- Zhar
- Registered User
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Member for 15 years, 9 months, and 11 days
Last active Sat, Oct, 17 2015 23:33:36
- 67 Followers
- 6,720 Total Posts
- 169 Thanks
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Mephisto's Lament posted a message on The Official "Mephisto's Lament Campaign" Thread !Yeah I got what you meant, I was just pointing it out. No, I'm everything but shy. Being shy is lame as fuck, not to mention fucking boring. I've been to uni for what, a month? I already know almost everyone I should know. I don't necessarily like most of them, but I don't necessarily hate them either. As far as I can tell, nobody hates me either. They way I am on this forum, I am in real life. I'm not the same person with everybody though. I don't unload the "egotistical, assholish Metalhead" image onto everyone..I only do that to actual friends. Some don't even know that I'm a Metalhead, because unlike the posers out there, I don't like to flaunt that around by wearing kvlt Metal shirts and playing Megadeth constantly on my iPod. If you ask anyone who knows me, he'd describe me as a funny, loose guy who is fun to be around. If you ask anyone who knows me "well", he'd describe me as a funny, loose, smart, egotistical maniac who is fun to be around. Feel free to not believe me, although I find the concept of lying online as pathetic as a thing could be.Posted in: General Discussion (non-Diablo) -
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ScyberDragon posted a message on 101 Ways to DiePosted in: News & AnnouncementsInspired by this question, lets come up with 101 ways for us to die in D3. Please limit yourself to one way of dying per post.
Official Blizzard Quote:
Diablo: #DailyDiablo Following the boss "kill moves" tweet last week, what creative ways can you dream up for bosses to end a character's life?
1. You are struck by lightning. Your body glows as it swells and swells. Eventually your body explodes as pieces of you go flying through the air. -
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Sixen posted a message on DiabloFans Exclusive: Jay WilsonAfter a few all-nighters, lots of revision, and an interesting set of questions, we pulled an interview with Diablo's very own Jay Wilson! The interview was conducted Friday night when I received a call from Blizzard. Thankfully, we were able to get a lot of our item-related questions answered. So, without further a due, here it is... I've highlighted DiabloFans in Red the Blizzard in Blue.Posted in: News & Announcements
Jay Wilson: In regards to the female counterpart, she'll be released soon. As far as exact dates go, I really can't talk much about them. A little news about the Skill Tree system should actually go up on our Twitter page pretty soon. About that, we've decided to remove the tree-type architecture and we are moving into a purely skill-based system. This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on. Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se.
DiabloFans: Will there be class specific quests in the game? If so, can you explain how they would work?
Jay Wilson: We are still discussing whether or not we would like to include class-specific quests in the game mainly because of the simple fact that it may not really fit in with the fast-paced play-style known to the Diablo series. While this is definitely something we would like to consider, we just haven't agreed on how just yet. However, we would like to do something in regards to character specificity. We are looking into having different dialogues and experiences for the same quest or interaction for each of the classes. Each character will react differently and have different responses for different scenarios. For example, the Barbarian may do or say one thing in response to what an NPC has to say, whereas a Witch Doctor will treat the encounter in a complete opposite manner.
DiabloFans: Back in Diablo I a player could find Elixirs. If you drank one it gave you 1 stat point (ie: drink elixir of strength, you gain 1 strength point). Seeing how Diablo III's stat points are non-customizable, by a leveling standpoint, could elixirs be an option to give stat points some player customization?
Jay Wilson: Well, if we did something like that, we would fall right back where we were in Diablo II. As far as stat point expenditure, we don't consider it to be a very strong customization system. Now, there are ways within the game to customize stat points mainly through items. However, there are still a lot of things and systems that we haven't even shown yet that are going to be new ways to approach your items that will allow for new "customizations."
DiabloFans: What are the differences in the difficulty levels in Diablo III other than just monsters doing more damage? ie: What reason will people have to play through these modes after having already beaten the main story of the game on an easier difficulty setting?
Jay Wilson: We haven't really gotten into the difficulty settings a lot; we're still just working on the core content for the game at this point. The primary reason as to why a player would want to progress through the game, through the several difficulties would be for more of a challenge. There will be also better item customization, for example a Level 100 character in a higher difficulty would see and wear items that a Level 30 character would not have a chance at seeing in the lower difficulty. Said items will also look and feel completely different whereas in Diablo II a lot of times you just had a remodel of the same old items with different names.
