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    posted a message on Φ Monk Class
    I've always wanted to play a character with a ninja like style of fighting, but be more of a religous, holy warrior type, instead of just a stealth assassin who lacks any spiritual fortitude. I just didn't really expect it to be in the D series, but I'll get used to it.

    I wish they didn't make certain skills look so appealing though....everyone and their grandmothers going to be using exploding palm as a combo finisher. I want to see more variety.

    And whoever said the monk has no other similarities to the paladin besides the holy theme, watch the combat video again, the monk also offers support like the Pally. See how one of the spheres around his neck rises in the air and creates that magic barrier protecting the team, that's one of I'm sure many support skills this class will utilize.

    You know what, after watching the videos again, it seems that the monk's staff is going to be tied to his defensive skills, while I'm guessing the claws will be tied more to his offensive side.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on My guess at the last class.
    I could see Scout being a choice, but I think most likely one that you don't have on the list, 'Hunter'. And it doesn't matter how many times that name's been used, as long as they incorporate a unique playstyle unlike any other for it, that's all that matters. As I've said in other threads, this class is very likely to have some sort of relation to nature, the color scheme for the other classes even implies that the last one will be based around a green styling which futher supports my theory, and 'Hunter' would fit well in that.

    Some of you guys need to understand too that what was stated by Jay, I think it was, is that the class will be "someone from the past". Add that to the other statement that there will be no other returning classes besides the Barb, and you can assume that they're talking about an NPC from the past games. Though I'm thinking it might be two NPCs from the past, as they have to have a male and female version.
    Posted in: Unannounced Class
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    posted a message on Discussion: The last class is NOT a ranged class
    This series wouldn't be complete without a primary ranged class. I'm still standing by my prediction that it will be a class that uses bow attacks for ranged and traps for up-close combat and/or to keep monsters at a distance. It would give it that unique playstyle the devs are going for with each class, being proactive with trap placement. A Hunter would be the most fitting archetype.
    Also look at the color schemes of the known classes, it's almost certain that the last one will have a green tent which also kind of implies a class tied to "nature", ala Hunter of Ranger.

    That line that Jay stated about "a character from the past" though kind of throws a loop in all this. My guess would be tha rogue captain in Act 1, but she's a rogue and as we've all heard over and over again, the barb is the only one returning from the past. Plus, really how can it be a character from the past when each class is going to have a male and female version. I haven't played D1 nor D2 in a while but does anyone remember any brother and sister NPCs from the past games????
    Posted in: Unannounced Class
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    posted a message on New Diablo 3 Character Class: The Monk!
    Well I think I've found my class now, was hoping for a more knightly class but I'm confident the monk will be engaging to play as.

    I hope this class will be all about channeled attacks through their staff or whatever other weapon(s) they use, and not have any hand-to-hand combat skills tbh, fighting against demons like that just never seemed fitting to me.

    As for lore, I'm betting the monk will be a disciple of Zakarum (think holy bolt, its a staple of this series) like the paladin, but studying in seclusion somewhere instead, and will be more spiritually inept (kind of a given really). My guess is that he/she will be from somewhere near or in that mountain region near Ureh.

    I hope they don't go cheese though and just spin the lore off from that monk in the old D1 xpac.
    Posted in: News & Announcements
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    posted a message on Prime Evil Father?
    In religious scriptures and other similar text, fire can be a tool of heaven and divine beings, like angels, which is of more of a purifying essence than a burning one....doesn't have to be of something with a malevelont nature.
    Plus, I remember about the Fiery Angel you're talking about that the wings only appeared to be on fire because of how the energy of them was flailing.
    Posted in: Lore & Storyline
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    posted a message on What has become of past classes?
    Quote from "Jinshin" »
    Finally, one other question I want addressed: Where ever is it said that the Band of Heroes that hunted and killed the Three were driven insane? After reading the D3 site over several times, I've never once come across this. I've only found the concept promulgated by fan sites.


    It's under the FAQ at the site:

    What is the story of Diablo III?

    The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced Hell?s armies -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.

    As to who went crazy and who didn't, the Paladin and the Barb (obviously) are the ones I could see most likely not being scarred bad enough to go crazy from the whole thing.
    Posted in: Lore & Storyline
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    posted a message on Back to diablo 2 from scratch
    There's not much info about the new patch (1.13) except that it's "coming along". But the fact that's it's going to have a test phase for players makes it hopeful that this will be more than just a standard Bliz update, and may be something well worth coming back to D2 for.
    Posted in: Diablo II
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    posted a message on Back to diablo 2 from scratch
    Quote from "Shlink" »
    As usual, I'm coming back to diablo after a year + break..
    I've been playing classic for a little while, and enjoying its simplicity.
    Now its time to make the leap to LoD, and I'm overwhelmed with all the differences.
    Seemingly infinite runewords to siphon through, jewels and charms, elite uniques, and ontop of it all.. Rares (the bread and butter of classic) seem to be completely obsolete.
    I tagged along in a free hell rush. On the way I chatted with some people who suggested I make my first char a blizzard sorc to do MF mephisto runs in hell, to start to acquire some decent gear.
    Well my sorc is now level 80, with awful gear. I managed to find a decent Tarn Helm, so I socketed it with a pTopaz. For a chest piece i'm keeping my eyes pealed for anything with 4 sockets for some more MF.
    I get practically 1 shotted by the mobs in durance and can't make it near mephisto.
    What should I do now?

    I was told another option was to make a lightning sorc and do hell countess runs for runes, but I wouldn't be surprised if I run into a similar problem with my lack of gear.

