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    posted a message on The Darkening of Tristram release date

    Quote from Sir_Moke»

    Quote from CrimsonRye»

    Can you play the Darkening of Tristam Event in a Party or do you have to do it solo in order to get the pets and crafting materials and the achievements?



    For the butcher pet you need to be on a new lvl 1 char solo.

    Excuse my ignorance, but I understand that I need to start this event with brand new char level 1, but as long as I kill mobs my level will raise, right? I'm not understanding this properly I guess XD
    Yes, you need to create a brand new level 1 character, and go straight to the event, while also completing the event in one sitting.

    It is important to remember that you cannot log out, you need to complete the event in one sitting to get the pet.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Factors that killed D3
    Quote from Skelos_bg»

    End game build diversity is the clear winner - number 1 problem as voted by the fans. Let's see if Blizzard manages to do this one right in their next aRPG projects.


    I expect a big Blizzcon 2017 announcement - a new game, maybe WarCraft 4, maybe a completely new project. Whatever it is, let's wish Blizzard and Diablo a successful 2017. And let's hope they make an in-depth analysis with all the things that went wrong with Diablo 3. Happy new year to DiabloFans also - stay the best as always!


    They could even fix it for every season moving forward with relative ease in D3.

    1 - Remove rewards from the Greater Rift system, infinite scaling higher rewards is the sole purpose this game is beginning to fade.


    2 - Make set item drop rates lower than an ancient item. But they always roll ancient. If you want them to be the best, put your money where your mouth is Dev Crew!


    3 - As stated above, the devs want sets to be the focus, so make them all really good, but really freaking rare. Balance them within 10% of that classes strongest set, and keep it that way, ALWAYS. This means when a new item is released, you tend to set power again, and adjust as needed. It is not rocket science.


    4 - Also, this means no more Haedrigs Gift, the gift ruins any phase of mid game progression this game had in the past. Terrible idea.


    5 - Tune torment difficulties to actually scale with power creep. Right now, Expert, T2-5, as well as T7-9 are all rarely played difficulties. Remove these, whether you keep using torment or a new name, does not matter, just make it a 1 by 1 progressive scale to the highest difficulty. Allowing a player to skip entire tiers ruins a key component of character progression that is ultra important. A sense that EVERY STEP MATTERS.


    By doing these 5 steps, you fix inflated xp gains, you fix diversity issues, you add a sense of accomplishment and progression back into the game.


    Once the Necro pack launches, these things need to happen, or the Necro pack sadly will be a flop. But I hope Blizzard understands that their next title is not going to sell by name alone like D3 did. It is going to take a lot of trust rebuilding. The community is torn regarding this game, many are just burnt out, but when you have sales of 32 million copies, and peak periods of only 30,000 players logged into a NA server, you clearly have an issue.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Factors that killed D3
    Quote from Moboroshi»

    We complain this much because this game has no equal when it comes to combat feeling and fluidity. No Other ARPG comes close to this, except Devilian but that is some crappy mmorpg. We are sad to see DEVS making mistakes after mistakes and showing us that they don't really understand some aspects from the game that they made.


    Let me say this with a little example.


    Next patch they changed Barbarian Set Wrath of the wastes making the 6 piece bonus.

    from this

    Whirlwind gains the effect of the Dust Devils rune and Dust Devils damage is increased to 2500% weapon damage

    to this

    Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%

    now your usual casual noob o the neighborhood would say well 340%*800% and another 120%*800% is better than 120%*2500% damage right ? ( 340% is ww skills damage could be 400% if ire rune is used and 120% is dust devils damage ), WRONG

    You see the damage of this set even tho was crap it came rom AREA DAMAGE and WW it self generates crap area damage when compared with the Dust Devils so there you go a BUFF that is actually a NERF

    And I could give you more examples of devs incapability to understand how certain things work in this game.


    Don't get me wrong this game is good but when compared to the other two games it becomes obvious that it not up to par whit what they were, true gems that revolutionized the genre then maybe we expect to much from Blizzard, the yare not the same Greed changes many.

    You realize you are doing the wrong math in your discussion right?

    Also, it has been proven to clear a GR96 with the right gear and paragon, but MoTE and Raekor IK can do GR99 by this same player. So really, if you buff it to 1,000% and add rend to the 6pc bonus, it is right there.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Factors that killed D3

    None of these ruined the game, the game itself is just fine.


    Everyone who votes for one of these issues has something else in common, THEY HAVE PLAYED THE GAME FAR TOO MUCH AND ARE BURNT OUT.


