Witch Doctors as Main right now.



    If you are interested you can post your battletag, main class, paragon level and 4 man gr clear on this thread. Then we can have a talk.

    Posted in: Clans [EU] [PC]
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    posted a message on The Hybrids (Acive) (Diablo IV Launch)

    -Was full again, removed some of our members due to their inactivity.

    -Current total members: 144/150


    Every application is getting a respond. We are generally having a talk from ingame so.

    Posted in: Clans [EU] [PC]
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    posted a message on The Hybrids (Acive) (Diablo IV Launch)

    This weekend;

    - We did wide clearing in clan. Now we have around 20-25 spots for our new members/recruitments.

    - Some requirements have been changed.

    - Leaderboard records will be updated later on.

    - Also we'll provide sticky 4 man groups for our members with some test runs.

    - We'll recruit one or two officer who would like to contribute our clan.




    Stay tuned if you are interested.

    Posted in: Clans [EU] [PC]
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    posted a message on The Hybrids (Acive) (Diablo IV Launch)
    -Currently we are full, but if you want to be with us whole season, at the moment we are recruitting with queue system, so you can request and wait for an empty spot. Be sure to keep your request until it expires. You will most likely be able to get an invite in few days.
    -Also decided to add our voicechat server on thread. It's now public you can just hangout and ask what you want to ask.
    Posted in: Clans [EU] [PC]
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    posted a message on The Hybrids (Acive) (Diablo IV Launch)

    @deathlyblaze,

    If you can rush through 800 paragon that would be nice. Since we are taking 800+ members only right now :(
    I'll contact with you ingame.


    edit: atm is 900+ for a while.


    5 spots left.

    Posted in: Clans [EU] [PC]
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    posted a message on The Hybrids (Acive) (Diablo IV Launch)

    Topic is updated.

    Posted in: Clans [EU] [PC]
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    posted a message on The Hybrids (Acive) (Diablo IV Launch)

    Clan is active for seasons again. And topic is updated :)

    Posted in: Clans [EU] [PC]
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    posted a message on Monk - Heroes of the Storm - The Eternal Conflict Trailer

    Hey fellow monks,


    I just want to share something different about monk today. Recently playing Heroes of the Storm a bit. And i thought playing monk in that game would be cool. There were Tyrael, Barbarian, Diablo, Witch Doctor,and Demon Hunter for long time. And there we go, now they added Monk with Butcher and Skeleton King (Leoric) in D3 after Crusader (Johanna) Not sure which abilities we gonna use but i think i saw ''seven sided strike'' and way of the hundred fists'' from Monk. Hero trailers should be released soon.


    Looking forward to play. Have fun :)


    https://www.youtube.com/watch?v=-RYw5wAKKc0&feature=youtu.be

    Posted in: Monk: The Inner Sanctuary
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    posted a message on 900 Paragon - Looking for Clan (Season)

    Hey all,


    Currently i'm looking for a dedicated-competitive(paragon, rankings, highly active) clan. First of all i joined very few clans which were competitive and known clans like Apex (changed name to Rising Ride) and WQW. I got some experience and played with dedicated players. But problem was grouping up. When it comes to sticky team i never had. Thought it's about me but i don't think it is to be honest. It's just about being friends, being social for long time or same general expectations with different classes. I mean i can't keep up when i see someone's gems are like 70 and mine are 59 for days as clan member. His/her group doesnt make him/her stronger if it's only grouping up problem. It is same for all players. If i could make it alone i could push the limit whatever it takes. But game doesnt allow sadly.


    So i'm coming the point for searching clan/group (which is active/competitive and easy to provide most kind of class/players/expectations and not having only 1 or 2 sticky group and other random high ranked players for showing their power)


    What i expect as clan member;


    - Friendly players

    - Highly active clan members (From all classes)

    - Open for suggests and constructive discussion

    - Willingness to join another new groups and take care your clan member's requirements


    What i can provide as clan member;


    - High activity - playtime

    - Smooth gameplay for team

    - Competitive mind / play if i see i'm in good shape for it (Mostly focus around top 10 rankings and paragon competition)

    - Theorycrafts if i'm motivated to keep playing the game

    - Dedication for whatever we are doing.

    - Improving gameplay/practising.

    - PTR play and theorycrafts for future seasons

    - Can play and learn all classes in short time. (But prefer Barbarian/Crusader and Demon Hunter in last 2 months this season)




    To be honest, this will be my last season and will play randomly if i cannot find any worthy team since i like playing games competitively and i would like to play as solo. But game reached the point which is like 4 man for everything (Paragon, Gems, solo competition etc) and it is really overwhelming for me (and others) to find group right now. Cause my focus was solo competition when i start seasons. I know it's still possible without clan/group (atleast i can do and i did in the past) But i don't think it's worth it against uber paragon/gems and trial machines with group until those things are fixed/balanced for solo competition. Just dont want to choose hardest way for it. If you are interested you can post your clan informations here. Also if you need to know more add me ingame so i can show some informations about myself / my gaming experience and talk together what to do.


