- OathofChaos
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Member for 15 years, 9 months, and 10 days
Last active Wed, Apr, 26 2017 18:11:14
- 4 Followers
- 987 Total Posts
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Aug 22, 2009OathofChaos posted a message on New Diablo 3 Character Class: The Monk!I, for one, am excited about the Monk class. Trading defense for speed is more my style anyway, and a cross between a paladin and an assassin?! <3 SinadinPosted in: News
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Aug 21, 2009OathofChaos posted a message on New Diablo 3 Character Class: The Monk!While Mockery is enjoying the footage that we won't be able to see for a few hours...Posted in: News
I am actually really excited about the Monk class. It seems that they're doing it right, from what I'm seeing and hearing. Here's for hoping for EPIC! -
Aug 20, 2009OathofChaos posted a message on Has the Tetris Inventory and Magic Find Returned?Well, I figure I'll actually post on topic now.Posted in: News
I, for one, have mixed emotions about the tetris-style inventory. On the one hand, people are right, it was innovative, it was something that Diablo more-or-less started, and it has been used in many other games as a standard for inventory control. That being said, the old style is outdated.
In a game that's based around itemization, around "drops", the old system (I feel) hinders gameplay moreso than helps it. But this assessment is based solely on the old system.
Now, I know that they are re-vamping everything, but I really can't make any valued judgement until I actually play with it. You see, there are several variables that will make or break the system:
1) Finite inventory space: I agree with a finite amount of inventory space, but at what cost? In Diablo II, we were forced to create dozens of "mule" accounts just to hold everything. I know I wasn't the only one who created <Account_Mule1>. Yes, in many other games "mule" characters are viable... but more often than not, you're only creating one charactor. So why the need for twelve characters in a game whose focus is "itemization"?
In Diablo II we saw the advent of gems and runes, and in Diablo I the small items were potions. Carrying a plethora of these "small" items gets in the way of what the game is focused around, which are items. Again, the point being made here is the relationship with the near infinate amount of items with the horribly low finite item space.
2) Gameplay speed: Blizzard has said time and time again that this is an action RPG Hack and Slash. In general (and again, taking from the context of which Baishok has spoken) that this is supposed to be a fast game. That you're supposed to be able to jump in and feel accomplished after having played an hour. But there are drawbacks, as they always are. In Diablo II, the gameplay speed was determined with how many potions you can keep on you at all times, and if you've shelled out for an Enigma for the teleport. The mechanics of the game have been sullied by hastily crafted patches that have destroyed the game from what it could have been. In Diablo III, however, the health // mana orbs have been created in place of potion hot-keying and a waypoint system was added to help progression along without having to retrace ones' steps in addition to other factors we've not yet discovered. Because of this, it seems that Blizzard's intentions are clear, this is a fast-paced game.
So where is the speed and rapidity of moving around items in your inventory to make room for items, having to run back to sell every five minutes because necessary items are taking up precious space for others you've just found? I understand some sort of catharsis is necessary during gameplay, but don't do it with a faulty and outdated inventory system.
Don't get me wrong here, I'm not totally against the tetris-style gameplay, and I'm not against ways to slow down the game, but what I am against is rehashing old and outdated systems that have been attached to a game like a smiley-faced dingleberry that looks all fine and dandy up close, but it's still annoying and pulls at your bum-hairs.
[Sometimes serves sugar-sprinkled bullcrap as candy to children to get them off my lawn] Oath~
(( By the way, Seth, what happened to my previous post? If there's a copy of it somewhere, can you PM it to me? )) -
Aug 20, 2009OathofChaos posted a message on Gamescon Reveals Desert and More!Posted in: NewsQuote from "pgmek" »It look so damn COOOL!! I love Blizzard. Just love
But anyway I got a question to all of you. What do you think about outlining the hovered monsters? In this demo we can see that when someone hovers the monster it's being outlined in red color. It look ugly imo. It's useless. Hope I could disable this in Video settings
This was a feature used primarily in both of the original Diablo games, and in most games that allow you to "hover" over a monster. Essentially, this was originally used in the first two games because of the ambiance being being so dark and vapid my eyes would fall out from being over-dilated. It was a "monster marker" to show where the monster was when the environment would get in the way of the view. I think Baishok made mention of this last year when the whole "Art Direction" war was going on. It's just a way of outlining what you're targeting and where the monster is when the view is blocked.
At least, that's what my fuzzy memory is telling me. I can't always trust it sometimes. Like that time I thought I was from a post apocalyptic future.
[Is constructed from tin cans and engine parts] Oath~
(( I know this is off topic, sorry Seth =D ))
[[ No problem, I just moved it ]] -
Aug 10, 2009OathofChaos posted a message on Starcraft II Delay Won't Affect Other Blizzard Titles.I'll take that bet, Lt Venom. Past performance indicates future results. In this case, most Blizzard titles are pushed back beyond their intended release date for several reasons, and I have a feeling Diablo III is going to be one of them. I mean, looking at where they are conceivably at (Given their last progress report marker, the numbers of current employees working on the D3 development team, ect ect), I have a feeling we'll see it around late Q1, early Q2 of 2011. This is my current speculation.Posted in: News
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Jul 13, 2009OathofChaos posted a message on Bashiok on "Encouraging People to Play Together"The way I see it... you win some... you lose some.Posted in: News
As Baishok said... if you had to put at least a single damage on every mob, because of the way the creature and monsters behave (and the numerical amount at any given time), all classes would require some sort of AoE... and the game would be bland and less-than-fun.
On the flip side, leeching does pose a problem to people who believe that everyone should work hard to get from 1 to cap.
