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    posted a message on Need suggestions GFX Card/cpu setup
    looks very good, well if you get into the beta tell us how it performs.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Need suggestions GFX Card/cpu setup
    Quote from MrSpethial

    Wait for Ivey bridge :) its gonna kick serious ass. Also there will be new GPU by then and it will be in time for diablo(just jokes thatll be dec 2012.).. sigh (im getting a ivey bridge rig next year probly.) depends if diablo runs on ultra.

    well his pc was fried so he probably can't wait that long, but I agree, if you dont need a new pc right away, waiting a little is probably not a bad idea. I myself is waiting for the next gen graphics cards.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Need suggestions GFX Card/cpu setup
    no problem, i built my computer just a month ago, z68 2500k, intel 510 120gb ssd, HX650 powersupply, and no videocard. Im getting a videocard when d3 comes out... which will be 2012 now damn it.

    The 800w powersupply is good for sli or crossfire, but if you are only planning to use 1 videocard, 650w-700w is good enough. Corsair's a good brand.

    but for your case, its got places for many fans, but the case itself only comes with 1 fan.
    http://vr-zone.com/articles/thermaltake-commander-ms-i-case-review/13308.html

    so its better to get some if you are planning to overclock. You can get them at your local store later on and install it yourself not a big deal.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Need suggestions GFX Card/cpu setup
    I have no idea of the quality of that liquid cooling kit, maybe do a little more research on that? But find out if the warranty covers leaks and all that.

    I like air cooling mostly because its easy to change. I built a 2500k pc a month ago, then changed from a hyper212+ heatsink to a nh-d14 after i saw the sale.

    If you do movie encoding and programs that uses hyperthreading, a 2600k will be useful, if not then 2500k is well enough for your regular gaming needs. After overclocking, they are practically the same at doing regular stuff.

    Not the 560, but the 560ti. I havent heard too much trouble about 560ti gtx, they are very popular.

    lastly, just checking the case. The case doesnt have many fans, only 1 rear fan. You might want to get some extra fans and filters.
    Posted in: General Discussion (non-Diablo)
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    posted a message on My Beta Thoughts
    wat video card are you running? hows your experience at max quality and resolution?
    Posted in: Diablo III General Discussion
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    posted a message on Need suggestions GFX Card/cpu setup
    Hey there, just a couple of questions first
    -what resolution of monitor do you have?
    -have you thought about buying the components yourself and letting someone to build it?
    -Are you planning to overclock the cpu?

    Right now just from looking over it, I suggest you switching the 2600k to a 2500k, which saves you a 100 dollars, and then use that money to upgrade your 550ti selected to a 560ti 1gb

    If you are not planning to overclock the cpu, a liquid cooling kit is probably unnecessary and causes more trouble, but then they dont have a good selection of air heatsinks
    Posted in: General Discussion (non-Diablo)
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    posted a message on Computer cleaning tips, tricks, & tools
    for cleaning pc you dont really need any cleaning kit, its mostly dust you are dealing with, no grease or anything. Just a can of compressed gas duster blowing, and your vacuum cleaner getting all the dust flying everywhere. Also the push-pull action on your videocard and fan slots.

    Your regular vacuum clean will be fine as long as its got heads with a small opening. Smaller vacuum cleaners probably wont have enough force or pressure.

    You could get some filters to cover open areas where you have intake fans. Shops have fan slot filters, there's also filter sheets, or just get some black pantyhose.

    What case do you have?
    Posted in: General Discussion (non-Diablo)
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    posted a message on Map of Sanctuary (Complete)
    very very good job, you should send a copy of your work to blizzard. Give them a call, ask if you can talk to someone from their D3 arts department, show them your work. You got the talents and the dedication
    Posted in: Lore & Storyline
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    posted a message on Monk skill "breath of heaven"
    I was just going through the skill calculator and noticed this too.

    High HP heal vs Low damage output (even for a wizard who shouldnt rely on weapons as much as a barb)

    We know very little about the PVP arena format. But from the skill calculator, the large amount of group hp heal, it seems like at this moment, at least 1 monk with Breath of Heaven will be on every team fighting in the arena, especially for mid level PVPs (level 30-50) where people are more skills dependent than gear dependent.

    As for PVM, I am sorry but i'll just mention skill swapping briefly (this was discussed to death), a monk can have all his 6 skills filled with offensive skills (or 5 + dash). and when health is low, blind/dash/run out, switch to Breath of Heaven, heal, switch back, and come back fighting again. Even without a rune in the skill, Breath of Heaven still heals tons of HP. Not sure if blizzard prefers this playstyle

    If while playing the PVM, characters only deal a tenth of that healing power (wizard meteor + level 7 crimson rune is 469-641), I am assuming monster damage shouldn't be too far off? Even with a 600% damage multiplier, the damage is still below the healing power of a unruned Breath of Heaven.

