Flawless victory!
- Number1SuperGuy
- Registered User
-
Member for 15 years, 9 months, and 7 days
Last active Sat, Oct, 8 2011 11:00:23
- 6 Followers
- 445 Total Posts
- 4 Thanks
-
May 11, 2009Number1SuperGuy posted a message on Bashiok on "Skill Trees" in Diablo 3.Posted in: News
This could work, but then you might have people arguing that it's too similar to the WoW system. Plus, with spells that require points in specific tiers you'll end up with much more specific builds, which is pretty much what they're trying to avoid. Either way he said they're trying some different things, so we'll just have to trust Blizzard to do some testing and get it rightQuote from "palmtrees" »Hmmm... while I follow the reasoning behind the decision to make all trees integrated, does this not defeat the purpose of having multiple trees in the first place? I mean, effectively this makes all three trees into one huge tree... The trees are now just a glorified way of categorizing skills. I think they should have some skills in each tree that do require an investment into the tree -- something of a hybrid between the old and new system. -
May 6, 2009Number1SuperGuy posted a message on StarCraft II Beta Test Opt-InI'm all signed up and ready for some beta action! I've never been a part of a beta before, so I really hope I get the chancePosted in: News
-
May 5, 2009Number1SuperGuy posted a message on About The PatchBashiok doesn't post on DiabloFans.Posted in: News
There's already quite a bit of discussion over the 1.13 patch already. They've been pretty strict about keeping 1.13 discussion on this thread.
That being said, Blizzard hasn't said ANYTHING about the 1.13 patch, although I would guess that they're gonna give bowazons some lovin'. -
May 5, 2009Number1SuperGuy posted a message on Blizzcon '09Sounds awesome, wish I was at the point in my life where I could get away from work and school to go to these kinds of events... Maybe someday.Posted in: News
Anyways, I'll be spending pretty much all day Aug 21 and 22 on these forums waiting for links to videos and news articles -
May 4, 2009Number1SuperGuy posted a message on About The PatchPosted in: News
Okay, well I exaggerated when I said it would just be some new runewords, I'm just saying that it's not going to be as epic and mind-blowing as a lot of people are hoping for.Quote from "kairu" »couple of runewords eh? that wouldn't take more then a few hours. They been working on this for sometime already and I'm sure its going to be more then what people expect there is n o friggin way editing some minor text files will make the patch be a long wait like it is. -
May 3, 2009Number1SuperGuy posted a message on About The PatchPosted in: News
Blizzard is letting everyone get too excited over this patch. All they said was it would be a "content" patch and then asked the D2 community for ANY suggestions. People were asking for things like entirely new acts, new difficulty levels, etc etc... Watch it just be a couple new runeword itemsQuote from "edi-lupus" »guys wake up its a CONTENT PATCH!!!! it's going to blow your F@#$%ing mind!!!!!! i cant wate for it and i wish they would work without sleep, AND NO BATHROOM BRAKES!!!! aarrrrggggg work!!!! -
Apr 28, 2009Number1SuperGuy posted a message on Fan Fiction ForumPosted in: News
Don't attempt, just do itQuote from "Daemaro" »No problem, I hope to see lots of stories from everyone.
I may even attempt to write a short story.
You've got a pretty broad range of interests, I think you could come up with a pretty compelling story! -
Apr 28, 2009Number1SuperGuy posted a message on Fan Fiction ForumThank you guys so much for making that board! I can't wait until I'm done with my finals so I can write something for the new boardPosted in: News
-
Apr 28, 2009Number1SuperGuy posted a message on No WWI 2009- But Not to Worry!Posted in: News
Yeah, we've been nibbling at the same tiny bits of information for far too long now. I don't understand why Blizzard unleashed torrents of information after the games' announcements, shortly followed by great updates, and then everything just kind of died. It's like they suddenly stopped caring about the fans. Maybe all of that hubbub about art direction for the games made them decide to stop giving us samples of the unfinished work?Quote from "Daemaro" »I'm hoping they throw us a bone before that though. -
Apr 27, 2009Number1SuperGuy posted a message on How Long Is Too Long For Game Development?Posted in: News
Well, I haven't seen an official release date for Modern Warfare 2, but they said they wanted to release a CoD game once a year, every year, taking turns between the two studios. In my book that's pretty much proof that Modern Warfare 2 will be released by the end of the year.Quote from "Oogie" »Good point on the IW (infinity ward) post. I was gonna say it myself. That game is THE game to play for FPS just like Diablo II was THE game to play for Action RPGs. And what? would you look at this? Modern Warfare 2 is coming by the end of the year. Well i think it is someone please correct me if im wrong about the release date. I dnt mind the wait btw. Just a little affraid that I wont find the time to play as much as I want since im going into my 3rd year of College.
