Shit, now bots are posting on the forums.
- DimitriPayet
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Last active Thu, May, 19 2016 20:07:15
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Tooch posted a message on INSANE legendary drop rate?!Posted in: Diablo III General Discussion
Shit, now bots are posting on the forums. -
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Vomica posted a message on Paragon level chart:EDIT: NEW version of the chart is made, hope you guys like it, made it especially for Cyerons MF guide:Posted in: Theorycrafting and Analysis
just made a chart showing just how much EXP is needed per level and level bracket. should help some to better visulize just how much experience we are talking about!
If you think there is something i should add to it i could do that maybe even make it in a better format. but this will do for now.
as you can see 1 level in the 90 bracket is about equal to the whole 11-20 bracket.
getting up to 50 should not be that big of a problem and could be done in some months by a casual player.
good luck and happy exping! - To post a comment, please login or register a new account.
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I just include key runs as part of my farming. Do the run, then go to the keywarden.
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I'm thinking having 1 or 2 Monster Power just to start off, or maybe a bit more. Get to level 15, obviously get a socketed weapon and socketed helm with +21% XP or more Gem in it, then grinding Leorics Manor with Monster Power 10 until it stops being productive.
I've just been levelling a Witch Doctor and it seems like a pretty linear pathway at the moment (reached Level 50 with a 23%XP helm) at the start of hell, although I've now just picked myself up a 890dps 2 hander with +260 int and reduced level requirement, so if it goes live in the next couple of days I might try a high Monster Power Leorics Manor run in Hell.
The important thing to note is that if the difference in Monster Level and Player level is less than 5, then there is no XP penalty
Normal:
Leorics Manor (Level 12 monsters, viable up to level 16)
Progress Storyline
Nightmare:
Leorics Manor (Level 33 monsteres, viable up to level 37)
Progress Storyline
Hell:
Leorics Manor (Level 53 monsters, viable up to level 57)
Progress storyline
Or, will there be any point at all? If you set Monster Power to 1 or 2, will the bonus XP you gain (and similar difficulty) be worth doing any runs at all? Is it possible to be rushed through the difficulties and then go back and level your character?
+160% XP with 10 monster power is tempting, but if you gain the levels doing the storyline, is it really worth it for a lower level character?
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Real Madrid react to this mornings result:
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Okay, fair enough, white's aren't going to be used for crafting. That makes sense, because there's always a load of white items, so when you needed to craft something that used the salvage material for white items, you could go and get those in an instant.
Given white items aren't going to be used for crafting, then the only thing the thousands of white items that drop could have, is to be traded (which, at any level after 10 isn't going to happen) or sell for gold. With the Cube that turns everything into gold, and the ease of shift-clicking to easily sell what your want in your inventory, I'm sure most people, even at higher levels, picked up everything and sold it, because "There are a lot of gold sinks, you'll always want more gold."
With the Cube, the amount of time it took to clear your inventory was what, 5-10, maybe 15 seconds with a bunch of clicking? With needing to go back to town, you have to cast the portal, go back into town, go to the blacksmith in the town, then do all the clicking. It adds (essentially) a fixed time to how long it takes to convert items into gold. I'm not sure how long this will take, maybe 15 seconds, maybe 30 (depending on where the portal is relative to the blacksmith, and walking back to the portal) which could easily double or triple the amount of time it takes to convert items into gold.
So, now, it takes 3 times as long to turn all your items into gold. If you compare drop rates of white vs magic/rare etc versus the amount of gold you get for the item, it should work out that you are better off only picking up magic/rare etc. items, and travelling back to town to sell them, as opposed to continually filling up your inventory with everything that drops and selling it straight away.
(I hope that makes sense)