If you read the entire post correctly, I doubt it affects solo play much. I mean in all honesty, which solo build rely's on self healing skills?
The meta wont change much while 50% of the sets in the game are total garbage at the same time LoN being nothing but a thing to house..4 gr builds maybe. 4! Out of a game that you can make dozens per character skill combinations that make sense. All of those should work in a sense but...here we are.
The nerf to some damage buffs can easily be reworked/coded to affect groups and not solo in the nerf, such as "for each player this buff affects, its impact is lowered by 50%". This means that for a 2 player group, the buff provides 50%, 3 player is 25% and 4 player would be 12.5% while still allowing a 100% buff increase for solo. I am not sure they will do this from the start, so we may have to go a single season without that coding, but I expect it by season 8.
0
4 Years for a fledgling game designer and little budget room will lead to garbage, we got to witness that first hand.
Things are changing within the company now, which will certainly lead to improvements.
0
They talk about players making decisions, how to distribute paragon would be a great build defining decision to make!
1
Whatever, to each their own.
3
You think that the darkening of Tristram and motivation to create the Necro is nothing? All World of Warcraft did for its 10 year anniversary was offer an xp boost, and give a small bag of goodies.
The passion they are pouring into D3 is evident, they still care about the game immensely, and the lot of you need to stop acting like self-righteous people and see the facts!
3
Like the story they told us at Blizzcon. To summarize the story, from 2005-2009, they had massive struggles maintaning servers for WoW, the companies cash cow, and they used every ounce of manpower they had to deliver. Thus, SC2 and D3 were delays 5+ years to make sure WoW became the hit that it is today.
Because of this, I firmly believe future Blizzard projects are going to be beyond kickass experiences.
Overwatch is the first game to come out since the company began to collect this insane amount of revenue from WoW (some of you are going to say hearthstone, but hearthstone was originally going to be an in game minigame for WoW that they expanded upon, so the game really is just an extension of WoW.)
Bottom line, the facts are that they finally have a dedicated staff again for each game, and I expect to see some pretty amazing things from Blizzard moving forward. If you thought this company was able to make kickass games before, just wait until you see what they can do with nearly 4000% more yearly revenue!!!!!
0
Could it be a reboot of The Lost Vikings ala Elder Scrolls style?
3
You would not hire a "Game Designer" for a simple Necromancer pack.
You hire game designers to streamline an entire project. This is absolutely either an expansion, Diablo 4, or a MASSIVE DLC pack that offers a new act, new story, new game systems, etc.....
I think people need to come to realize that the Diablo 3 engine has a lot of room for growth, so we very well could see Diablo 3 evolve into simply being called "Diablo" with constant DLC packs revamping it every 6 months or so! I personally would be all for that. It gives you something to look forward too. You are not just playing dead in the wind wondering if they will ever do anything new. Instead, you would know that two times a year you are going to get some form of content that is going to add more play-ability to the game.
We would all welcome that! And at the least, if it is not the D3 engine, I really believe the next game in the series is going to simply be called "Diablo" and will follow the model I shared in the paragraph above.
2
Okay, thanks, I was not seeing that, but now that I went into b.net I see that as an option.
SWEETNESS!!!!
Not going to hard or anything but should be fun for a change of pace!
0
Hello everyone,
Can someone please share with me how you participate in the ladder again, I completely forgot!
Thanks a bunch, and happy loot hunting everyone!
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Like I said, I am on the fence. I get your suggestion, and it is viable, but another posted pointed out the huge problem of people simply selling these individual runs for others.
In the end, I think the best solution is as I stated, allowing other avenues to still give the mats, but at a limited rate. With how often you run rifts, 200 rifts at T13 would still net you 140 of each bounty mat based on my 35% suggestion, and running T13 is something you do anyways for keys. So maybe my suggestion was simply too high, or maybe it could just be 1 of each mat, yielding 70 act mats for each act based on odds per 200 rifts.
0
I am on the fence with this.
Personally, rather than making bounties better for solo, I would like them to stay in the current format with a group focus.
Instead, I would like them to add other avenues to get bounty materials. Maybe a rift guardian could have a 5% chance on T10 to drop a full cache with 2 of each material in it, scaling to 15% on T11, 25% on T12, and 35% on T13.
Basically, find other reasons to get people into different game modes. These Rift Guardian cache drops should ONLY DROP the materials needed for the cube, no white mats, blue mats, yellow mats, or any legendary related items. Keep bounties for farming those related items!
0
If you do not like it, move along, and I hope you enjoy any other game you play
0
It simply means that you skipped to much/did not stack properly as you went through.
I actually like it if they put maybe 105% total progression into the map. Making you kill what is present instead of skipping for what is preferred.
That would be a culture shock, I admit, but it is needed, as the current system of skip skip skip kill skip skip skip is beyond acceptable.
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I am dropping this discussion with you.
0
You know, I never played D2 enough to get into runewords like this.
But after looking at them, why are people complaining about +X% modifiers when they were even present in D2?
I guess I do not understand the argument anymore. Not even the slightest.