Afterthought: I did a quick Google search and it appears the game is coming out November 10th of this year. If that game is just as good as Modern Warfare 1 then it's proof that it doesn't take 8 years to develop a killer sequel. -
Apr 27, 2009Number1SuperGuy posted a message on How Long Is Too Long For Game Development?The 2 teams producing Call of Duty games take turns releasing games in 2 year cycles, meaning 1 game per year. Granted, Infinity Ward (the better of the two teams) seems to make much higher quality games, but it still only takes them 2 years. I'm not saying I want Blizzard to work on a game for only 2 years, but I am saying that they might be spending too much attention on details. They make great games and Diablo 3 will knock my socks off, but I wish I had some newer Blizzard games to play while I wait.Posted in: News
- To post a comment, please login or register a new account.
0
I'm certain they've already thought all of this through, and I'm pretty sure they wouldn't do something like limit to 5 hours a day. Look at it this way... If someone only purchases 5 hours a day then they probably thought this through and knew they wouldn't need any more than that. Even if they had an unlimited plan they'd still probably play less than 5 hours. If they ever got into a game hardcore-wise they'd probably bump themselves up to a higher plan so they could keep playing, as if they always had an unlimited plan. Additionally, odds are they would be playing their games during peak-usage hours whether they had a 5 hour plan or an unlimited plan, so that still wouldn't really solve the peak-usage hours problem. The only way to solve that would be to maybe offer a cheaper plan that doesn't let you play during certain hours of the day. Like, maybe you can play video games from 10pm at night to 6pm the next day, 4 hours of not being able to play, and then start playing at 10pm again. This would be a really crappy way to get around it and I hope they don't have to do it, but it seems to me to be the only way to overcome that theoretical issue.
1
*looking forward to it*
0
They said the subscription fee will be comparable to Xbox Live, so around $50 a year, or $5 a month. I can handle that.
Hardware makers aren't pissed off. In fact, nVidia is working very closely with OnLive. They're excited because everyone who accesses OnLive is going to need a high-end video card at their disposal, meaning nVidia is gonna sell $h1tloads of video cards to OnLive.
OnLive will still need tons and tons of new computers all the time. Think of it this way... rather than video cards being designed to run 1 game at a time they'll be altered to run multiple games. They'll still need to make lots and lots of these video cards, if only for OnLive, and they'll need to update them regularly.
To put it another way, it's not like suddenly less video rendering power will be needed, quite the opposite, more rendering power will be needed... it will just be served in a different way. Hardware companies will contract for OnLive making really expensive video cards with a high profit margin, rather than selling tons of cheap video cards with an almost nonexistent profit margin.
What piracy issue? If all data is stored on OnLive's servers piracy will be wiped out. It's impossible to download these games, all you download is an audio-video signal.
Monopolies are bad in most cases, but it doesn't necessarily have to be a monopoly. If someone else develops a cloud network to compete with OnLive all you have to do is pay the second subscription fee for the other company. I'd rather not have to pay 2 subscription fees, but there's always a way to compete with a business. It's unfair to say that it WILL be a monopoly.
Even if it does become a monopoly there are strict laws in place that say a company with a monopoly must advance their technology and keep a competitive price as though they had real competition. Microsoft has had a few close calls for basically monopolizing the operating system industry, but they keep expanding and improving their software because the law says they have to. Plus there's the faint chance that one day Apple might make a business move that allows them to step up to Microsoft. OnLive will have potential competitors coming out of the woodwork so you can bet your ass they'll remain competitive.
By eliminating piracy, eliminating distribution costs, making advertising cheaper and more effective, lowering the cost of production by making hardware testing much easier, not having to pay for personal servers, etc etc etc etc etc.......... *gasps for breath*
I'd say the price of games will either be reduced or stay the same. No way in hell will it triple.
0
0
0
There seems to be several misconceptions about OnLive so far, let me address them.
First off, this isn't necessarily competition for the other video game companies. Everyone needs to remember that the consoles that are currently on the market don't make Microsoft, Sony, and Nintendo very much money. They make money by selling the GAMES, not the consoles. If OnLive really takes off Microsoft, Sony, and Nintendo will face a decision. They can either try to compete with a well-established brand, or they can stop making consoles and sell their games via OnLive.
