Quote fromOh my god that is amazing! The detail is exquisite, on all of them! I wish I could make costumes that good.
HEY there is one more Diablo related costume! Mistress of Pain!!!
(official artwork reference)
(alternate reference)
Surely that is her.
I believe there is one that is also a barbarian male, if I'm not mistaken.
0
Yeah... I can understand the survival side, but we're in an age where that necessity is past. It is still necessary for other parts of the world, but in "civilized" culture I think we should let the animals in the wild be.
Any type of animal cruelty is just sad. Even in games there is still a moral attachment for me - but I suppose that's why I'm not a fan of FPS games that involve humans prominently.
0
Believe none of what you hear and half of what you see.
It is up to you as an individual to see past the smoke and mirrors that politicians employ. If you don't, you're part of the problem. You may not want to be, and it may not even pass your thoughts. The fact of the matter, though, is that if you're making uninformed decisions when you vote, it hurts everybody.
0
I'm assuming this comment was towards psyonide?
0
I'd have been happier to listen to your perspective if you didn't group most of us in the "port yourself into the game" vision that you're preaching.
In fact I don't really no anybody, except pehaps you, that would like to port themselves in the game. I wouldn't like to do that at all - what I would like is to have diversification between characters. Tattoos and piercings are 2 options out of a myriad of options. The reasoning behind your perspective is ridiculous, in my opinion.
Everything that you said has little to zero usefulness to this thread. This departure from what we're asking pretty much confirms that you read the first post and didn't bother to read the discussion.
0
I think a good way to start, also, is listening to the audio-lore on the Diablo 3 main site. I recall there being scraps of information that you may find valuable. I will listen through it again as well and hopefully I will have some more information for you.
In the meantime...
I think this is the thread that you seek.
0
Yeah, definitely. There are some great adaptations of monks for various different skill-trees. I was merely commenting on how, if there was a monk, it wouldn't take on the form of a class-healer.
Martial arts would be interesting to see in this hack-and-slash. THe Assassin MA tree was gimped in Diablo 2 and it would be great to see it make a legit comeback. I found it ironic that the best melee sins you could make utilizes a move that isn't even their own - whirlwind.
<3 to the ghost ww sins.
0
I wish this were the case.... and then you see hunters with scopes that completely kill the game. Some people like to hunt because they like killing.
I don't think "defeat" is a really good descriptor because it implies a fight =/
These hunters aren't looking for a fight - they're looking to kill.
(This is a generalization of course. Some people have legit reasons for doing what they do - I can't get behind any of the reasons unless it's for population control [which even that is a travesty])
0
A healing class in Diablo would be iffy, though. I don't know how they'd be able to balance the classes if there was a class that could heal party members when they already have the health globe mechanics in place. I can see minimal healing spells at best.... but I'm thinking Blizzard will go for damage dealing classes that mesh well with their health globes and potions.
I could be wrong, of course
0
You'll be seeing it a lot more in Diablo 3 though! Well, at least from what we have seen thus far. It comes up during dialogue, and there isn't a set paper-doll yet for the inventory so we have yet to see whether or not this current format will stay.
Also you'll be able to zoom, so you can get a close-up whenever you want.
It can be arbitrary, of course, if people take that stuff for granted. Sometimes people just want to play the game and remain detached from the hero. That's cool too I suppose.
I'd personally like customization that is more noticeable than faces, but I digress
0
No, I'm simply remarking upon the diction used. "Dress-up" implies something you are dressing. This entails clothes, in this case it would be armor. Thus the belittling term of "dress-up" is incorrect term for what we are talking about unless we are to include the possible dye options in aforementioned posts.
Simple customization would hardly make this "decorate your barbarian" claim viable. I prefer "diversify your barbarian." It's all about perspective - try putting on another person's lens.
I'd appreciate if you kept your bait to yourself, thanks.
0
It continues to aggravate me that people believe that this does nothing for a game's play. If this facet does not contribute to you then so be it. However, any aspect of a game that changes the player-character dynamic is something that contributes to gameplay however subtle this dynamic may be. As such, don't use infinites in a sentence unless it is, indeed, infinite.