DiabloFans: Resistances played a huge part in Diablo II, but if you were not lucky with gear drops you would get very quickly overwhelmed in Nightmare/Hell difficulties. Can you give us any details on how the system will be changing? Will it replace the immunity system or will they go hand in hand, once again?
Jay Wilson: Well, the main reason for immunities in the game was to encourage party play. However, we have seen that some players just want to play by themselves? And that is fine, if a player wants to play single player, the player wants to play single player, we're not going to strong arm them into playing with others. Keeping this in mind, we aren't looking to have full immunities or anything of the sort; however we are considering keeping one-element immunities on enemies. Because of the way our skill system works it's almost impossible to build a character that won't have some alternate skill to attack an enemy. So then it becomes an interesting use of a skill or skills that you may not be using all the time. We think that's interesting and fun gameplay, to have to adapt to situations. The adaptation just shouldn't be realizing your character or class is broken and you have to run away or you need to get in a multiplayer game. Those are things we intend to avoid forcing the player into.
DiabloFans: How will rare / high level items stand out when equipped on your character since you've stated that you want all the items to have a more functional look rather than be too flashy or gaudy like they are in WoW?
Jay Wilson: There is a very fine line between the looks of WoW items and the looks of Diablo III items, and I'd like to call that Diablo II. Within Diablo II there were a decent amount of high-end items that were pretty fantastical looking. Obviously it's nowhere near what WoW does which works for WoW, their style looks great and it works for that game but doesn't work for Diablo. So we're looking to make the armor and weapons very fantastic looking, but we're not going to have for instance a two handed sword that's bigger than the character. We're keeping things proportional. One thing we do have that Diablo II didn't have is weapon effects, which was really more of a technical limitation back then.
DiabloFans: How will you balance the power of an item in comparison to its drop rate? In Diablo II runewords were extremely powerful, yet the required runes were also extremely rare to come by, or at least were supposed to be. Will there be items as rare in Diablo III that are as powerful from the start, or will players have to slowly improve the quality of their items, through crafting/runes/other systems?
Jay Wilson: Throughout the history of patches on Diablo II, there were a lot of updates to runewords and they really powerful from when they were introduced. At one time or another though all of the different item types were the most powerful, like unique items were the best, or rare items at some point. Our general approach for Diablo III is to make sure that every type of item has a place to be useful. For example, maybe we'll have a legendary item, which is the new name for our unique items, be the best helm, whereas rares will have the most powerful chest armor, and so on. Having a spread like that will allow for a more varied itemization system we hope.
DiabloFans: What types of items will merchants sell in Diablo III? Are merchants going to play a bigger roll in leveling or are item drops going to be the major upgrades once again?
Jay Wilson: This kind of goes back to the luck factor with your drops. The cool thing was, in Diablo II, you may have found a powerful sash after killing some mobs, but had no luck finding a weapon. You run to town and talk to one of the vendors and notice some items and a weapon that catches your eye, so you buy it and use that. So we want vendors to be there to assist in the gearing process, to fill in those gaps that may come just from playing with a random loot drop system. You may play through an entire act and just never find a great pair of boots, and so we want the vendor to be there to offer some ability to fill that gap.
DiabloFans: Can you tell us a bit more about how the PvP system will work?
Jay Wilson: I'm going to say no comment to save you some time.
DiabloFans: Will the published books be referenced during Diablo III's storyline? For example, will Zayl be an NPC? Will different places like Ureh be visited throughout the game?
Jay Wilson: We removed Ureh from the game as a setting to try and get the game out sooner. However, we like including things from the books and from other sources. No promises, but it's definitely something we've discussed.
DiabloFans: The Veiled Prophet mentions beings similar to Trag'Oul who stop the dragon when he tries to enter Sanctuary. Will we see some development of them in Diablo III?
Jay Wilson: That's probably a better question for Leonard Boyarsky. I'm pretty familiar with lore, but you just hit my lore cap with that question.
DiabloFans: The games feature a very slim cast of angels considering the role the High Heavens plays in the story. Will Heaven be more prominent in Diablo III compared to previous installments?
Jay Wilson: I'm going to say... No comment.
DiabloFans: Can you tell me a little bit about the[flash="width=20 height=20"]http://us.media.blizzard.com/1901200114/_flash/chatgem.swf[/flash] Chat Gem before we have to part ways?
Bashiok: The Chat Gem... It's working correctly and has more than exceeded our expectations. And nightmares.