    Battletag: Excalibur#2377

    Paragon Season: 900

    Paragon Non-Season: 969


    P.S: Not using microphone right now.

    Posted in: Clans [EU] [PC]
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    posted a message on Barbarian gambling / droprate spreadsheet (S3 - Patch 2.2)

    Hey all,


    After playing monk for very long time, decided to roll barbarian this season. Cause WW barb was hella fun back in the days, i think i missed it a lot. And now i'm happy with my ''changing character for a while'' decision. So here we go;


    http://tinyurl.com/s3barb


    Not much difference between main droprate/gambling spreadsheet. But it's way easier to find meta barb items here. Also added gambling value according to drop rate of that item and x amount of bloodshard need to get it in addition. Just a thing not that important. But it helps for gambling priority.


    If i'm missing any important/mandatory item or if you want to suggest any barb item let me know. So i can add.


    Hope can be useful for you too. Cheers.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on When you die, you just simply die! (Video)

    So, after tons of bad rifts, i'm getting good rift and acceptable progress. What's happening here is;


    I'm dying only once in entire rift and cannot get revieve button for some reason. Checking my latency, trying to figure out it's lag spike or not and waiting for a bit but yeah. Ending with leaving the game. So crucial imo.


    https://www.youtube.com/watch?v=DssEzRn0iKo


    This is another bug aswell: https://www.youtube.com/watch?v=Sqp0EJm49pM


    Wyatt Cheng: Who cares whats happening on the leaderboards.


    Indeed. It's also obvious to me after trials, rng, different progress of mob types, density grind, layout grind, stonesinger grind, pylon grind, ancient weapon grind, broken builds, bugs, bots aswell. This nonsense-frustrating grind starting to be pain for me really. Time to move on and accept being horrible in this game for a while.


    Hope they can see the bugs and fix tho.

    Posted in: Diablo III General Discussion
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    posted a message on Please Blizzard, take seasons seriously.

    We talked about these problems a lot before. And Blizzard said ''we learned a lot from Season 1'' But i don't think they learned a lot. Or i don't know they are playing their own game competitively or not. Since there are many problems that still exist and it will be if they don't focus on fixing these problems;


    1- Season Long


    We know Seasons are different content of this game. And it should be race with limited time. So our goal is gearing/leveling/greater rift progressing as fast as we can for competition. Season 1 lasted almost 5 months and it was so boring after 3 months. So 2 months were just completely empty for most of the players who focused to achieve their goals as seasonal players. Season 2 started February 13 and April 5 is ending day of Season 2. So lets compare our current Seasons;


    Season 1: 5 months

    Season 2: Almost 1.5 month


    How we can compare those timings and how we can truly gear up our characters at Season 2. We are all suggesting keep that Season long stricted. Yes everyone is excited about Patch 2.2 but you are taking your own decisions again. And one of the reason why leaderboards are mostly clunky is Season long. I don't talk about RNG, everyone knows RNG is big factor of this game.


    But in competition you are adding more and more RNG with way more limited time. Since even gear progressing cannot be end in that short time with Ancient items that you added recently. We'll lack items even if we play a lot compared to other competitive (RNG GODS) players.


    As a result keep the Seasons for 3 months long please. So we will know what we need to do in that time with our plans.



    2 - Ancient Items - Weapons compared to non Ancients


    So how about that. We stopped playing the game cause of no gear progression. And you introduced ancient items to fix that problem and keep the players in game. But there is something wrong with ancient items. Specially for Seasonal players.


    If we talk about Season 2 long, we got 1.5 month to gear up our character. And those items are enough rare to complete our gear progression in only 1.5 month! What was the reason behind introducing ancient items with waaaaay short Season long. You should imagine how leaderboards are completely clunky cause of this reason aswell.


    Ancient weapons. Hell yeah! If we got no Ancient Weapon there is no way we can truly compete with others who got Ancient Weapon. Cause damage ranges are way different. And it will effect our Greater Rift Progression no matter what.


    Lets talk about most rare legendaries that we need to compete truly.


    The Furnace (Barbarian leaderboard)


    Needed bloodshards: 98,250

    Needed bloodshards to get Ancient Furnace: 655,000


    If we can think we are getting 100 bloodshards to calculate average gameplay time to get Ancient Furnace at T6 rifts, we need to complete 6550 T6 rifts to get that. Let's say we need 2.5 mins to complete one T6 rift. It's almost 272 hours play time which is almost 1.5 month with 8 hours play in a day, no joke. So even if we play 8 hours in a day we have a chance to not getting ancient Furnace. And we have a chance for not being in competition if we focus high competition. And this example is only bloodshard investment. And there is more items that we need to get to compete truly.


    Lemme give an examples about that;


    730 paragon player. Doesn't matter who is. He only got 1 ancient Furnace and he will stick that weapon how matter bad it is compared to other ancient Furnaces. We talked about damage range difference so he will obviously use that instead of non ancient version.


    This is just Barbarian only and other characters are almost same except Demon Hunter's cheap ancient Weapon. Currently i'm 801 paragon and only got 1 ancient pair of weapons for my greater rift progression and i need to stick with them no matter what stats they got. It feels sucks deck sorry.


