• 0

    posted a message on Could Tyrael be a playable character? post your opinions
    "Hay guise, ai think dat u shud be able to play as kain. then u could identify idums witout needin scroles!"

    Bottom line: NPC's becoming player characters in the Diablo world = big no-no.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Those enemy health bars
    Quote from "Krow" »
    So you like the discoloration in monsters?

    Not necessarily, but I think the health bar system was perfectly fine, minus the enemy discoloration. It didn't really bother me much, but i'm sure there are other ways to show which monster you have targeted, such as a small cursor or the like.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Those enemy health bars
    The health bars in Diablo 2 were fine. There was nothing wrong with them. Blizzard has gotten to the point where they want NOTHING to be the same as in Diablo 2. There's no reason to change the health bars especially when doing so obstructs gameplay. Another stupid move on Blizzard's part.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A thought about D3 combat
    If you are not interested in the hack and slash genre, why are you playing Diablo to begin with?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on For everyone who hated the wailing in the Diablo III cinematic teaser
    Quote from "Bimbette" »
    Isn't that just the god-awful truth! No matter how moot the point is either.

    It was the "wailing" that actually set the mood for the trailer - which I thought was awesome (both music and trailer). That is what the music in the background is supposed to do. Although I could hope for a few good runic mantras for background stimulation to be used hither and yon within the game.

    Its not that the wailing wasn't effective in setting the mood, it was INCREDIBLY OVERUSED. Listen to the trailer, the wailing is there THE WHOLE TIME like some woman going into labor. Its quite annoying really. I liked the occasional wailing/singing in Act 2 better.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Unique items should be a lot rarer
    Quote from "Obalobex" »
    It doesn't matter how rare uniques are, if uniques = BEST then the elite players will still have the exact same items.

    Imo random affix items (rare/crafted) should have the greatest potential for being the best, at least for the most part. With balancing all weapon types as well, this should stop cookie cutter item sets.

    Also there should be more uniques and sets, and no overpowered ones that shine above the rest (Storm Shield / Windforce / Stone of Jordan...). And don't even get me started on the imba rune words like grief and enigma.

    Are you kidding me? We HAVE to have those few uniques that overpower the rest. Remember how awesome it was to finally get that Grandfather after trading your way to the top, or finally getting that Windforce? These were the items that allowed people to hack and slash their way through Hell. We can't get rid of them.

    Also, I hope some of the old uniques from D2 carry to D3 (Most of them were in the original Diablo as well) Such as the Grandfather, Harlequin Crest, Arkaine's Valor, Windforce, Eaglehorn, etc. It will prove Blizzard is at least somewhat trying to stick to the original formula.

    P.S. I found a Windforce doing a hell chaos run a few weeks ago, I was overjoyed. When I told people about it, they said "meh, nigma is better" or something along those lines. This really disappointed me. I'm glad the runewords are gone.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Teleport returning in D3?
    Quote from "Daemaro" »
    I agree, maybe just add a 3 second cooldown AFTER the spell?

    Yes, that's more along the lines of what I was thinking.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Teleport returning in D3?
    Quote from "Shiman" »
    -Have a set casting time, IE: character has an animation for 2-3 seconds before the casting takes place
    ~Shiman

    Again, adding a casting time would render the spell useless if in any form of combat, since taken damage causes the hit recovery animation instead. If you would have read my post which is DIRECTLY above yours, you would know this.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The summoner? BACK? no? yes?
    Quote from "Murderface" »
    Uhh, what? Hve you ever seen the summoner?

    Of course, i've had to hunt him time and time again for those damned keys of hate.

    But I never really paid much attention to the hat he was wearing. The design looks the same, but the hat just looks different to me.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Of all the things on the Petition...
    Quote from "Dimebog" »
    Armor in the previous games was pretty oversized and unrealistic.

    Alright, maybe it wasn't as realistic as one would fondly remember, but my point still remains valid; which is the fact that the design of the shoulder pads was changed drastically from the previous games. This was completely unneeded.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Games Convention 2008 - Interview of Jay Wilson by 4Players.de - No runewords
    I personally agree with those that say runewords would be fine without duping - as long as they weren't too under OR overpowered. There would have to be a balance.

    Anyway, since that's not going to happen, I just hope the duping never comes back and that there's a good system to replace it.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Of all the things on the Petition...
    Quote from "Trapper" »
    Oh you're absolutely right the game should be more realistic. In that case I don't think there should be any zombies, demons, skeletons, or other fictional enemies, especially since you don't fight them in real life (shouldn't you have learned that by now?)

    But when the design in armor hinted realism in the previous games, why shouldn't it now? Its the change in design we're complaining about, and how they have no reason to change it. If the zombies in the game suddenly started wearing glasses and carrying around briefcases, i'd complain about that too, because its not realistic to the games original design.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 NOT aimed at being 18+??
    Quote from "jlane" »
    Either was I.. but I never really noticed the awesome dark disgusting stuff until I was older lol. (Andariel's pool of blood filled with naked bodies, Mephisto's dungeon's piles of dirty bodies, Impaled bloody characters) :D

    Ha, same. I was too busy with the adrenaline rush as i spammed potions while hacking away at the boss.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Teleport returning in D3?
    There are many, many ways to include teleportation that will allow it to be balanced. Teleportation definitely needs to be included in D3, its essential to any magician class in the Diablo series. The developers said themselves that they want the player to feel like they are playing a truly powerful, truly awesome character.

    That said, they probably will include teleportation in D3.

    Quote from "TheBuzzSaw" »
    Teleporting, at the very least, needs to be rebalanced (if not removed entirely). Instant cast plus zero cooldown made the spell ridiculously unfair.

    First of all, teleport wasn't an instant cast, it was affected by cast rate breakpoints. (Which in turn means it was NOT zero cooldown)

    I don't know what you were thinking when you posted this, or if you were even thinking at all. But adding a cast time to teleport would mean getting hit constantly by enemies, preventing the cast, effectively making the spell useless.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The summoner? BACK? no? yes?
    Actually I don't think thats the same hat. Wasn't the summoner in D2's hat just pointed upward?

    Also, the summoner in Diablo 2 was black (hinting that he was the same sorcerer from the original Diablo) while this one is yellow and what not. So it can't be the same summoner.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.