    Yep, the day LoD came out, or actually the patch that came with it, was the day D2 started to lose its shine for me and many others. My char that I had worked so hard to level and equip up became practically useless. With LoD plus synergies together now, you pretty much have about four or a few more cookie cutter builds that you are "suppose" to choose from depending on your class to be viable, and even your end-game gear is basicly predetermined. I pretty much stopped playing at that point, coming back for a little while just to beat Baal, but lost interest to play in the "set path" state its in now.

    Well to let you know If you don't know, there's a patch in the making that's suppose to refresh this game a bit. I'm waiting on it with the hopes that it will bring in some more variety to the game, along with new content, and bring back that enjoyment like when playing D2 classic.

    Sorry I can't give you any help on getting out of that bind you're in but there are a number of builds listed at various fansites (heh) for starter chars and gear to go along with them.
    Posted in: Diablo II
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    posted a message on Why did Diablo and Baal spare Tyrael's life? [fixed spelling]
    Well without knowing exactly how Tyrael is able to be in Sanctuary, we can't really gain an understanding of how strong he is in this manifested state, so we can't really weigh in how strong he would have been against the two Primes. I do remember something about an "antyrael" stone from the D1 xpac that obviously had something to do with him, but I don't think anything from that game can be taken as canon anyway.

    Besides the corruptive theories (which I don't believe in any of them either), I don't think the answer to this question is that complex. Most likely, Baal and Diablo in their weakened states were barely strong enough to get an upperhand on Tyrael, and when they did, they probably just wanted to stall him long enough to complete their master plan which would have a much more lasting effect than anything they could have done in that chamber at that time.
    Posted in: Lore & Storyline
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    posted a message on What does everyone want to see in 1.13?
    Lots of good ideas thrown out here.

    Putting potions back in the belt slots is one I'd like to add to mine too, I'm surprised they haven't already done this yet.

    As mentioned by me and many others though, I really want to see runewords toned down a bit, well some alot. I miss the variety in gear D2 classic had being that rares were the elites, and none being exactly the same, there were always new and better ones to see. Synergies were the main D2 turnoff for me, starting the D2 cookie-cutter era (whirlwind pike barbs were popular before I recall but there were many other types too).

    Adding new content is agreed by everyone, and a given I think, but rather than finishing out the Act IV quests I'd like to see something that calls for ppl to collaborate together in order to get to it. Simultaneously completing objectives in different acts or something along that line.

    As for making gold actually have value, I think its too late for that. Items have become the monetary standard for too long, but who knows, maybe they could come up with a creative use that would catch on.
    Posted in: Diablo II
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    posted a message on What does everyone want to see in 1.13?
    So what all does everyone want to see changed or added in the upcoming patch? I haven't played D2 in a while, kind of anxious to start again with this new patch, but some things I wanted changed remembering from the last time I played:

    - the toning down of runeword items, there was no diversity in gear anymore because no reare or custom made items could compete with the overpowered runeword items

    - some of the synergies made a little less complimentart to each other to help promote diversity instead of the same old cookie cutter builds

    - have a toggle of some other controls to be able to make your hirelings or (mercs) not attack specific targets

    - and something that's annoyed me for a while, PLEASE OF PLEASE allow the hirelings(rogue and barb specifically) to have their armors upgrade as they level to match up with ours, it's annoying to see my char decked out in gear while their's makes them look like they're still at level one

    That's all I can think of right now but what are some things you all want to see added or changed?
    Posted in: Diablo II
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    posted a message on Yaerius
    Quote from "Daemaro" »
    I know this has been touched on a little but the more I think about it the more this could make sense also.



    Does anyone think that there is reasonable evidence to assume this may be Yaerius?



    I mean we all saw that the Zakarum Paladin of d2 had a holy shield skill which made his shield bear a cross on it. There is also the fact that the Zakarum worship the Light, which is a common angelic teaching also it seems and seems to fit the picture as well.

    What do you all think about this?


    (A little post dated, but....) I think this theory makes more sense than any of the other ones I've read. That symbol on that angels chest is obviously a cross which would correlate best with Yearius, who I personally believe is the Archangel of Truth and/or Light. I'm still wandering how people are concluding that that could be Imperius when an excerpt explicitly states what he has pictured on his chest piece, a cross not being it.

    I think you might be on to something here....well actually, I'm really, really confident that you might have hit this nail right smack on the head.
    Posted in: Lore & Storyline
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    posted a message on Φ Wizard
    After reading the lore of the Wizard, did anyone else stop and think this is exactly the type of character that the D2 assassin Natalya and her order were created to hunt down.

    Something tells me this class will be tied in with her as a concurrent story in D3 or....possibly just her fate.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Next Major (Class) Update prediction
    Well that's the one I'm actually waiting to hear about....half the fun of anticipation is constantly thinking about how you're going to play your class.
    Posted in: Unannounced Class
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    posted a message on Next Major (Class) Update prediction
    It's almost certain they'll only reveal one class to us at Bizzcon, as they like to give us only tidbits and not spoonfuls of info at a time. The next one likely being the archer class. I'm guessing that the class will be like a mix between the Am and the As, using a bow for ranged attacks, and traps with maybe a pet for close range fighting, and the class being called Hunter, Ranger, or maybe Marauder.

    Something tells me the last class, likely being a melee fighter with a shield, will be based around using enchantments for both offense and defense. Maybe having enchantments do damage or boost defense of the party, when activated and/or when they release, or something along that line. The name being Templar, Crusader, or maybe just Enchanter.
    Posted in: Unannounced Class
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