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    posted a message on Is exp gear worth it?

    You can test it yourself if you need confirmation. The reason people are confused about it being only in GRifts, is because that's where you get the most benefit. The xp you get in GRifts at high difficulties is really a little extreme. In addition according to your character sheet, the xp bonus is additive, it will say something like %1700 xp instead of %3200. This is just an error in the character sheet. It's supposed to be additive, but as a result of the +monster xp affix scaling with difficulty, the %xp was also changed. It's a bug, but it's a bug confirmed by devs on stream as something that won't be fixed, they like that encourages people to play together.

    Posted in: Diablo III General Discussion
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    posted a message on Is exp gear worth it?

    It's not that it's bugged in GRifts, %xp is scaling multiplicatively across the board. So wearing %xp gear will get you drastically more xp as will playing in a group. On top of that, the xp rewards for GRifts are very high, and in that area of 35-39 is where people have determined the greatest xp/hr is achieved. The easiest thing you can do is always play in a group of 4 and at least have a ruby in your helm.

    Posted in: Diablo III General Discussion
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    posted a message on Top furnace build right now?

    It's not that complicated IDK. By far the best thing to do this season is use EP with gungdo gear. There's not that much room for variation. Using RORG, sunwuko set, inna's set and crudest boots gives you 1 slot to mess with. Quin says Cindercoat is the best option. If you don't like that you could try flurry or something, but if you don't crit, that build doesn't do damage.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Top furnace build right now?

    Vulture Claw with Cindercoat. A top ancient is still probably better than a regular furnace. Torch fortunately/unfortunately is better than both.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Physical Cluster - The Ultimate Solo DH Build + Math + Video (Tier 52)
    You list Sentry bonus at 15% throughout your calculations. If you're getting Sentry bonus on shoulders and chest shouldn't it be 30%? Ideal shoulder rolls being DEX, RCR, Sentry Damage and Area Damage. Chest rolls being DEX, 3 Sockets, Sentry Damage and some defensive stat. You also list Attack Speed over CDR in paragon points. Is this accurate? I know when fighting the RG it is preferable to shoot CA into the ground so you hit him with rockets instead. Is this also true with elite packs?

    Thanks for putting in all this work and sharing it with us!
    Posted in: Demon Hunter: The Dreadlands
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