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Jun 30, 2008Visko posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)I think mostly they just need to remove bloom. Alter all the texture's to a darker more grittier texture. Wherever there are enemies you should at least see a few bodies and blood splatters here and there (human or demons). Maybe change a few models. But since little is being done to animation or model I don't imagine it taking very long to alter, especially if they make a change sooner than later. Maybe a few weeks at most. While someone does that others can continue to work on the game. I can't imagine it delaying the game much if at all.Posted in: Diablo III General Discussion
Jun 30, 2008Posted in: Diablo III General DiscussionQuote from "Veltras" »INTRODUCTION
I’ve been reading several posts lately of people saying that possible new features in Diablo3, respecification (respec) in particular, would reduce the uniqueness of characters since they would all be able to have the same skills at anytime thus making players only have one character per class instead of having several specialized characters, which would in the end reduce greatly the replay value of the game.
I don't care how many times someone says this, I'm never going to agree with them. I'm sure there's been a TONNE of players who after playing through the game as one character (no matter what spec they were) only kept that 1 class and made a different one. Those who screwed up their spec, or didn't like probably didn't even revisit the class because it was too tedious to go through it all again. Not everyone is hardcore and loves to have 3 different types of Zons and such.
And the rest of the ideas, I'm not such a fan of. I don't see it adding much to the game, only replacing one hassle with another.
Jun 30, 2008Visko posted a message on Blizzard, first and foremost, fix all problems of D2. Read herelol random maps is crucial! That's the best part about Diablo! I'm just afraid with a 3D engine it'll not be as good as the previous games. But it'd be better if they could somehow create it in a way making maphacking impossible. Hopefully, don't know if that's possible.Posted in: Diablo III General Discussion
Game's with static maps are fun for speedrunning, games with random maps are fun for comming back to with a bunch of friends (or by yourself) and reliving that same initial experience you had with the game when you first played it. You don't know what's behind that door, or which way to go. Only thing you do know are the bosses, and how to kill them.
Jun 30, 2008Posted in: Diablo III General DiscussionQuote from "Dragnskull" »this isnt an RTS. are you kidding me? how the fuck woudl this go into the game at ALL?
im wondering if all these 20< post count people that joined in the last week have even PLAYED diablo before. seriously.
Actually Titan Quest had something like this, though complicated and sometimes hard to use, it nevertheless added what little there was to the game. In Diablo's sense though, considering how big Bnet is (TQ had nothing like that) I don't see it being used much. I personally wouldn't mind seeing something like that. Knowing Blizzard could create and play some crazy LAN games or even only MP (though you know Open Bnet players would just cheat.)
But as my final oppinion, if it were to delay the game then NO. If anything I wouldn't mind seeing it as a release AFTER the game has been released, that's if they got nothing else to work on.
Jun 30, 2008Posted in: Diablo III General DiscussionQuote from "Doffy" »Greetings!
From another question at WWI 08- ( [thread link="http://pc.ign.com/articles/885/885126p1.html"]http://pc.ign.com/articles/885/885126p1.html[/thread link] )
actual interview: ( http://youtube.com/watch?v=FF2PFSwYLN8 )
" 3:18 -- While nothing was confirmed, Wilson made it sound like you'll probably be able to respec your character skills."
I do not see any reason why they should impliment this now. It makes me feel like they are being too heavily influenced by WOW. Each character needs its own personality. You see "XxPKTHENOOBxX" and you know hes that asshole that kills everyone for no reason... and you know he's lightning spec. That is personality. That needs to feel the same as Diablo 2.
They don't want people getting rushed through the game just to have another high level. I understand that. But some people like going through the game more than a few times. Some people enjoy planning their skills... and seeing if it is a good build or not. It was part of the fun of the previous games. Why take that away?
Okay... so you may have made a mistake with your skills... give people 1 or 2 respecs... but not ENDLESS.
What do you think?
edit: added link to actual interview
Some peopel did enjoy doing everything all over again and being forced into it. I and others didn't. What I don't understand is why can't people just let it be in the game? I mean if you want to play all over again then go ahead. Why not just play as a dif character though? Wouldn't that be more fun? Maybe some skills will turn out useful at the beginning of the game and turn out useless at the end, why can't we just completely reallocate those skills?