    Maybe a really long cooldown to balance the skill?

    Anyhow, just sharing my thoughts hopefully we'll get a better idea of how this works when we have more info.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Skill System Discussion
    Quote from Seluhir


    I am absolutely still reading, and I won't argue much here,

    I appreciate that you're strong in your belief on this and while I cannot fathom how this bothers you so much, I respect that it does,

    Thanks, and Im really done with this as well, with the lack of official information, there's really no point to go on, so lets start this again when the open beta starts?? If you do get into the beta, give me a shout.


    To OmniNom:

    I think you misunderstood me, I was discussing why there should be some sort of a restriction on the swapping (such as only swap in town, cooldown, goldsink etc etc). NOT if skill trees and skill points are better than the current system, that ship has sailed.

    and I was explaining that if skill swapping could be easily and quickly done, then it could effect the virtual econmy, which blizzard will be very very careful on.

    When you said you disagree with all my points (including hacking's impact), and all my points on the auction house were "shot down" by experts, I was asking if you had links to expert views on how blizzard is maintaining a stable and healthy auction house economy, and how they will be implementing a balanced system (especially involving the skills system) to support the economy.

    lastly I do read press coverages, and to my recent memory, there has been nothing on such.

    But thank you for posting the blue quote. This section from that interview is what I am talking about.


    Official Blizzard Quote:




    ...
    However, a system still needs restrictions to make it compelling. The restrictions we put in was to cap that total number of skills, both as you level up, but also we even pulled the cap down a bit to six skills because 7 actually felt like people could kind of get everything they wanted, but at 6, they start having to make really hard choices about what to get. It seems like just a one skill difference, but it actually made a really big impact.
    ...


    And that is why, if skill swapping can be done quickly and easily, with no consequence, blizzard's original philosophy and intention would have failed.

    (Dont disregard someone's opinion so bluntly, and please dont title someone's thoughts as of a dog. "The clash of ideas brings forth the spark of truth")
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Quote from OmniNom

    Read it all before, still disagree.

    Why?

    Your opinion is the minority among the playerbase. Aaaaaand the current system has tested really well. Aaaaaaand the actual experts (see below) have repeatedly shot down all your arguments. Aaaaaaaaaaaaand it's not gonna change now, not only because it shouldn't but because it would be impossible before release at this point even if they were crazy enough to think it's a good idea.

    You see, you're not a game designer. Blizzard has a team of them, all of whom have tons of experience and who collectively have access to a huge number of playtesters. You're not qualified for this. It's like when they grab people off the street to comment on the latest political or scientific debate on network TV news. It has no bearing on anything, I might as well ask my dog for his view. The facts aren't affected by opinions, and you are not in a position to discover the facts yourself.

    Don't like it? Go play something else.

    PANDA OUT.

    Hi Panda, I am assuming you are asian? and you must know that to compare someone to a dog is very very very demeaning... sigh...

    But you can not disagree with me about the impact of hacks?

    Would you be kind enough to give me the links? you said "see below" on the actual expert views, but probably forgot to link those interviews. It would be great to read those, more official information is what the community need.

    Lastly, we all love the franchise, and want the game to be polished and as great as it gets. We are merely discussing some of the information currently available (blizzard staying quiet).

    And to Kodachii, thanks.
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Quote from Seluhir

    Quote from hoboman27

    Quote from Seluhir

    Why is it a problem if some people choose to play that way? How does it negatively effect your game at all?

    Edit:

    They never said that they don't want people switchnig actually. They said they don't EXPECT people to and they're not balancing around that but that if some people want to, and it makes the game more fun for them, that's great.

    well i've explained that above, because real money is involved. Blizzard need to provide an equal ground for all those who would like to compete (farming)

    If skill switching could be done easily and quickly, then those who farm professionally will try to gather the advantages of it. Try to exploit the system even you can say. And since real money is involved, players have more incentive to optimize their build, and very soon we will have cookie cutter builds (since they are optimized to the fullest to farm). All that while, the regular casual gamers (blizzard's main market) will either be put at an disadvantage when trading, or they have to conform as well.

    They may not EXPECT people to switch skills, but once money is involved, and there's an advantage to switch, people will do it. (btw can you show me the exact quote? I dont remember when they said something like that? bad memory)

    That being said, if blizzard want everyone to be able to use more skills, why put the 6 skills limit in the first place. Bashiok's story about the 6 skill limit was the marbles story, choosing 6 from 20 is tougher and gives more "choices" If they dont do something to reinforce it, then the 6 skill limit seems pointless.

