- synthaza
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Member for 15 years, 8 months, and 28 days
Last active Sun, Oct, 11 2009 16:39:01
- 1 Follower
- 358 Total Posts
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Aug 20, 2009synthaza posted a message on Has the Tetris Inventory and Magic Find Returned?tetris inventory... son i am disappointPosted in: News
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May 29, 2009synthaza posted a message on Patch 1.13: Larger Inventory for Diablo IITwo months late from their ETA? THATS BLIZZZARD <33Posted in: News
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Apr 10, 2009synthaza posted a message on Fan-made Warcraft 3 / Diablo 3 game. Diablocraft III?Posted in: News
facepalm.jpgQuote from "sabreSKULL" »Well, first of all, the game's graphics can be recreated in a WarCraft game, which just goes to show that the graphics are somewhat WarCraft-based -
Aug 27, 2008synthaza posted a message on BlizzCast 5 Live - Diablo 3 Q&AIt's too purple!!!Posted in: News
/devils advocate -
Aug 27, 2008synthaza posted a message on G4TV's Adam Sessler Attacks Diablo 3's Art HatersPosted in: News
My post.Quote from "Kenzai" »Firstly i didnt say majority, its just a big part.
Your head. -
Aug 27, 2008synthaza posted a message on G4TV's Adam Sessler Attacks Diablo 3's Art HatersKenzai, I'll point out for you that forums with noise do not mean anything. What you need to understand is that the majority of game players do not even venture online into online forums simply because they do not give three shits. All this "because the majority of the forum want changes" is because online forums are the most secrete, minority fanbases anywhere. You have to be either passionate about Diablo to venture into forums dedicated about it or a hardcore fan. So your points where you say many people, in relation to the forum, are actually very minute numbers in terms of the total numbers that will purchase Diablo 3. Every game is like this, not just for Diablo. For every person online that views online forums, the people that do not outweighs them completely.Posted in: News
So are your complainers sizable on the forums? Yes. Are they sizable when you look outside forums? We don't know until it's released, but the internet and vocal minorities always generate more noise than their numbers. -
Aug 26, 2008synthaza posted a message on Leipzig 2008: inDiablo talks to Jay Wilson about death and tradeI like the death penalty in Guild Wars. Each you died, you incurred a Death Penalty which lowers your maximum hp by percentages (15%,30%,45% and 60%, with 60% being the highest). You removed this penalty by killing monsters that give EXP at your level or simply get experience points from quests, etc. I think this would be a fair penalty rather than taxing the player with gold and loss of exp.Posted in: News
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Aug 21, 2008synthaza posted a message on 2008 Leipzig: Random Dungeons and PvPI want to see what will come out of that "PvP mode for PvP players." Perhaps like arenas?Posted in: News
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Aug 18, 2008synthaza posted a message on Bill Roper Shares Diablo III ThoughtsPosted in: NewsQuote from "Sargeant_Warden" »Well, I like that Roper isn't brown-nosing the new D3 team.
To be honest, he isn't really in a position to say anything critical of anyone else's game after his game's failure. I wouldn't even trust his critiques until he redeems himself with a successful project. -
Aug 18, 2008synthaza posted a message on MTV - ‘Diablo III’ Designer Describes How Game Will Appeal To ‘Diablo’ Fans And BroadThanks for clearing it up. I had a vague understanding of what you were trying to say before, but now I know. What I'm trying to say is that the Diablo series have always been a hack and slash genre. If you add potions with some sort of limit while using them such as an animation where you are not allowed to move, attack, etc, it ruins the pace of the gameplay. I know Blizzard is contemplating on whether they want to add a cooldown duration on the usage of potions or not, but I feel if you add an animation it will disrupt the fluidity of battles because you have to sit down and drink or rendering the player character unable to attack oncoming monsters because you are in the 'drinking potion' animation, it would break the pace of action. This scenario would be when engaging difficult mobs where you can't 1shot them and hoping a health globe drops.Posted in: News
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Aug 18, 2008synthaza posted a message on MTV - ‘Diablo III’ Designer Describes How Game Will Appeal To ‘Diablo’ Fans And BroadIt doesn't matter if it's a symbol. It's a gameplay mechanic whereby if you touch a heart it heals you. Where do the hearts come from? How come when I cut shrubs hearts pop out? Don't you want lore that explains where the hearts come from?Posted in: News
I don't get where you are trying to go with your second answer. -
Aug 17, 2008synthaza posted a message on MTV - ‘Diablo III’ Designer Describes How Game Will Appeal To ‘Diablo’ Fans And BroadPosted in: NewsQuote from "Kenzai" »Replace "realistic" with "immersive".
