Through an inordinate amount of effort and detective work, the actual gallery has been located and can thus be viewed here:Quote fromcan some one please send a link to the actual Artwork, I can't get around that site
http://www.krawall.de/web/picture/pic_id,137678/article_id,0/news_id,32363/position,137678/game_id,0/wins_id,/s,,c
One would do well to save said images should they again decide to take advantage of increased traffic and misdirect one towards the account creation page.
Of interest is this clear shot of Diablo's head. Should one increase the viewability of his darker regions, one notices interesting horn-like details:
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Quite and rightfully so. Should one desire rare items, one had to work for it by destroying monsters of all kinds. One finds the rewards to be far better and fairly acquired. Thus we find another reason against the addition of illogical gem-shrines for this game. The near useless practicality of it, not to mention the effortless convenience it offers, should preclude it from being included again.
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With respect to my communication methods friend, perhaps one is in need of some perspective. By allowing myself to communicate in a way that is indifferent to the great multitude here, why that would be akin to having one orally release a ball of saliva into a great ocean. Indistinguishable and bland. Would one not not find it better to hold up a champagne glass containing sparkly fluids, and announce a toast far above said ocean?
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Unless of course one harbors a hidden preference towards convenience more so than diligent effort?
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One would think it better to have players 'work' for their precious stones. In which case perhaps this would be what the developers had in mind when ordering a concept sketch of gem mines, dark places containing monsters one is required to dispatch before one is rewarded with one or more gems.
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Yes indeed.
And should anyone be interested in wondering certain thought processes within certain parts of my cranium, that is a large banana floating behind the warrior. A second guess would be Diablo, looking behind our hero, thus those shapes represent the demons horns. However one finds that to be exceedingly unlikely, as such a conclusion would be considerably obvious.
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Update : Another batch of new concepts here
Update: Yet another batch of new images here
Here is an assortment of interesting things found throughout the primary Diablo3 website. First up is the emanciated creature with three nails puncturing the skull of its draped head:
At first glance, there appears to be nothing amis. However, when one removes the background through basic difference layering, one discovers.. splotches.
Upon closer inspection however, one makes out what appears to be several scotch-tape patterns:
Yes indeed, should one decide to create quality sketches, one must not forget the use of the ever purposeful scotch-tape.
Next is the demonic rendition of Cain. One notes runic writings visible behind his head:
Following the background removal procedure, one can again make out... splotches and stains. Stains from coffee rings and paint:
One then focuses attention on this gorgeous lady:
According to Cain, this is Adria. One however doubts whether this is the case, since the voice of Adria was that of an old haggish woman. Proceeding with the procedure, one discovers more scotch-tape marks, stains, runic and english writings:
Coming up to number four, a sketch that has caused many debates throughout the site:
Many have wondered whether this character is an angel or something else, undoubtly due to the appearance of strange structures behind its back. What further structures may be revealed once the background is removed one asks? Let us visually experience this:
An interesting view, certainly the trees in the background is suggestive of something, but further intensification is required:
One is now in no doubt as to what these structures represent. It is none other than a Banana.
Following the character above, one then brings attention to this other character:
Again, strange structures are apparent thus causing many a debates to rage uncontrollably throughout the net. Let us allow ourselves a little clarification:
Unfortunately there appears to be little for us to discern apart from what has already been suggested around, that of Peacock armors and the like.
One now ends a look into Cains journal by noting the strange faded red symbol:
What could it be? Let us examine this with additional closeness:
One can now clearly define the Viking symbol on the far right of the page. One can also make out a four-by-four tic-tac-toe game enclosed in a circle. But is it indeed the result of an artist bored with his time, or one that ran out of parchment? Not quite. Should one decide to do a little detective work, one discovers that this particular symbol is representative of a 'prison' or 'places to avoid'.
And finally, should one take but one glance at the Media page, one notices more symbols strewn about on the page:
Following cancellation procedures and color enhancements, one is then left with this:
The symbol on the left has several meanings. The curved shape represents the Moon. The crossed globe represents the Earth. Both together is suggestive of a divine being, or God. The curvy shapes at the sides of the crossed-globe represents that of 'Baptism' or 'Love'.
The symbol on the right has an altogether different meaning. The center-most shape is that of a symetrical pyramid, with a line cutting it vertically. The line represents 'Oneness', 'Unique Being' or 'Authority'. The triangle represents 'Power' or 'Divinity'. Both together represents 'King', 'Dangerous Power' and 'Fire'. Immediately surrounding this shape is an upside-down triangle. This has a negative connotation, suggestive perhaps the negative aspects of what is contained within the shape. Finally, the final shape of a large pyramid/triangle enclosed in a circle represents the 'Holy-Trinity' or 'Three-In-One'.
Thus, one such as yourself, has reached the end of this brief look into assorted things one may not have noticed previously. The end.
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http://www.diablofans.com/forums/showthread.php?t=11439
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Perhaps the most important component one must consider, is the hardware handling the graphical aspects of the game. Reducing this to the amount of memory integrated within is unfortunately woefully inadequate and insufficient. Doing so would be akin to stating that vehicles are powerful based on the size of its wheels. One should rightfully consider the engine to be of greater importance in such a case would one not? Thus, as with the vehicle analogy, one must first consider the primary engine of the hardware before considering the amount of memory available to its disposal.