    And there are many players who play even more than us if you think about it.


    You should imagine how it's frustrating for players.


    RNG, RNG and RNG.


    Actually it's math but i prefer to play the game and get reward, then compete instead of sucking at MATH and RNG.


    - Trials


    Best part of the game. Seriously i'm having a lot of fun when i spent my time at trials more than greater rifting. Is that you want still? What's the point that you are testing me and others at trials. We gonna do which Grift level want to do no matter what. But trials. You are forcing us to spent our time to get just key for greater rifting. I can understand you are testing our gear/gameplay level. But why we have to do again and again and again even if we have tons of trial keys.


    I don't understand reason behind the trials truely. Yeah you don't want us to spam keys and leave when we see 1 hard situation at Grifts maybe. That's okay. But what's the point for doing trials again and again and again. And sometimes we need to make a group plays for even trials. And i can imagine how many players are just searching group for just only their desire greater rift key.


    Trials are completely unacceptable in current situation. Since, Making group for trials and wasting time to get just one key is unacceptable.


    We gave a lot of feedback like;

    - Please let us choose how many trial keys we want to spent for that trial. So we can take it way serious and we can spend less time at that garbage design.

    - Or lets us unlock our Greater Rift Desire when we complete highest greater rift. Example we completed 45 as solo or 2 mans, what ever. Let us unlock 46 key and let us activate those with our trial key.


    But no. RNG, Suffer a.k.a RNG, more time, more frustrate.


    - Greater Rifts


    So lets talk about how many RNG factors we got here. Season long (short time) RNG, Gearing RNG, Ancient Items RNG, Trials RNG,


    And greater rifts. As potatoe player i'm starting to be amazed when i see people are getting their high ranking with zombies, unburieds, goats, perfect open area maps, Stonesingers. Since i'm thinking how good they are in this game and how i suck as a player. Stonesinger? Ofcourse. it's really skillbased boss and it has %50 less hp so even if i'm garbage player i can finish that grift in time maybe who knows.


    %5 chance to get %50 less hp boss at high grifts. Lets say 7 mins left, no joke, we finished that rift in almost half of time that we need to finish. He can complete with decent timing. But i can't even kill boss in time. My or other's excuses are not getting Stonesinger, not getting good mob types and not getting good map and being horrible in this game according to leaderboards.


    You told us that you balanced experience progression of mob types at Grifts. Do you even play your own game or what?


    Can you imagine how many times we are leaving the game when the rift is completely worthless? And did you realize that you didn't even add ''close rift'' option still?


    Anyway;


    Competition = RNG*RNG = Beating RNG, not exactly beating the game or player. Ofcourse skill will matter, but you are adding more %rng gameplay with a lot of rng factors for even competition.


    And we need to suffer with RNG to achieve something that you putted together for leaderboards instead of playing more, getting reward and competing. Not fun in my opinion when we have nothing to do except just keep trying more and more for just getting RNG.


    In short period season with a lot of RNG factor, ofcourse we'll see more QQ posts. It's basically same for non-season aswell. Not that much difference. Only difference is we need to be more active when we choose seasonal competition. And keep in mind you did fix/patch thing in the middle of the season again like you did before. 4 man high competition is completely over cause of that.



    There are a lot to say. Way more than that. But they simply don't care. Yeah it's also like QQ post but i'm pretty sure there are a lot of players who feel same way with me also.


    Meanwhile; (TL:DR)


    https://youtu.be/DMKUMriSHZA?t=1m35s

    Posted in: Diablo III General Discussion
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    posted a message on Looking for GR 55+ Groups (Support Crus - Season)

    Like title said i'm looking for groups who can afford GR/Trial 55+


    Not for ranking, just for gem upgrades. Got everything as gearwise. Also can go for ranking if we have enough success.


    If you are interested you can add me ingame.


    Paragon: 744

    Game Mode: Season

    Battletag: Excalibur#2377

    Posted in: Looking for Group [EU]
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    posted a message on Rerolling RoRG, LpH or iAS into socket?
    Quote from FireEvil666»

    >If you're progressing in high GRs, attack speed is irrelevant.

    So is loh.

    Well i prefer %7 attack speed for spamming faster wols instead of 8k life per hit (Which is nothing since our attack animations are slow with Torch build already) So if we are using leoric's crown we shouldn't have spirit problem with good torch with around 46-50 RCR and spirit regen stat (I don't have yet) Also after using WoL, dashing strike having some delay problem. It should fix it little bit more tho.


    8k ish lph not worth it in my book. AS and LoH are bot bad stats on RoRG already. So won't matter that much.


    Why they still keep IAS as base roll like old sunwuko amulet, i just can't get it. RoRG is mandatory item and it will be until they change something about it, nobody will prefer another ring instead of RoRg if they are not doing spesific things.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Hybrids (Acive) (Diablo IV Launch)
    Quote from lit4g0»

    okay, but you should know that its not possible to ably because the limit is set to 9999999999999999999999999999 :P

    Tried out, there is no problem :P


    Maybe you can refresh and tryout again?

    Posted in: Clans [EU] [PC]
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