Lets use Microsoft for example. If they choose to compete with OnLive they'll have 2 options. They can either make a new gaming console like the 360, or they can make their own "cloud" gaming system, like OnLive. Both are very risky propositions considering by making a gaming console they run the risk of another Red Ring of Death, and if they make their own "cloud" gaming system it will be way behind OnLive and they'll have to make up a lot of ground. Microsoft has proven they can do this by overtaking Sony with their Xbox 360, so it's not necessarily too lofty a goal, but Microsoft has always been about software, so why not simply make software for OnLive? In fact, they could BUY OnLive and put their software team at the helm of OnLive's operating system. Considering Microsoft is all about providing the whole experience, I think this is definitely a good idea. Imagine OnLive turning into an all-in-one media center. They could integrate the Zune service and take down iTunes, they could offer on-demand television and movies, they could continue to dominate the gaming market...
Long story short, there doesn't have to be a separation among hardware manufacturers now. Everyone can use the same simple hardware of OnLive and just focus on making games. Personally I hope this happens.
OnLive supports a keyboard and mouse. You can plug them into the USB ports on the front of the MicroConsole or you can use them on your computer like normal when you access OnLive via the browser plug-in.
I'm not totally sure what you're trying to say here, but you won't need a lot of hard drive space OR a Crysis-worthy laptop. To access OnLive with your computer, all you need to do is download a browser plug-in that I think was around 1 megabyte. Since all the processing and rendering of the game will be done on a mega-computer you won't need a good video card or anything special. All you need is a video card capable of playing video files at the resolution you want to play. With almost no exceptions, every integrated graphics chip put on every motherboard in every computer, laptop, or netbook these days supports this.
Let me put it this way... if you can watch DVD-quality movies on your laptop, you can play OnLive games with it. Even if it's a 6-year-old POS you'll be able to run Crysis on it.
OnLive runs its own multiplayer servers, so there'll be virtually no lag. It will be like everyone in the world is on one giant LAN connection. The only lag EVER will come from the time it takes your ISP to send you the video signal, and they're claiming that won't be a problem.
The only apparent downside is that if a company like Blizzard wanted to run their own servers they'd have to set up something special with OnLive. However, odds are that if OnLive takes off, nobody will want to run their own servers. Odds are OnLive will offer their multiplayer servers to game publishers for dirt-cheap, so why pay hundreds of thousands of dollars a month to run your own servers when you can let your players play with each other on this gigantic LAN network? This would also likely cut-down on, or eliminate entirely, subscription fees for multiplayer games and MMOs.
Older long-running games (like WoW) will most-likely not be integrated into OnLive, but future MMO games COULD BE integrated very easily. Imagine Blizzard's next MMO having a $5 monthly subscription fee, no lag at all anywhere for anyone, the best graphics any mega-computer can render, all playable on any TV or computer anywhere...
I don't see how anyone could see this as anything but the future of gaming.
0
Don't you think that if all this "government conspiracy" stuff actually happened that there'd be proof out there somewhere? At some point down the line a picture would get leaked or something. Think of how many times the Pentagon's servers have been hacked into and military data extracted. At least one of them would have stumbled across some alien spaceship by now.
Someone saying something happened in some city doesn't constitute proof. Photographs, and videos are proof. I have yet to see any photographs or videos of ACTUAL aliens or alien technology. The only people who claim to have proof show us blurry pictures of paper plates. If all these alien encounters actually happened, someone somewhere would have a clear picture or video.
Let me put it this way. If an obviously real photograph or video popped up it would be the number 1 video on YouTube within days. Every news station would report on it all day long, everyone on Earth would know within a week or two.
All believable evidence points to us having no communications with aliens. The only people who claim to know otherwise are nutcases who are hoping other nutcases will believe them and stop by their podunk city to get a picture taken next to the "alien potato".
Once more, odds are highly in favor of aliens existing, odds are highly against aliens contacting Earth. You can watch all the UFO TV shows you want, but trust me when I say that WE'LL ALL KNOW when they contact us.
0
OnLive can either be accessed by any computer's web-browser, or with a little "MicroConsole" that hooks up to your TV. It should be pretty easy for everyone to figure out how the web-browser connection works, so I'm going to focus on explaining the MicroConsole, just bear in mind that everything you can do on the MicroConsole can be done on a web browser.
