Flawless victory!
- Number1SuperGuy
- Registered User
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Member for 15 years, 9 months, and 7 days
Last active Sat, Oct, 8 2011 11:00:23
- 6 Followers
- 445 Total Posts
- 4 Thanks
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May 11, 2009Number1SuperGuy posted a message on Bashiok on "Skill Trees" in Diablo 3.Posted in: News
This could work, but then you might have people arguing that it's too similar to the WoW system. Plus, with spells that require points in specific tiers you'll end up with much more specific builds, which is pretty much what they're trying to avoid. Either way he said they're trying some different things, so we'll just have to trust Blizzard to do some testing and get it rightQuote from "palmtrees" »Hmmm... while I follow the reasoning behind the decision to make all trees integrated, does this not defeat the purpose of having multiple trees in the first place? I mean, effectively this makes all three trees into one huge tree... The trees are now just a glorified way of categorizing skills. I think they should have some skills in each tree that do require an investment into the tree -- something of a hybrid between the old and new system. -
May 6, 2009Number1SuperGuy posted a message on StarCraft II Beta Test Opt-InI'm all signed up and ready for some beta action! I've never been a part of a beta before, so I really hope I get the chancePosted in: News
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May 5, 2009Number1SuperGuy posted a message on About The PatchBashiok doesn't post on DiabloFans.Posted in: News
There's already quite a bit of discussion over the 1.13 patch already. They've been pretty strict about keeping 1.13 discussion on this thread.
That being said, Blizzard hasn't said ANYTHING about the 1.13 patch, although I would guess that they're gonna give bowazons some lovin'. -
May 5, 2009Number1SuperGuy posted a message on Blizzcon '09Sounds awesome, wish I was at the point in my life where I could get away from work and school to go to these kinds of events... Maybe someday.Posted in: News
Anyways, I'll be spending pretty much all day Aug 21 and 22 on these forums waiting for links to videos and news articles -
May 4, 2009Number1SuperGuy posted a message on About The PatchPosted in: News
Okay, well I exaggerated when I said it would just be some new runewords, I'm just saying that it's not going to be as epic and mind-blowing as a lot of people are hoping for.Quote from "kairu" »couple of runewords eh? that wouldn't take more then a few hours. They been working on this for sometime already and I'm sure its going to be more then what people expect there is n o friggin way editing some minor text files will make the patch be a long wait like it is. -
May 3, 2009Number1SuperGuy posted a message on About The PatchPosted in: News
Blizzard is letting everyone get too excited over this patch. All they said was it would be a "content" patch and then asked the D2 community for ANY suggestions. People were asking for things like entirely new acts, new difficulty levels, etc etc... Watch it just be a couple new runeword itemsQuote from "edi-lupus" »guys wake up its a CONTENT PATCH!!!! it's going to blow your F@#$%ing mind!!!!!! i cant wate for it and i wish they would work without sleep, AND NO BATHROOM BRAKES!!!! aarrrrggggg work!!!! -
Apr 28, 2009Number1SuperGuy posted a message on Fan Fiction ForumPosted in: News
Don't attempt, just do itQuote from "Daemaro" »No problem, I hope to see lots of stories from everyone.
I may even attempt to write a short story.
You've got a pretty broad range of interests, I think you could come up with a pretty compelling story! -
Apr 28, 2009Number1SuperGuy posted a message on Fan Fiction ForumThank you guys so much for making that board! I can't wait until I'm done with my finals so I can write something for the new boardPosted in: News
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Apr 28, 2009Number1SuperGuy posted a message on No WWI 2009- But Not to Worry!Posted in: News
Yeah, we've been nibbling at the same tiny bits of information for far too long now. I don't understand why Blizzard unleashed torrents of information after the games' announcements, shortly followed by great updates, and then everything just kind of died. It's like they suddenly stopped caring about the fans. Maybe all of that hubbub about art direction for the games made them decide to stop giving us samples of the unfinished work?Quote from "Daemaro" »I'm hoping they throw us a bone before that though. -
Apr 27, 2009Number1SuperGuy posted a message on How Long Is Too Long For Game Development?Posted in: News
Well, I haven't seen an official release date for Modern Warfare 2, but they said they wanted to release a CoD game once a year, every year, taking turns between the two studios. In my book that's pretty much proof that Modern Warfare 2 will be released by the end of the year.Quote from "Oogie" »Good point on the IW (infinity ward) post. I was gonna say it myself. That game is THE game to play for FPS just like Diablo II was THE game to play for Action RPGs. And what? would you look at this? Modern Warfare 2 is coming by the end of the year. Well i think it is someone please correct me if im wrong about the release date. I dnt mind the wait btw. Just a little affraid that I wont find the time to play as much as I want since im going into my 3rd year of College.
