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    posted a message on Reasons why PK should stay in D3. A detailed analysis (long)
    Quote from "Metalgear" »
    Stop using the excuse that you arn't able to play @ the calibur of an elite player.

    Elite player? As far as I know, griefing's hit and run, or camp a corpse to maintain full advantage techniques are hardly of any honor or value, and doesn't make an elite player.... just a person who exploits a weakness in the game to provide cheap thrills at the cost of another person's positive gaming experience
    Posted in: Diablo III General Discussion
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    posted a message on Reasons why PK should stay in D3. A detailed analysis (long)
    Quote from "ErU" »
    The way you talk gives off the impression that pking happens at every single game, every run.

    Not sure how D2 is this days, but back them... i had what, 1 pk every 40 games/runs or so, and i was a addicted player for more than 2 years, i dont think that ''pk ruins runs'' is a valid statement, and in my view, not even blizzard has a valid argument to remove it.

    Yeah it sucks to get griefed(to grief, feels awesome :D ), but imo pking didnt happen so regurlary in D2 to the point of turning itself an issue in D3.


    You're right, and I apologize if I gave the impression that it happens every run... but the fact of the matter is, it hinders others' gameplay, no matter if it happens once a minute, or once an hour, per person. Why allow something that is only fun to a select few that take advantage of an aspect on a game designed for enjoyment for all who desire it? I don't think the old adage of "Fight fire with fire" really works here. WoW's credo is "Gank and Gank alike"... lets not let that spill over to D3.
    Posted in: Diablo III General Discussion
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    posted a message on Funny Motivational Pictures
    Just a few more XD



    Posted in: General Discussion (non-Diablo)
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    posted a message on Funny Motivational Pictures


    Posted in: General Discussion (non-Diablo)
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    posted a message on Funny Motivational Pictures


    Posted in: General Discussion (non-Diablo)
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    posted a message on Funny Motivational Pictures


    Posted in: General Discussion (non-Diablo)
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    posted a message on Frustrated at Diablo 3 Skills
    Where did WoW get its skill tree idea from? Blizzard has a tendency to take what they know, and improve upon it.

    Think about this:

    Lets take Axe Mastery for example. If they decide to do 0/10 instead of 0/20... the skill would increase to the same level, 20% increased crit, but at a more rapid pace. Remember, on one of the panel discussions, they are working to make an epic game, not a game that penalizes the characters for being too low of a level based on build.

    WoW's talent tree mechanic required a prerequisite skill amount to be completed to move on.... which prevented Rogues from saving up all their points to get the final tier of each to make them unbalanced, forcing them into one role or another... This was designed for game balance. The Synergy system with the 1.10 patch did the same thing, but on a different level. Now you don't have a Sorceress with 20 into Lightning Mastery, Nova, Frozen Orb, and various other skills which could very well over-power the class. Granted, I enjoyed my Nova-sorc... but being able to solo-clear Hell Baal pre-1.10 was a bit excessive.

    Now, will we be able to hoard points to pick and choose from different trees? Who's to say? As far as 0/5, 0/10... I wouldn't mind as long as it's balanced. Having +skill items? I doubt we'll be seeing a + all skills, but I am pretty sure we'll see + to specific skills, maybe even whole trees... but remember... using WoW's talent tree model, skills that had less points to spend in them, like 0/2, increased quite a bit per point, 15%/30%, 10%/20%/30%... It will free up more skill points to better suit your character, even with a level cap of 100.
    Posted in: Diablo III General Discussion
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    posted a message on Reasons why PK should stay in D3. A detailed analysis (long)
    I read the OP's post, and skipped the other 20 some-odd pages of well-stated posts and ill-thought flames, to add my 2gp:

    By allowing a full-on PK system (or Griefing), you remove elements of low to mid game by allowing the camping // griefing // and terrorizing of players who are attempting to play the game at a normal and enjoyable pace. I understand there may be a "challenge" involved in running and hiding from, or preparing for someone who is decked out in gear they've worked hard for.... like some "uber-boss"... but lets face it... most true PvPers prefer an even playing field against equal-skilled players, not "Suprise! I killed you while you were trying to kill Baal.... and now you can't finish this run". I feel there is no real honor in PKing.

    And while we're on the subject, PvP is much different than PK. Player Killing implies one-sided, oft overpowered and indiscriminate, killing based solely on the idea of "preying on the weak". PvP, however, implies an equal footing, skill versus skill, matchup against two players. Never should those two be associated with each other.

    That's my 2gp at least.
    Posted in: Diablo III General Discussion
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    posted a message on Gold and Energy
    Quote from "SmashBoy" »
    Harder to come by? No.

    Have huge money sinks with some kind of useful returns that waste all that excess cash? Yes.

    I think that both should work out quite well.... By making gold easy to come by, you're increasing the amount of money in the realm, thus depreciating the value of the gold with ever increasing potential... WoW in Legacy (Pre-AQ) had a very high valued gold system... if you had over (and held onto) 200g, you were considered rich.... but the muddflation weakened the current currency to neigh worthless.
    Posted in: Diablo III General Discussion
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