Seeing that world map just makes me realize how open this game is to MMO elements.
1 - Player hubs with trading.
2 - Active world quests similar to games like FF14, GW2, etc....
3 - Dungeons scattered everywhere
So long as they avoid Raids and a monthly sub, I would absolutely be all for it!
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This would be a great addition to D3 as we wait for D4.
The only thing I dislike is them taking the space of regular gem sockets. Instead, I would rather we have a rune pouch which will have three grids. A triple connected row, much like your armor example above, a double connected and one single row (equating to pants and helm), and than a triple non-connected row, which would compromise the jewelry sockets. In all, you can have 9 runewords equipped like above, but it leads me to allow this following addition:
MODIFIED LEGENDARY GEMS USEABLE ON REGULAR GEAR SOCKETS! Simply put, when leveling a gem to level 75, create a cube recipe that costs 300 forgotten souls, 1,000 deaths breaths, and 100 of each bounty mat in order to modify a legendary gem. By modifying the legendary gem, you unlock a level 75 gem bonus related that gems theme, as well as the ability to equip that legendary gem in ANY SOCKET.
Yes, that would be power creep, but honestly, NUMBERS ARE NUMBERS, and this would allow a more in depth optimization, which is truly all I care about in my ARPG's!
*PS Bring back Charms in a similar fashion to my rune pouch idea!!!
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I would love a new system in the game for more character optimization. I would also love if we had new variants of rifts. Trading would be fun, but I feel that ship has sailed for D3. I would also like a paragon rework, but I doubt they deliver on that as well.
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I did not expect the things many of you did.
I expected a beat the time challenge based on everything they said, and I am really enjoying it atm. Not going to go all out for that top 10 spot, but will try to get into the top 100 times, and maybe play it 2-3 hours a week to learn the maps and time the best routes.
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I do not understand why people want to rush the Necro to 70 myself either, to me it shows why so many people complain about the content, because they flat out do not remember how to even enjoy it, getting so fixated on "end game" for no real reason at all.
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That being said, it would not shock me if they decide to take the route of making a male druid and female amazon, while adding some maps and background story regarding Skovos Isle.
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I feel they should just rework the Immortal King set for Barbs into a Javazon build and then release Druids.
Problem solved!
Edit* THough I would prefer if they created a Lancer/Dragoon instead per my post right after Blizzcon, located in page 1 of this thread.
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DLC packs typically offer small story elements, and class tweaks.
Blizzard gave the class tweaks for free, but is using a DLC for a brand new class, which is far more than a Micro Transaction as the Necromancer could change several key elements of the game for longstanding players who care about the 4 man meta. It also shows that even though the game was thought to be dead, there are still some small and subtle plans for it.
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If I had to guess, they have already been working on the new Diablo game for over a full year now, based on job postings that they had on the website late 2015 that were filled. Though it is not likely that we get an announcement at Blizzcon, it is probable because the Diablo universe is literally the only universe that could potentially have something new come Blizzcon 2017. WoW, SC, Hearth, HotS, and Overwatch all have fairly new major content updates. That is, unless they decide to make Warcraft 4!
If I had to put a peg on a release date, I would suggest summer of 2020, which would be 8 years after D3, and roughly 5 years of consistent production.
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That being said, Blizzard has always called expansions, and even the SC 1 remake "New Games" so the theory that this could be for D2 is not unfounded.
However, it is more likely that this is for D4 because D2 would not need the extensive resume's that they are looking for. The game is already done, and in good shape, would just need rendering and the likes, something which an intern can do.
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Apparently Halinka is leaving the WoW team for another position in Blizzard, but he cannot announce it.
Given that this project is the only one looking for work at the time, it is likely the "New Game in Diablo Universe Project".
Halinka has extensive experience working on PVP elements, so there is also a chance they could be looking to improve PVP in D3 since Brawling is straight up bad.
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If they move away from the top down traditional ARPG style, I would personally be done with the series.
If it is not broke, do not fix it.
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They have not done anything to any of the other classes or items during the Beta.
However, that does not mean nothing will be done. My guess is the legendary gems will be later, but the fact they even have a design for them certainly means they are coming, just have to find out when, and pray they have a large affect on the end game diversity.
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For reasons already stated, the fresh start putting builds together is a great feeling!
That being said, we all share that feeling, which is why I do think the Necromancer will bring life to D3 again.
Think about it, we all love grinding for loot, trying our builds etc.... Well, Necro is going to be completely fresh, not only will we have sets, but LoN will be worth trying for tons of combo's as well. It will be a great feeling!
In fact, I wish they would just release a new class each year for the next 5 years as they work on perfecting D4. That new class feel would allow many to try new things related to builds and gameplay, which is really what we all want!
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Greaters really need to be strictly about competition. Leave regular rifts and bounties for where you collect your loot.
Then, stop giving us a set for free, and seasons actually become a fun event for many again.
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I wonder when people are going to realize that primal items are a nerf to paragon, not an increase in power creep.....