Afterthought: I did a quick Google search and it appears the game is coming out November 10th of this year. If that game is just as good as Modern Warfare 1 then it's proof that it doesn't take 8 years to develop a killer sequel. -
Apr 27, 2009Number1SuperGuy posted a message on How Long Is Too Long For Game Development?The 2 teams producing Call of Duty games take turns releasing games in 2 year cycles, meaning 1 game per year. Granted, Infinity Ward (the better of the two teams) seems to make much higher quality games, but it still only takes them 2 years. I'm not saying I want Blizzard to work on a game for only 2 years, but I am saying that they might be spending too much attention on details. They make great games and Diablo 3 will knock my socks off, but I wish I had some newer Blizzard games to play while I wait.Posted in: News
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Playing D3 with a gamepad would be hard enough, don't be ridiculous.
And btw, "INB4 NO!"? If you knew your idea was so terrible why did you even post it?
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Delete this thread please Mods :spam::spam::spam:
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Full (and very interesting) article: http://www.starcraft2.com/features/misc/battlenet.xml
Get ready guys, the update is about to come... And the Battle.net update was the force holding back Starcraft 2's release, so maybe the beta is also right around the corner?
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"These are Jace Hall, Dustin Browder and the Starcraft II team, starting with straight shots and then popping bottles. But right there in the background is a hint. The StarCraft II Beta may be approaching."
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Here's the article:
http://www.tomshardware.com/news/blizzard-starcraft-warcraft-diablo,9515.html
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In other words, the new IPs have the potential to be on consoles, but not Diablo 3.
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If you have a newer video card it's most likely an issue with your video drivers. First off, make sure they're installed If that's not the issue, try uninstalling and re-installing the drivers, use Driver Cleaner Pro to make sure you get a clean uninstall.
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I do agree that spamming MF games is a problem, but again it's just a mistake that was made in Diablo 2. First and foremost, teleporting has to go. It was bad enough that Sorceresses could traverse a map in a matter of seconds, but then enigmas came out and everyone could do it. On top of that you have a ton of waypoints, with one very close to each boss. These 2 factors combined results in people making a game, teleporting to a boss, killing it, and then making another game. It's gotten so familiar and refined that people do it in under a minute. You're right, that's no way to play the game.
How do we fix it in Diablo 3? NO TELEPORT PLZKTHX! That right there solves most of the problems with Diablo 2's farming atmosphere. Additionally, throw in a lot of obstacles in front of bosses to slow the player down, so that you can't open a game and kill a boss and get phat lewt in less than a minute. Last but not least, have a lot of minibosses throughout each act that drop pretty good items, that way you're rewarded for playing through entire sections rather than just skipping straight through to the boss.
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Everyone just has this mindset that you can't MF without perfect MF gear, and that's just not true. You can very easily get 400 MF on decent gear without spending a single HR. Blade of ali-baba, that's 200 or so right there and I found 2 of those in 2 days. I wasn't even MFing, I was just in Chaos runs.
What I'm getting at is that the MF system isn't messed up, Diablo 2's economy is messed up.
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As for the wings, the old animation didn't look right. In the books Tyrael's wings look like white fire. The old animation looked like tentacles, not fire. All they did was update the artwork to make it look better. Now it does look better and more accurate.
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Essentially the argument is this: if there are "farming" stats on items then people will gear up with +MF, +XP, or +Gold items and spend hours farming various things. This is pretty much how it was done in Diablo 2 and Blizzard is wondering if that was a good system.
My opinion is that farming equipment is a good idea, but it has to be implemented better than in Diablo 2.
+MF Items:
The MF system in Diablo 2 was done pretty well. It was a challenge to find gear that you could MF with and still be an efficient killing machine. This is how it should be done in Diablo 3!
+Gold Items:
The main problem with +Gold items was that in Diablo 2 gold served almost no purpose in the game. It poured out of monsters like a flood and there was nothing to spend it on. If there were good reasons to collect gold in Diablo 3 then I think +Gold items would be a great idea.
+XP Items:
Probably the most controversial and hard to balance is +XP items. I think +XP items would be good as long as they make it harder to leech than in Diablo 2. Personally I think all XP should be based off of damage dealt. After all, every class in Diablo 3 is a DPS class so it's not like there'll be a healer who gets jipped. If you suck and/or you don't participate, you get less XP. Kind of like it would be a challenge to find MF gear where you're still effective, if you can find +XP gear and still deal lots of DPS then more power to you! However, if XP can't be based on how much damage you do then you'll just have a ton of people decked out in +XP gear leeching on the sidelines. If that's the case then they just shouldn't include those items at all.
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