The Constellation picture consists of seven stars.Quote from Demonmonger»
Given what Brevik said:
"For 20 years, Diablo-like games have evolved & surprised us. I'm proud to be the adviser for the game that pushes this genre to new
heights."
I beleive that it represents the 7 diablo games
1.Diablo
2. Diablo 2
3. Diablo 2 LoD
4. Diablo 3
5. Diablo 3 RoS
6. Diablo X2
7. Diablo 4
Before some one says the HellFire xpac for D1 Blizzard didnt make that one so they dont count it.
Or there could be the 7 lords of hell
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This limits the need/urge to grind paragon, but does not eliminate its usefulness. Even with all the grinding, the 4 man meta would be around para 1,000 at this point, and only like 1,075 after 2 months. 275 paragon levels is not an insurmountable gap for solo players to meet with GR fishing.
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Honestly who cares, elitist jerks can do their cookie cutter thing, while the rest of us fun gamers enjoy a bunch of random experiments.
I love a lot of these suggested changes, but above all, what I think needs to happen is that each week should gate how much paragon level can be used inside of a GR. You can continue gaining paragon levels, but lets say you are paragon 350 and week 1 only allows 100 paragon inside of a GR, that is all you can use, end of story. Each week you increase the amount allowed by 100 (100 is arbitrary, it can be whatever the Devs deem reasonable) until the end of the season. If we can expect 3 months, we can expect 13 weeks, meaning that the highest usable paragon would be 1300 paragon during the last week of "the push".
This simply gates the leaderboards to allow the 95% of players that do not bot to actually feel like they are accomplishing something, and it punishes the botters since they will not ban them. Yet the system makes sense in a competitive stand point as well. Almost every leaderboard game has weekly point limits, rating limits, etc.... and many of these games are extremely successful, and I think it would be in D3 as well.
If you pair this sort of progressive gating system with the changes to paragon point distribution above, I feel many people would absolutely fall in love with this game even more so than they are now.
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Also, for D3 Xpac 2, which I feel we will get summer of 2017:
-Removal of Paragon system
-More gated progression, or static runs. ( I want a few items in the game that are equal, to see who truly is the best, not just the luckiest)
-Increase in follower gear slots. ( I love followers for solo play, but feel they are a little drab. Allow them to equip up to 13 items like we can)
-Addition of another follower type (I was thinking that instead of a new class of Necro or Amazon, two old classes in Diablo, they are followers)
-Addition of a new class (I like the idea of a Blood Mage, something that fuels their power off Blood Shards as a resource, and is more of a melee caster)
I have several others, but those are a few I really like.
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At this point, I refuse to play "Meta" it is burdensome, it ruins the game. This game is meant to be fun, thrilling, about killing monsters, and support to some extent is okay, but a full action bar of support doing no damage just is not what any "Meta" of an ARPG should EVER be.
The game should simply limit action bars to allow a single support spell, that is it.
The other option is to remove "infinite" from the system entirely. Because without "infinite" there will not be a need to find every way possible to reach a higher number for ones own ego stroking.
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Also, make sure you are applying both Haunt and and Locust Swarm. you have the right rune for Haunt, but I like to use Pestilence with Locust Swarm, as this will help it spread faster meaning you using that mana less.
Lastly, let your fetish sycophants tank for you, try to avoid being hit by melee attacks that you can easily redirect toward your pets.
Also, I am UBER JEALOUS that you have an ancient sacred harvestor and Lakumba, those are the last two Ancient pieces I am trying to get for my Legacy of Nightmares set.
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Doing pure rifts, solo testing, I level to 70 in around 4 hours, while using bounties/dense maps I was leveling around 3 hours 1-70. This testing was done with a WD on hard 1-61. I figure that melee would be a little bit longer, maybe 30 min, as it is harder to chain the 200-300 kill streaks.