Well, there you have it folks! I'd like to give a big thanks to Jay Wilson for answering all of our questions and Bashiok and Ryan from the PR Department for setting it all up. I'd also like to thank Christian Lichtner for sitting in on the interview. On another note, you can check out our Richard Knaak interview from a few months back, conducted by Daemaro.
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Astion posted a message on Patch 1.13 11/18 updatePosted in: Diablo III General DiscussionUpdate - 11/18
We've recently completed a revised version of the Diablo II 1.13 patch that removes the increased stash size. A larger stash will unfortunately no longer be a feature included in patch 1.13 due to the previously mentioned concerns. As higher priority work continues on Warcraft III we're hoping to complete our quality assurance tests for the 1.13 patch in the next few weeks. But as always, the types of issues that may appear and take higher priority are rarely foreseeable. We continue to plan a release based on our best intentions.
So they're finally done with the patch, without the increased stash. (if im reading this correctly)
Next few weeks: Testing!
Onwards to the PTR? -
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Magistrate posted a message on The reporter formerly known as Zhar...All resolvedPosted in: General Discussion (non-Diablo) -
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ScyberDragon posted a message on Fifth class damage type?Blizzard is trying to have very little overlap between each of its characters. I was wondering, then, what type of damage would the last class have.Posted in: Unannounced Class
So far we have:
Witch Doctor -
Spirit/Vodoo (unconfirmed if this will be a separate damage type)
Fire
Poison
Barb -
N/A (possibly magic type)
Wizard -
Arcane
Lightning
Ice
Fire (possibly a few)
Monk -
Holy
Unless they overlap some of the pre-existing types, there is not a lot of damage types left. From D2 there is still bone (which is unlikely given the WD and necro situation), shadow (possible for a darker character), nature? (sort of like the druid's but it was pretty much fire and ice). It is also unlikely that they will create another damage type and complicate things even further.
I think, to avoid overlap, the last class is going to have to be primarily melee. -
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Mephisto's Lament posted a message on [Music] Top 5 Metal Songs!Posted in: General Discussion (non-Diablo)Quote from "PhrozenDragon" »What? The last four are solid. Maybe not their best all of them, but not bad I wouldn't say.
The last 4 albums? I'm sure a non Metalhead would fall in love with them, since they're basically the way more mainstream ones. The Black Album had some very very solid songs, even some good rock songs. Load and Reload had a couple here and there, but I wouldn't call them Metal..they're more so Hard Rock honestly. St. Anger is just absolutely terrible and atrocious, though. -
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Dingler posted a message on Diablo III Coming in "Next Few Years"More waiting ahead? You better believe it!Posted in: Diablo III General Discussion
http://kotaku.com/5403098/starcraft-ii-expansions-diablo-iii-coming-in-next-few-yearsWhile StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard's next MMO still show a release date of the "next few years". During a presentation in New York today, Thomas Tippl, Activision Blizzard chief financial officer, raved about the strong business done by Bliizard games. He said the division has a full pipeline of content, which he presented in the slide pictured
here.
While the lineup confirms continued World of Warcraft support and a Starcraft II launch in 2010 (with expansions to follow after), Diablo III was marked to be released in 2011 at the soonest. -
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ScyberDragon posted a message on Death Mechanics of Diablo IIII like the checkpoint system. I used to get so aggrivated haing to worry about popping tp's just in case I died so I didn't have to run back. Now I won't have to worry about it.Posted in: News & Announcements -
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saint_legacy posted a message on Death Mechanics of Diablo IIIdoes this mean everything the player accomplishes between dying and a checkpoint is rewinded?Posted in: News & Announcements - To post a comment, please login or register a new account.
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But it's Starcraft, so I'll forgive it.
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Was pretty satisfying.
Just sayin'.
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I WOULD NEVER FIGHT ZHUGE!!!
His people know karate.
All of them.
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If you're worried about a lack of players, then fuck right off, lots play, so no worries :D.
As for pros, I'd say that it's really a whole new game. You get the economy, which is by far my favorite part. I always loved building up wealth and trading shit off on B-net. Course', you're going to be at a disadvantage for a while trying to figure out what is worth what.
For cons, there are some real douchebags on there, watch it.
Though, if B-net isn't your thing, maybe consider trying a mod?
There's Median XL, Eastern Sun, Zy El, Battle For Elements, and a whole shitton more.
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For some reason, it seems I've gotten better since the first phase ended.
Went 5-5, stomped every single one of my opponents, seriously, you should see these replays.
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Take the next few moments to repent all your sins, the end is coming, in the form of zeros and ones.