There may be red globes floating around that heal you as long as you have an explanation that makes it immersive. Like "using the energy of the demons spirit" or something fancy like that. (I know my example sucks.)
Also there may be a red fluid in a little bottle that heals you with magical powers but if you press a button and without even an animation, your character drinks it instantly, thats ridiculous.
(Get what i mean? You press the button 5 times in a row and the character doesnt even have to move to drink those 5 bottles, he just instantly does...)
I don't believe every gameplay mechanic needs a lore behind it for immersion.
Example: LoZ:any game, hearts. As for the potion drinking problem, Diablo is primarly a hack-and-slash game. If you implement an animation for drinking potions, how would you do it? Would your character run and drink the potion, or stop and drink while disabling your movement, like in WoW where it required your character to be sitting? If you are allowed to move a drink the potion thus starting the animation and you attacked, would you cancel the drinking animation and cancel the potion effect? Vice versa for being attacked. It would just stop the flow of action and pace of the game overall. -
Aug 14, 2008synthaza posted a message on Diablo 3 Art Director ResignsHopefully you won't let graphics alone decide for you whether a game is a triple-A or a C minus.Posted in: News
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Aug 14, 2008synthaza posted a message on Diablo 3 Art Director ResignsUm.. I'm pretty sure ActivisionBlizzard is not a private company. However, the real question is does signing that petition automatically equal to not supporting Blizzard? Even if one did sign the petition, would they not buy any further products from Blizzard? I find it highly unlikely.Posted in: News
Fluffing up big numbers is always great when trying to ipo. You could even take revenues and fluff that number everywhere despite having poor year with an exponential increase in expenses. The problem is, what you compare is legitimate subscribers/prepaid card numbers with a puny, insignificant anonymous online petition of ~50k signers. Despite Blizzard's 10mil subscribers, how many are on their free trials? Those numbers are included, but whereas for that online petition, how can you measure? You can't say John Smith has signed, double signed or triple signed repeatedly because he wanted to inflat the numbers on the petition. What about people who can write scripts to autonomously sign the petition repeatedly? How about the people who signed, but then completely feel wrong about their initial perception of the game and have buyers remorse about signing it? Those are just some of the reasons of why you falling back on that petition as a given mandate is completely moot and unarguable with common sense. -
Aug 14, 2008synthaza posted a message on Diablo 3 Art Director ResignsPosted in: NewsQuote from "VegasRage" »
Would any of you snub 53,000 sales a year? I wouldn't. Let's see 53,000 x $25.00 (guestimating wholesale price) is a paltry $1,325,000. Yeah who needs that chump change.
Of that ~50k, how many are real people? How many are repeated signers? How many will actually buy the game regardless? And it won't be ~50k sales per year because Diablo doesn't have a business model like that. It would only be far less than a couple hundred thousand dollars per year if D3 ran a subscription model, but they don't run subscription. They run a purchase-the-box F2P service, as with other b.net games. It'll be probably a few hundred people that won't buy it on release, create numerous hate threads about how awful D3 is, the general distaste for the art direction and minor scrapes and bruises, and will continue to purchase the game a few weeks/months subsequent into D3's release.
That one million dollars is massively inflated due to invalid sources. Online petitions don't mean anything as a real statistic and ultimately, I doubt if there are even 25k on that list, and moreso 7/8ths of them would purchase D3 regardless. - To post a comment, please login or register a new account.
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Easiest remedy is to DROP THE SUBJECT and never speak of it again.
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and you're connected to bnet for d3 so if their servers lag you'll lag either way. Where are you going with this discussion?
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