    I'm sorry but there is literally no discussing this with you. You're completely stuck in a rut. You refuse to accept that 95% of people play just for fun. And for those 95% of people, it doesn't matter if someone else has a 2% advantage over them. They'll play for fun and enjoy it. And the addition of the choice to swap skills as you choose will increase the number of people playing by a notable amount. The remaining 5% of people play for money. And those people will be there and will have an advantage no matter how you look at it. Whether it be more time, more access to items, people behind them min-maxing the ideal, or whatever... they'll always be at the top just because it IS a job for them. There's no reason to remove fun choices and options just because they'll use them to get an advantage... by that right we might as well just give everyone only one skill and make it do the same damage with the same cooldown and the same scaling so everyone can be on the same scale.

    Im sorry that you wont talk with me anymore... i thought we had a good discussion coming on.
    But let me just be a bad guy one last time, and i'm off.

    You are right that large majority of the people play the game for fun. But I believe you are wrong about how it doesn't matter what the other people do in the game.

    I believe it matters, and matters greatly, from a developer, and from a business' perspective. The industry is looking towards Blizzard's real money auction house, and how it turns out. Their investors are as well. Blizzard is required to make a sound system where every player are able to "compete" fairly, and at every level.

    To one extreme, we have hacks and bots, where Blizzard will try to extinguish as much as possible, since they give those "small percentage of people" a sort of an advantage (to exploit the system). If they were allowed to roam free, the game impacts aside, the Blizzard's real money auction house would fail.

    Now with skill swapping, I am merely noting the possibilities of advantages to be had to "have" more than 6 skills, if skill swapping can be done easily and quickly. Because first many utility skills only required 1 skill pt back in d2, and now every skill in d3 is maxed (also my monk healing skill swap example earlier). I believe classes will be affected differently, with some that will likely use more than 6 skills (especially castors), thus an imbalance between classes may exist as well. And 2, it goes against blizzard's original philosophy of 6 out of 20.

    It is something we are not sure yet, but as the OP posted the thread, I just wanted to share my thoughts and question why Bashiok and the others havent made a official statement on this. This issue is very hot on Blizzard's beta feedback and general forum already, with people who played the beta, and with people who've watched streams.

    Thanks for reading Seluhir if you are still around, or SeluSIR may I.
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Quote from Seluhir

    Why is it a problem if some people choose to play that way? How does it negatively effect your game at all?

    Edit:

    They never said that they don't want people switchnig actually. They said they don't EXPECT people to and they're not balancing around that but that if some people want to, and it makes the game more fun for them, that's great.

    well i've explained that above, because real money is involved. Blizzard need to provide an equal ground for all those who would like to compete (farming)

    If skill switching could be done easily and quickly, then those who farm professionally will try to gather the advantages of it. Try to exploit the system even you can say. And since real money is involved, players have more incentive to optimize their build, and very soon we will have cookie cutter builds (since they are optimized to the fullest to farm). All that while, the regular casual gamers (blizzard's main market) will either be put at an disadvantage when trading, or they have to conform as well.

    They may not EXPECT people to switch skills, but once money is involved, and there's an advantage to switch, people will do it. (btw can you show me the exact quote? I dont remember when they said something like that? bad memory)

    That being said, if blizzard want everyone to be able to use more skills, why put the 6 skills limit in the first place. Bashiok's story about the 6 skill limit was the marbles story, choosing 6 from 20 is tougher and gives more "choices" If they dont do something to reinforce it, then the 6 skill limit seems pointless.
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Quote from Seluhir

    Blizzard has said SEVERAL times now they're designing around the assumption that people will NOT be hotswapping. And they do NOT expect a lot of people to do it regularly. Okay? Can we get that out of the way now? Thank you. Quit assuming the game will be balanced around you swapping skills because it WON'T. Blizzard wants the game to be balanced assuming people DON'T do that.

    Now that that is out of way, let's get on to the real points.

    The runes are what determine how many charged bolts to use your skill, a level 7 rune does more than a leve l rune. So yes, you will see more scaling of effects beyond just damage through rune levels. And rune types.

    I'm pretty sure Blizzard isn't planning to put macros in place to change your abilities. You have to stop killing, open your menu, find the skill, drag it to where you want it. Long process - doesn't seem very fun to me. So I won't.