It can contribute to replayability if you construct your characters to reflect their builds. If you don't do this, that's great. Don't keep writing it off just because you see no value of it.
If you believe something different, that's wonderful. The biggest thing to consider is how much it affects the gameplay. I think what you are arguing is that it provides minimal difference to your experience.
Wait... dress up? For aesthetic customization other than armor? Right now the biggest customization for characters IS the loot, and it seems that that would be what one would consider as "dress-up". Furthermore, customization is not a required part of the game. If you do not like diversified characters then that's great. You can go ahead and create a default character.
Anyways, the overall point is to not write off other opinions just because they don't coincide with yours. I can understand why these facets have no apparent affect on you as a gamer. But frankly, I'm not really worried about it. When I play a next-gen game I like to have many options that change my gaming experience. For me, customization (not limited to facial features) should be welcomed in light of this fact.
A game should not limit its optional features. It's just that - an option. I think it can be agreed upon that such systems would not be difficult to implement and it allows a wider, more diverse pool of possible heros in the long run.
Cheers.
0
You seem to be getting pretty mad now. Brush up on the common definition of evolution and perhaps you will come to understand how all of these suggestions evolve the genre. Your tunnel vision leaves you as blind as ever.
Yes, narrow-minded. I've already provided solid evidence for you to ponder over as to why it is meaningful. I suggest you reread my posts. No need to repeat myself here.
Reread previous posts. I'm glad to see that you keep flip-flopping your ideas on Diablo. Before you thought Diablo was unique in its genre, now you believe it's just an ARPG.
Great way to belittle your peers. You truly must be the center of your own universe if you take no care into understand and respect other people's observations. You are so stubborn that you can't see outside of the cage you've built for yoursef.
This was the interview with Jay Wilson and the Gameplay Trailer. I find your lack of background knowledge of this game disturbing in light of your passionate trail you've blazed in this quest to prove your right.
Well, congratulations. You mentioned every concept that has concrete meaning. You used to unrelated subjects, provided absolutely no correlation, and your excuse for it was that you used "virtually" as a means to completely sever the ties between your two clauses? This was possibly the most absurd, childish response as of yet.
I give what I recieve. I just tend to do it in a manner of reasoning and style.
Wow. This needs absolutely no response. If you have to ask, you will never know.
But... since I know you'll nitpick:
This is evolving the genre because it is adding in facets of customization that have henceforth been UNSEEN. Have you ever seen a game that incorporates all of my suggestions? Have you seen an ARPG that incorperates all of them? Post your sources.
Furthermore, it is evolving the "Diablo Genre" if you will. no other Diablo game has these features. These features will evolve it. Period. Consult your nearest dictionary for the definition of evolution.
I just couldn't help myself when somebody is so wrong and believes themselves to be so right in their unbelievably limited view. I'm almost compelled to show you how you are wrong in everything you say. You are equally as compelled to find things that I say that don't make sense. You have failed at this, I show you how you fail and the cycle continues.
This is an impasse.
EDIT -
I will respond to these points later as I have other more important things to do:
0
I have several long posts that are on the points of why, but I'll recap just a few ideas that I come to when I look at the benefits.
The major argument, I see, is that people are saying that it's too small so who cares. Yes, it is small. However, it has been shown that we can zoom in. I personally really enjoy seeing diversity amongst the same class. I find it really bland to see 5 barbarians with a synchronized breathing animation. The path of this game may be linear, as some people like to beat into the ground, but how does this justify having a maximum of 8 (supposedly) genetic clones in game? I think customization should be welcomed!
It's not like there is only 1 barbarian, 1 whitch doctor, and 1 wizard in the world! I think that this argument stands up much better in single player play. I truly understand how "these heros" are the ones set in this storyline. However, when you put this in a scenario with hundreds of thousands of other people this reasnoning begins to crumble.
Having visual aesthetic differences such as decals, dyes, faces, and other customizations forges a stronger bond between player and character - even if the majority of gameplay is spent hacking and slashing through hordes of enemies. I still like to know that I had a bigger hand in this characters creation and it was made in the image that I felt best fit this particular hero.
0
Thank you.