So you've got your MicroConsole (shown in the bottom left of the picture) which is about the size a DVD case. This MicroConsole hooks up to your TV and your internet connection, and also communicates with your controller, or keyboard/mouse. All this little box does is receive input signals from your controller and sends them over the internet. Ultra-super-mega-badass computers in giant server farms will actually be running the games you play, hundreds of miles away. They receive the signals from your controller, process everything into a video signal, use an extremely advanced form of video compression, and transfer back to you NOTHING but an audio-video signal. In other words, it's kind of like playing on a video game console that's located 2 states away.
What about lag? Well, after 7 years of work behind the scenes the company is in beta-testing stages and they're assuring everyone that there's no noticeable lag. They've said that the maximum latency anyone will ever experience using the OnLive system is 80ms which is unperceivable to most people. To back that up, I've read several articles written by average people who acknowledge that they couldn't notice any lag in the current beta stage of the OnLive system. They said that all you need is an internet connection with a high-enough mbps speed to receive the video signal. According to them you'll need 1.5mbps for standard definition and 5mbps for an HD signal.
What does this mean for you, the gamer? It means that if this system is successful you'll never have to buy an expensive gaming console or upgrade your computer ever again. The, MicroConsole and controller will most likely sell for under $100 combined, or you can play the games on your computer with a keyboard and mouse without buying ANY extra hardware.
Speaking of playing on a computer, all you'll need to play the games through OnLive is a computer or laptop capable of playing video signals at the definition you choose to play at. That's pretty much every computer/laptop in existence. Even your $250 netbook will be able to access OnLive and play Crysis!
There will most likely be a monthly fee, but they've said that it will be comparable to Microsoft's Xbox Live service, or $50 a year.
If you're interested in becoming an early adopter, the system is set to go live in December of this year!
I've rambled enough, if you want ALL the details, here's a link that provides plenty of information:
http://www.maximumpc.com/article/features/everything_you_need_know_about_onlive_is_your_next_gaming_console?page=0%2C0
My opinion is that there are enough people excited about this system, that all it has to do is work and it will revolutionize the way we play video games, and eventually the way we watch movies, TV, listen to music, etc. I plan on being an early adopter. I'll be playing from my PC so there'll be no initial investment, simply a small monthly/yearly fee. I'll probably stress-test the system with every demo they have, and if everything works the way it's supposed to I'll start buying games.
So what do you think? Will it flop, or will it fly?
0
Anyways, I hope you have fun on your vacation! Care to enlighten us where you're going?
0
0
Beyond those:
Modern Warfare 2
Prototype
Batman Arkham Asylum
Wolfenstein
Rage
etc etc etc etc
0
0
Part/Chapter: Chapter 1
Score: 6/10
Review: Sorry for the low score, but honestly I had a very hard time reading it. That's why I stopped after chapter 1. The story seems really interesting, but there's several grammar and format issues that just make it very difficult to follow along.
The main format issue is that you're gonna want to have an extra space in between paragraphs since the paragraphs aren't indented like they are in books. That will make it much easier to read. The other format issue is that as a rule you're supposed to start a new paragraph for each new person speaking. In other words, every time the speaker changes, you should start a new paragraph. This will make the story a ton easier to follow along with. I had a really hard time telling who was saying what.
Aside from that, there was a point in Akira's dream where you switched back and forth from present tense and past tense (you said "he IS bleeding" instead of "he WAS bleeding"). Also, towards the end you switch back and forth from 3rd person and 1st person (you said "I" and "me" instead of Akira).
I hope I don't sound overly critical, I like the characters you've created and I'd like to read more, it's just hard to follow along with these kinds of problems getting me all mixed up.
Another note, I noticed that you posted some more chapters after I gave you your fan fiction club points for the first 2 chapters, so I went ahead and added your points for chapters 3-5. You'll just want to remember to make a post on the fan fiction club thread when you add new chapters, that way I'll know to give you your points
0
EDIT: added another point for reviewing Auroa's first chapter of Untitled: http://www.diablofans.com/forums/showpost.php?p=436226&postcount=6
0
Part/Chapter: N/A
Score: 8/10
Review: Really interesting read, it really makes you think. For a while I've been considering the thought that the High Heavens don't always have to be the good guys. Granted there are more ethical beings in the High Heavens than the Burning Hells, but all we know right now is that they're 2 forces battling for dominance. We like to make Angels into the good guys, but are they really? I'd like to see you expand on this