Nonetheless, even though I'm Pro-Respec, I think there should be some of limit applied to it. Like you can only do it once a week or something on Bnet (Single-Player as much as you want). Cost a lot of money, maybe even need to do a small quest to be able to do it. (Obviously repeatable)
Jun 30, 2008Visko posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)My god, it's like whatever the community does to try and show a better looking screenshot they always succeed!! All the "New and Improved" Shots look AMAZING compared to the originals ESPECIALLY the one with the rain on the bridge. That is a game that captivates me, the more and more I see these screen comparisons the more I can't help but completely agree with everyone on this topic. Blizzard has MUCH room for improvement in the Art department.Posted in: Diablo III General Discussion
Also speaking of WoW, whoever designed art for that game (or the team) should have been fired a long time ago. Every time they released a new set of armor to the game the entire community uproared about how awful and gay everything looked and sent in their own renditions of what things should look like but Blizzard never cared to listen and just did whatever they want. Fucking faggots, it's times like those you just begin to hate Blizzard. I really hope they don't fuck up the Diablo series like they did with Warcraft.
Jun 30, 20085/5 seems like a broken answer. The game is uncompleted and it's like say "It's so awesome I'd take it as a completely broken game!" but then in retrospect, playing that broken game would be so dull and boring as it's not even close to finished, it's like a demo that it should technically be around 1/5.Posted in: General Discussion (non-Diablo)
Anyways, I voted 3/5 because technically I believe 4/5 is the logical highpoint, and I think there is room for improvement.
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Nov 5, 2015Visko posted a message on New CM and Statement on Botting, D3 Schedule at BlizzconPosted in: News
Put it this way. They're doing what they can, and always have been. They say anything more elaborate, they jeopardize their efforts. The simplest and kindest way they can say "We're on it, but you can only expect so much".
No offense to Kauza, but his statement on botting is one of those that made me say, "well no shit." I don't think anyone in this forum thinks that botting is really a legitimate activity in the game. I think they want more frequent action taken to reduce its use.
I think a more meaningful statement would have been talking about things like YOLO Mouse and TurboHUD. There are always discussions posted here where the player base is split on if it is legit and/or punishable to use tools like that. He could have made a powerful statement by posting a much more encompassing statement on this clause within their terms of service.
However, I am glad to see that they have a new leader running the team and hope that he does some great things for their community.
I'd go on to say "The only way you'll really get their attention on bots, is if thousands and thousands of players start quitting for simply that reason." Then of course they'd HAVE to focus more of their efforts on stopping bots.... However, I'd near-guarantee you that thousands and thousands and thousands more players would probably stop playing once the content/seasons or whatever else had to make a cutback to put more effort into this department affordably. Also, unlike some people, I don't envision these people sleeping on bags of money at night, but instead working tirelessly and hard to create this.
Jul 15, 2014Visko posted a message on Depth Diggers Changes Explained, Fetish Counters, Tempest Rush Changes, Paragon Levels on UEE, Play Your Way ThursdaysThat mini-conduit buff... Wish it was Holy Damage and not Lightning Damage...Posted in: News
Sep 6, 2008Posted in: NewsQuote from "InvincibleEMP" »I was looking at all the prizes, and i read the costume one last being that its the least likely contest i would ever consider entering, and this cracked me up:
LOL I would hate to get first place and miss out on the area51 that 2nd and 3rd got.
Wow, no kidding.. who the hell cares about a giant sword? Well I mean that's cool and all but compared to entire computer? I don't see why Runner up Prizes would be worth more than the grand prize, that seems a bit backwards... Grand should come with the Notebook too
Aug 21, 2008If I was to make one suggestion for Diablo 3, it would be to include more than a story mode for multiplayer. Such as an Onslaught mode or something, where you and your friends prepare for wave after wave monsters progressively getting harder. Or like a bottomless dungeon, getting harder and harder as you go down kind of resembling Diablo 1. To just give you something to do after completing the story, maybe unlockable after beating Hell mode or such.Posted in: News
In this way, if you want to play a game with your friends you don't have to constantly recreate rooms to farm bosses or the such, as every few levels of the dungeon or every few waves a competant boss would be faced while keeping the game always new and refreshing in a way.
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