    What's better is MEANINGFUL customization. Skill points have NEVER proven themselves to be that. Remember, I am a game reviewer(admittedly fairly recently starting out as one), I play a ton of games. I've never seen a skill customization system that encouraged me to do anything other than max as many skills as I could to be as powerful as possible. Skills get increasingly more powerful the more points you put in them, not literally, but scalingly. So 1 point may do 1-2 damage, 5 will do 20-22, and 10 will do 100-102. There's no reason to only put 5 in, because I'll be really really weak. So you max out as many skills as the skill point system allows you to, then use whatever few skill points you have left to get utility abilities or in rare cases synergistic abilities. This is a fact. It was this way in D2, it was this way in Dungeon Siege 3, it was this way in dozens of other games which had skill trees. It is ALWAYS this way.

    Stat points I will give you in some games HAVE been meaningful and well done. But usually they result in one person finding the optimum and 99.999% of people copying him. In d2 the optimum was as many vitality points as you could after getting youjr strength for items, for one example.

    Meaningful customization will be in the choices you make, and I truly expect this game to end up with most people doing what I'll be doing: Designing their character to be a specific character. Ie. I'm going to have Venra the melee Wizardress. She will be that, and unless BLizzard makes it completely 100% useless, that is what she will be. It doesn't matter if I fight enemies that isn't ideal as, she will do what she needs to. Most gamers I've talked to play like that in games like this.

    Sure there will be 'professional farmers' who do otherwise, but that's fine too - it's their choice. And that's the beauty of this system, it allows you the choice to play how you most want to. IF you want to build a character and make it a real character there is NOTHING stopping you from doing so. If you want to min max and swap abilities on the fly, there's also nothing stopping you from doing that. And that is truly a beautiful thing in a game - true choice.

    In your first paragraph, you had "Blizzard wants the game to be balanced assuming people DON'T do that." perhaps a caption on ASSUMING would be more appropriate? Yes they have said several times that they dont want people switching skills, but at this moment, they are not reinforcing that philosophy, instead, the system currently available goes against it. And that is why people are concerned.

    Secondly, yes it can be a tedious process, but IF the advantage outweighs that, then people will do it. Especially we are not talking about switching all 6 of your skills, but even 1 or 2 will make Blizzard's 6 skill limit system broken. For example, a monk, you have your regular 6 skills and you engage a fight, during or after the fight, you find your health low, you step aside, change to a heal skill, and heal. Adding to that all of the skills are maxed, and for someone to have more skills than 6, there likely exist an advantage.

    Now I understand that we are all looking towards the runes mechanism that we know little about. But as I posted earlier, it is very likely that there will be skills where runes have a lesser effect on a skill's intended purpose, such as buff/debuff or movement skill. Thus it is very likely that people will switch those skills around.

    Lastly, on your last comment on farmers and choices (beauty). I believe Blizzard are not aiming for such a "beauty" for the sake of choices.

    This game will involve the real money auction house, and it require a system that's financially sound and "fair" you can call it.
    Letting their intended 6 skills system to be altered by farmers for advantages, for the sake of having choices will destroy their intention and affect the online econmy greatly.

    Remember there will be people who play to make money.
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Quote from Jackzor


    Either way, you're still going to have to do the same things as you did for D2. You're going to have to trade for or find the right weapons and armor for whatever build you have in mind. You're still (probably) going to want your character to be static and use the skills your comfortable and good with, even though you can switch whenever you want. Despite being able to seemingly switch around whenever you want, you're still going to have to go back to town, get your gear, and all that good stuff before you can do it, and you're probably going to rather sit out there and kill monsters instead of having to go back and forth.

    So everyone is still going to want to build (both skills and items wise) their character in a specific way, and eventually you're going to have to commit to a certain playstyle through having the gear necessary for it. Just because you can switch whenever you want doesn't mean it will be a good idea or you'll want to. And if you do want to, then you still have that option.


    However, if skill switching can be easily and quickly done, then people's "goal" or "static" build can very likely be a character with more than 6 skills. Especially for wizard and witch doctor. Where items have a much lesser affect on their skill effect and damage output than the Barb. It is very likely that a player chooses to have more skills (all maxed) at his/her arsenal to gain advantage.

    As I mentioned earlier, back in D2, there were many useful skills that you only needed 1 skill pt in. Now in d3, every skill is maxed, there certainly could be advantages found from having extra skills.

    And just to reply to your last paragraph, yes options are nice, but in this case, where blizzard want us to make tough decision of 6 skills out of 20 (the marbles example told by bashiok), allowing players to go well beyond that seems to
    go against their original idea. As well if player find advantages to be had for having more skills, then it will likely become a norm, which can cause balancing issues in the future, both in gameplay, and between characters (melee vs castors)


    Edit: Lastly to Daylesan, I agree with hard decisions making a game more interesting
    Posted in: Diablo III General Discussion
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