0
The first thing I'd like to mention is that THIS GAME'S GENRE IS EVOLVING. Both yours and my definitions of anything regarding this game hold only a small platform to base assumptions from. If you don't like my suggestions you can stuff it. Your argument is lacking completely because you limit yourself to genre while I'm understanding the fact that this game is stepping into uncharted territory where it is good to suggest things to add to the game's play.
Action RPG's vary greatly in gameplay, many of which maintain the ability to customize your character. By maintaining an extremely narrow view much is lost in the grand scheme of video games. This game already employs RPG elements that extend the bounds of the said ARPG genre - as I have enumerated in previous posts. Games are not limited to the constraints of any single genre, and it seems that your views are limited because of this. I feel you are being antagonistic to an almost comical degree. If you want to use your own criteria of the game's genre that's perfectly okay. I just suggest you stop now because you're fighting a losing battle. This battle will never be won because we will never see eye to eye.
Everywhere on the internet people call Diablo an RPG. People all over [I]this[/I] forum call Diablo an RPG. Albeit it is an action RPG. If you'd like me to go through the search function and quote all of my sources feel free to ask - or better yet - do your own searching before you continue your own unfounded drivel.
Diablo I and II had minimal story interaction and it has been clearly stated that this will not be the case in Diablo III. The storyline will be much more prevalent which sets the game more firmly in RPG territory.
Don't refer to something that has absolutely nothing to do with the debate. If you knew what it was I have no idea why you used that as a premise to your argument. Instead of putting something in brackets that has some ambiguous meaning I'd recommend saying what you mean directly. Not only will your arguments sound more solid, but it will give me something concrete to disagree with.
Fancy? So reasoned concrete arguments are fancy now. Get used to it from me.
Excuse me? Leave juvenile bleating out of this. If you want to start devolving to battle.net talk I'd impress upon you to stop responding. I don't even know how this even has anything to do with [I]facial [/I]customization, let alone other suggestions that I mentioned. This is an aside that I feel pays little significance to the subject at hand.
If you insist on remaining ignorant to generally accepted concepts I, once again, recommend that you stop arguing. You will get nowhere with me because I will continue arguing on firm information. If we cannot come to an agreement on terms we will never come to an agreement on anything else.
And. So. What. Their ultimate destination is set upon a path that leads them all to the same places. How does this have any baring whatsoever on customization. I see people arguing that this fact somehow makes the hero static in all ways and should thus should't be allowed to change. Bull. Our heroes will not be getting the same gear, will not be making the same movements, we will generally not all be making the same decisions as other players. Simple aesthetic customizations have an equal place as diversified loot in viability for this game's genre.
You aren't changing the character. You aren't changing the background. You aren't changing the personality. Period. You can drop the "but it's a linear storyline" argument now.
Dungeon Crawling is a main path of the linear quests. A sandbox implies that the character has choices amongst the dungeons. They can decide to farm areas before progressing, they can decide to trade before progressing, etc. The fact that the player has multiple options before progressing the main storyline suggests that there is [I]sandbox[/I] type gameplay, albeit a limited one. This incorporates dungeon crawling. Perhaps you are referring to sandbox gameplay where a character can choose one of multiple quest avenues. This is not what I'm referring to.
I'm not going to suggest that you learn to do anything because apparently any suggestion is lost upon your thick skull.
Wow, you have tunnel vision. Seriously, don't narrow in on one aspect of a game before you start spouting out statements that claim to define, or anything else for that matter. The fact that it's combat related is just as much of a qualifying factor for a roleplaying game as it does for just about any other genre. You must place the combat in the context of the game to be able to firmly justify your observations.
Anyways, I grow tired of responding to half-thought-out answers that are getting nowhere. If you insist upon replying I'll just answer with a few words to sum up my thoughts. I truly think this is a pointless argument because we're already set upon our own ideas - we are at an impasse and I'm perfectly okay with leaving it as such.
Congratulations on creating possibly the most pointless argument on suggestions that I thought would be cool additions to an evolving genre. Bravo.
Let me redirect you again - and I will keep reposting this until you realize how absurd it is to keep responding: