I would have to add onto the questions about a playable demo being released.
I know it will be too far in advance to give us a time period, but could you perhaps let us know when an announcement about a demo would be coming? (Eg. In october we plan to announce the demo)
- DimitriPayet
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Jul 10, 2008DimitriPayet posted a message on Diablo 3 Items and InventoryJust saw that there was a "minor lethality rune"Posted in: News
I think runes will work in the same way as gems, and there will possibly be runeword or rune-gem word comibinations, but they won't be so biased towards the high-skill players.
Instead of the 30 something runes there were, now we have ones like lethality, vitality, power, and varying levels of this; minor, moderate, mega (or something)
Lethality might be the equivalent of bleeding/open wounds in D2
Vitality might be life steal in a weapon, +vitality in a helmet etc.
Power Power Lethality might be something, but depending on the strengths of the runes used, will depend on the effectiveness of the runeword.
Also just saw the final boss in the demo dropped an Amulet. Maybe medallions are what charms have become -
Jul 10, 2008DimitriPayet posted a message on Diablo 3 Items and InventoryWill people stop worrying about something so insignificant like the inventory, and on the better parts of the demo?Posted in: News
Early skills that don't go up to 20. I Can't express how happy I am with this.
Why would any barbarian have level 20 leap, when he can have level 20 leap attack. Or a sorceress with fire bolt instead of fire blast (except for the synergies)
This will make the game a lot more linear in the early stage, which is needed imo, with customisation later on, once you have had time to experience the game.
Runes seem pretty basic, which is good (way too much emphasis on the crazy runewords after the patch), but star gems may replace them, in a simpler way. - To post a comment, please login or register a new account.
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Created a hardcore character yesterday and got him up to level 20 :Thumbs Up:
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Just sold some lvl 63 boots with 12% move speed, 77 res all, and 100+ dex/vit for 28 million after tax :Thumbs Up:
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Yep, my bad. It's this one.
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It seems pointless when you are going to be grinding anyway for gear and not gold, and if you were grinding for gold, would the extra 30% from 90 to 100 really make a difference?
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It costs over 120K gold + loads of materials to craft, and I don't exactly have millions of gold lying around to try and ultimately fail (I have about 2 million).
I know RNG is RNG, but what have peoples experiences been with crafting? Do I try craft 8 of them and hope I get one that either I can use or can sell well? If I get junk then I'm not exactly going to be getting much gold back.
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I assume there is diminishing returns to Armor as well. Is there diminishing returns to Resistance as well, or is that constant?
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Gems all cost the same amount to craft
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Take the One with Everything passive from monks. Combine with War Cry for mega resistances :Thumbs Up:
So, basically any Monk playing a public game...
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