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    posted a message on Download Battle.Net Character
    Not sure if this has been mentioned before, but something I'd really like to see is the ability to download your Battle.net Character, and then use that in single-player/LAN games.

    Say your nearing your download limit for the month with a week or so to go, or your internet breaks down, you can still play with your character, and experiment a little, go exploring with the character you've put hours/days/weeks into.

    Of course, there'd have to be ways so that no-one could upload a character to battle net, it would have to be strictly a one-way thing
    Posted in: Diablo III General Discussion
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    posted a message on Google translate Interview of Jay Wilson no LAN?
    Will help them cut piracy for sure.

    Can't blame them for not doing it really.

    In this day and age where virtually every gamer with a half decent computer will have broadband, why make the games LAN based?

    Suppose for LAN places they will either need to purchase a license for X versions, but good on blizzard I say.

    Heck, I didn't pay for diablo 2 and LAN'd, if there's no LAN, then more people will pay for it being a mostly co-op game
    Posted in: Diablo III General Discussion
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    posted a message on No LAN, first clue for Pay2Play?
    No it doesn't

    They've said they'll develop the game first, then the selling mechanics.
    Posted in: Diablo III General Discussion
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    posted a message on Leipzig 2008 - Diablo 3 Media
    Well, freetranslation.com gives me this (a bit hard to read, but you get the gist)

    Where Blizzard is, there also the role play "Diablo 3" is. And presently both in Leipzig are on the Games Convention, of where out of you new picture material is served in the form of draft sketches and Screenshots. Moreover the developer let a couple of information about the contents of the title of the pile.
    In the new part, the events are behind out of "Diablo 2" approximately 20 years. Nevertheless will meet again its next to dec Ard Caine some trusted faces and will search for well known places such as dreary ram. Sometimes can explore its areas of new moreover the Sanktuariums. In the character choice has its freedom this time larger: Unlike in the predecessor freely can select its to everyone of the five classes your sex.
    All that is future music, for for a Releasetermin, it is yet too early according to Blizzard. If it is then so far, "Diablo 3" should appear at the same time for the PC and the Mac
    Posted in: News & Announcements
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    posted a message on Should gold be important for D3
    The way I see it, you will sell gold to a common trader in each act, and there will be a progress bar. When that bar fills up, you will get a re-specification point, so you can redistribute your skills.

    If they make the beginning of the game tough enough that you need to invest in low level skills from the start, then re-specification will be necessary to build the best possible character, so you can withdraw large amounts of gold from the world by allowing this respecification.

    For each additional re-specification point, you need more and more gold (or there is a limit) and whilst people are searching for the perfect build of a character, they will need gold, especially in the latter stages of the game.
    Posted in: Diablo III General Discussion
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    posted a message on Little Summary D3 Info
    Ffs, i feel sorry for the topic creator that this great topic has descended into stupidness based on the colour of what different types of items will be.

    Nice work topic creator.
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    Love the idea, and think item checking is needed to some extent. Maybe only seeing the other person's weapon and shield?

    Would be good if there were different kinds of stadia. One's that utilise the physics engine, in terms of pillars, and other destructible objects.
    Posted in: Diablo III General Discussion
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    posted a message on My 2 Cents Regarding Most Issues
    You said that you hated the idea of the barbarian because it was too much like a re-hatched D2, then you criticise the new idea of health globes?

    You then go on to say how it needs similar music and items as was in D2?

    Make up your mind, do you want a re-done D2, or an entirely new game?
    Posted in: Diablo III General Discussion
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    posted a message on Stat & Skill Point(s) Swappage
    I like the idea of respecification, but not this way.

    Assuming you have a similar sidekick to Cain throughout the game, they could be implemented in the Respecifcation.

    Cain has a shop, which you can only sell items or donate gold to. Somewhere there, it has a bar which signifies how close you are to gaining a respecification point (You get the shop value equivalent or less for the item). For each additional respecification point, you would need to give him more items/gold, to either a limiting amount, or a continually growing amount.
    Posted in: Diablo III General Discussion
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    posted a message on Attribute Points? New concept?
    Negotiation: Only really necessary if the value of gold was significantly reduced, which they are trying to do, but why wouldn't you put the points in the traditional skills, go and kill creatures, and gain experience and gold at the same time

    Endurance: I agree would be OK

    Vision: The dev's said that it would be that you could see other heroes, and light radius can easily be combated by increasing the gamma either in game, on the monitor, or with video card software.

    Fortune: Don't personally like the idea, but agree that MF needs to be a similar amount with each class, not like D2 where sorceress's could quite easily become MF-ers, but Barbarians were much tougher to create MF'ing out of

    Perseverance: Seems pretty useless to be honest
    Posted in: Diablo III General Discussion
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    posted a message on Free Streaming to BlizzCon 08' ?
    Dude, it's not until october, don't get your panties in a knot just yet
    Posted in: General Discussion (non-Diablo)
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    posted a message on Item Stamina Effect
    Demons, Zombies, Magical Weapons, Spells

    Realistic?
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson on Art Direction @ Kotaku
    Remember how bright the lava pit was as well? That was the last act as well.
    Posted in: News & Announcements
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    posted a message on What if D3 Sucks?
    If anyone thinks it sucks, they will stop playing it, and do something else with their time.

    COME ON, REALLY, What is the point of this thread
    Posted in: Diablo III General Discussion
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    posted a message on Death in Diablo 3
    Quote from "goodguy8705" »
    I like the idea of an honor/prestige/reputation system. You could be given a secondary level/stat that is displayed to other players. Then there is another, albeit small way of comparing your character to others. They could even work in a reward system where the higher your prestige, the more gold you find or, the better chance of finding a magic item.

    I believe it should work in a way that the longer you go without dying, the higher it gets, and when you die it either falls greatly, or resets to zero. If it's incorporated with a reward system, it would provide punishment for death, without taking the fun out of the game.

    Of course, there should also be a gold penalty (like said above, only on what you carry, not what you have locked up) and possibly an experience penalty, maybe 5% of the current level but never the loss of a level.


    Whilst I agree with it in principle, how will it really work though. You can just be in an area with respawning monsters that your merc will kill off without you taking any damage.

    This system would only benefit the best players, making a greater gulf between the best and the newest
    Posted in: Diablo III General Discussion
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