Hopefully, with additions like the skill-reset feature, the amount of leechers will be lessened by a lot. People will have at least one of every class, and maybe one more as a mule (in addition to the hopefully obvious cross-character stash).
Not everything that resembles WoW is evil, and in this case, a skill-reset is a good reason for keeping leechers down.
I also like the item-drop idea. Everyone gets their own loot. It benefits both the benevolent, and the selfish.
My biggest concern is people rushing and screwing up the economy making good rare items useless.
Though a good concern.... with all games, the more time alloted, the worse any economy will be. This has to do with Supply and Demand on a monetary level. Take any MMO. Most mobs will drop currency. Most rewards will net currency. Most items will sell for an equivalant amount of currency. Without some sort of constant gold sink, the amount of currency in the playerbase will forever increase, thus making it more and more worthless.
The more of something that exists, the less value it will hold.
Either way, I'm sure they'll work out all the bugs. Blizzard has been known to do things the right way, or at least have a very good reason for doing it their current way. -
Nov 25, 2008OathofChaos posted a message on Echoes of War - The Blizzard Music CompilationI just now got mine in! This is truly epic! Thanks for producing such a great soundtrack! I'm going to look for more stuff by you guys in the future!Posted in: News
10/10
Edit: Seraph, may I trouble you for a picture to use as an album cover for my Zune? I would greatly appreciate it! -
Nov 12, 2008OathofChaos posted a message on Echoes of War - The Blizzard Music CompilationSeraph, are you a part of the Eminence Orchestra? I noticed you used "We" a lot... I'm curious as to your affiliation with that team.Posted in: News
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Nov 2, 2008OathofChaos posted a message on Echoes of War - The Blizzard Music CompilationMy Preorder still says "Processing".... and it's the 2nd... I wonder what's going onPosted in: News
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Oct 30, 2008OathofChaos posted a message on Echoes of War - The Blizzard Music CompilationThey updated the Starcraft song on the sample tracks! I like it a lot!Posted in: News
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Oct 30, 2008OathofChaos posted a message on Echoes of War - The Blizzard Music CompilationLegendary Edition will be released November 1st... but the Regular edition comes out on the 22nd of November.Posted in: News
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Oct 28, 2008OathofChaos posted a message on Echoes of War - The Blizzard Music CompilationYou can sample the tracks on this by checking out:Posted in: News
http://www.echoes-of-war.com/?media/sample-tracks
Check it out! -
Oct 6, 2008OathofChaos posted a message on BlizzCon - Pick the Best Diablofans Questions#14 AcidReign - Any interest in a Guild system? (Online)Posted in: News
#14 AcidReign - Is there any interest to stop players from "rushing" others through the Acts in Diablo III? (Online)
#31USNSEALs - Pertaining to that, Diablo II didn't have much storyline or that feeling you get when you read a book; it had cinematics between Acts, but maybe a few minutes, as compared to the roughly 5 hours of gameplay.How will Diablo III be more immersed in the story, the feeling of being in an entirely other world and learning that world every minute, as opposed to fighting monsters for a quest with a short story you received from an NPC and a cinematic between Acts?
#81 MajorMoose Will Diablo III have bosses/unique monster encounters that are multi-layered? By this I mean having the bosses/uniques use different attack abilities and tactics as you get their health lower. -
Sep 3, 2008OathofChaos posted a message on Diablo TunesAs soon as I get it, I'll upload // post itPosted in: News
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Aug 29, 2008OathofChaos posted a message on BlizzCast 5 Live - Diablo 3 Q&ASuch animosity... And here I figured people were actually starting to get along (Now that it seems that ShelledFade isn't stirring up trouble any longer)Posted in: News
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Google Chrome - 6.0.472.63
Windows 7 Professional 6.1.7600 Build 7600
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Bigger than fuckin' Diabetes!
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1. Install Diablo
2. Run the patch 1.09
3. Copy "Diabdat.mpq" from the diablo-CD, to your install directory
4. Copy the no-cd crack to your diablo directory and run
4. change your cd -path in your windows registry for the path of directory installation
5. run diablo.exe for fun
Odds are, the game can't recognize or register the .mpq file from the CD for various reasons. As the majority of the information is actually on the CD, instead of on the HDD, this causes issues.
Also, it's a 256 colour game, which could also cause some screen compatibility issues.
Good luck mate.
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1) Dyes are interesting and fun. I like it.
2) Hardcore Mode is definitely in. Nice.
3) Achievements, while already known, should be interesting in comparison with the Starcraft II achievements, seeing the difference between SCII and WoW's achievement types.
4) Activision has little to do with the development of Diablo III, and that's how it should be, and that makes me happeh.
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1) Less selling, which is less gold gained,
2) Spending on crafting, which pulls more gold out of the economy.
It's a clever answer! I'm diggin' it.
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Thankfully, Blizzard picked up the slack here. I can't wait to see what's in store for us in the upcoming weeks.
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Zombies in space - "...."
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Huzzah for new lappies! *High Five!*
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Unfortunately, your perception of Time being a dimension is not correct. Length is a measurement in the first dimension using the Zero dimension as a reference (Points plotted to create a line). Area is a measurement in the second dimension using the first dimension as a reference (Lines plotted linearly to create a plane). Volume is a measurement in the third dimension using the second dimension as a reference (Planes plotted to create Space). Time is a measurement in the fourth dimension using the third dimension as a reference (Space plotted to create what is sometimes called a "Tesseract").
To claim Time to be a dimension is to claim that area is a dimension, which is inaccurate, as area is a measurement for the "movement" from the origin (line within the first dimension) to an end (line within the first dimension)