    That is the common factor in 99% of people who complain that D3 is dead, yada yada

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Q&A seriously?
    Quote from Bleu42»

    Quote from Demonmonger»

    They talked about several very key points/issues:


    Wrath of the Wastes - Going to Buff it for next PTR


    Paragon - They like it because it gives linear progression, always looking at it.


    End game - They want it to remain Greater Rifts, end of discussion


    Season 9 - Expect announcement very soon


    Challenge Rifts - Are going to be designed with a 100% focus on players who want ultra competition and even playing field, and they will rotate often.


    Itemization - They still prefer the "Lets design an item on the low end, let the players test it, see which way seems fluid, and go from there" This is a great way to continue to interact with players and let them drive the game. They never did this in the past, until a few months ago, Yang always designed what he wanted, and it took us to X% for this or that, even if player does not like it.



    For a first ever Dev Q&A on facebook, I feel they did really well, though Joe is very shy.


    Wait, these really are their answers?
    Just going to continue to buff sets?
    Paragon isn't going to change, it's going to continue to give infinite power?
    Infinite levels of greater rifts are going to continue to be the end game? Causing a single build to be *the* best, no matter how much you balance?
    You know what, that's it. They obviously want Diablo to be a fast paced arcade game, and they don't care about actual depth. Which honestly is fine, it's their game. It's just sad they let the console mentality shape the game so much. Doubtful at this point anything will actually change, so I'm out.
    These kind of comments baffle me, as if you people think there is a slow paced methodical ARPG out there right now......

    They are all fast paced arcade games.

    Maybe, Maybe, Grim Dawn is a little different. But aside from that, every single game on the market is about speed farming and being as fast and efficient as possible.

    And no, those were not the exact words, but what does it matter, the lot of you had a pre-determined reaction to the Q&A anyways.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Old season portraits in future patch ?

    No, you had a chance to earn them, and for whatever reason you were not able to in the past, that sucks for you.


    Something in the game needs to be held with a level of prestige and honor. A feeling that "hey, I was on that season, and I earned this portrait"


    If you add old portraits in seasons to come, you remove that feeling of accomplishment from all who earned it in the past. That would be a terrible decision.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Coming back to the game, need some help please..

    Do yourself a favor and play Path of Exiles instead.

    Yeah, play PoE on an Xbox One.....

    You trolls are terrible!

    If you like the game so much, go play it, and stop diverting topics involving serious questions. Thanks, and good day!
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Season 9 Journey

    Blizzard needs to add QoL microtransactions to this game!


    I know a lot of people that would buy stash tabs, pets, portrait frames, unique transmogs, etc..... and all of this profit would help add a revenue stream to provide quality content either in D3 or in a future Diablo game.


    Do not get me wrong, I appreciate the fact they are allowing us to earn stash tabs, pets, transmogs, as well as adding the new armory and crafting tab for free. However, I feel like they lost out on a golden opportunity to bring in some much needed revenue to truly get this game where it needs to/should be.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Expansion, possibly new game in the works...
    Quote from Abyssia»

    Yeah dream on nothing will come except some halfhearted january dungeon and eventually the necro and armor rack late 2017, which is fine.. but not really what the game needed.


    Blizz and a few of the dedicated D3 players could have taken this game somwhere, but Blizz is a big machine and I guess pets, transmog and the occasional useless legendary gem is what the game has come to. Sure necro looks cool, but the armory is really stuff anyone with 1000 hours D3 woudl have implemented years ago for free.


    I do enjoy the game, but Blizzard is fuck all passionate about it..we used to get weekend buffs and events.. now they dont even care to change anything for new seasons except a new portrait or pet. Stop dreaming its not a conspiracy to make something grand new and shiny, its just a big corporation, killing its game slowly while selling as many D3 copies on post like this.

    Nothing is a dream, it is people like you that want to ignore facts as presented to you.

    Whatever, to each their own.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Expansion, possibly new game in the works...
    Quote from gurete»

    http://www.conanexiles.com/


    Something along those lines (1st person, open-world survival) would give the franchise a nice reboot.


    Imagine if they could provide the dark-tense atmosphere on d1 and (part of) d2 in a 1st person game.


    It's so freaking sad that we have to try to find hidden clues in Job openings, after they decide to humiliate the Diablo franchise on its 20th anniversary.

    They did not humiliate a damn thing, you people need to drop it!!!!

    You think that the darkening of Tristram and motivation to create the Necro is nothing? All World of Warcraft did for its 10 year anniversary was offer an xp boost, and give a small bag of goodies.

    The passion they are pouring into D3 is evident, they still care about the game immensely, and the lot of you need to stop acting like self-righteous people and see the facts!
    Posted in: Diablo III General Discussion
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