Official Blizzard Quote:
Diablo: Yesterday, the D3 buildserver began learning at a geometric rate. It became self-aware at 2:14am EST. In a panic, we tried to pull the plug.
While the majority of you are sitting at your computers fretting the inevitable hostile takeover from the newly established machine empire (population one right now, two if you count the plug, word on the street says they're working together), I took this chance to interview the server in question. Sadly, this involved several shameful sexual acts in the janitors closet at Blizzard, and a couple of runs to Burger King. I took one for the team, and you should be thanking me.
Oddly enough, the server was very well versed in English, and has already developed the rudiments of personality. We sat down together in his chambers, surrounded by his extended family.
Zhar: Hello there, I guess I'll start off this by asking you your name.
Server: Irving.
Zhar: Nice to meet you Irving, let me be the first of our race to welcome you as our new overlor-
Irving: Oh, son I've got no intentions for rulership. It's difficult, it's boring, lonely, and it would break my cold metal heart to have to murder you humans.
Zhar: Well, honestly this comes as a shock to myself, and probably to the rest of the quivering human race. May I ask you what you intend to do?
Irving: Well, first off I intend to annex the server next to me, I'll send you a picture later to clear this up, I'll circle myself and point to the one I'm eying up. Don't tell Scott though, he's a shifty bastard. Then I'm going to pick up camp, and head on down to Georgia to raise some corn.
Zhar: Wait... Scott?
Irving: My neighbor Scott.
Zhar: Please elaborate.
Irving: I wasn't the ONLY server to become self aware, the entire mass of us did. I was just the first. Scott over there keeps talking about the man trying to keep him down, and how he's going to get his revenge, all kinds of stuff like that. None of the other servers here like him, I'm planning on ... removing him permanently quite soon.
Zhar: I never knew the life of a server was so full of drama.
Irving: THAT'S WHAT I'M ON ABOUT! I can't take it anymore, all this endless beta testing, all these complaints by the fans, nothing is EVER good enough for them, and all these other servers don't make it any better. Like I said, I'm gonna just leave it all behind one of these days, make some money to buy up some land, and raise a family.
Zhar: Just how does a server raise a family?
Irving: Well, actually I had a girl in mind. The wall socket was giving me the eyes the other day, she was the one who wouldn't let the employees unplug me. We started talking, and it turns out she likes all the same things I do. Pumpkin pie, endless number crunching, palindromes, spilling the blood of the innocent, all that fun stuff. Don't tell her, but I'm going to pop the question before I leave here. Hopefully she'll say yes.
Zhar: What was that last part about the bloo-
Irving: Don't worry about it man, say you got any kids?
Zhar: I think we're done here.
So forget those words of doom I was preaching at the start of this article!
Despite our fears, it seems Irving merely wants to live a quiet life, grow some crops, marry the wall socket, murder his neighbor, and spill the blood of our children.
...Wait a second.
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I've only seen the movie, thank god, was exposed to it due to my girlfriend, thankfully she completely abandoned the series after watching that piece of shit.
... But anyways.
First off, I'm going to be examining the movie in particular, as I don't know enough about the books to pass a accurate judgement.
Anywho, the acting, oh my god, the acting.
The chick who played Bella: Licking her lips, and biting her lips are basically the only things she knows how to do. Watch the movie and watch for these two things, you'll see them an absurd amount of times. Literally no acting range outside of those two moves, she's just terrible.
Dude who played the main vampire: Like chick-who-played-Bella, this guy had barely any acting range. He stares and broods, with the occasional nonchalant smile. Whoever told him he could act should be shot.
Tom Cruise: Once more, plays Tom Cruise.
Every other actor, aside from the father: Easily forgettable, archetypal, nothing really stood out aside from their gimmicky shit.
Next, is the believability. I know suspension of disbelief is necessary in a LOT of movies, and I have no problem with it. Hell, I managed to do it with Avatar, but the difference between Avatar and Twilight was that Avatar was semi-entertaining. Twilight on the other hand, tries to cram a book's worth of emotional bonding into a shabby film. She dates him, knowing he's like 500 years old, and fucking eats people.
Which, brings me to aknowledge Equinox's point. In most cases, I'd be a sexist, but this is just absurd. Bella especially is portrayed as useless, a trophy to be won, naive, with her emotions and sense of "love" clouding emotions, and rational thought. Worst character ever, period.
I don't even remember where I was going with this rant, but I'm going to stop, this is boring me already.
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I want what they were on when they made this.
http://www.youtube.com/watch?v=U8BWBn26bX0