Quote fromDude, you cant cast a tp when someones hostiling you, wrong?
Well a lvl 90 probably wont play with a 60 unless hes gonna pk him, right? Thats what makes it obvius if hes a pk'er.
I never played online BTW. (And still cant. :mad:)
Wrong. You can cast a scroll of town portal ANY time you are not in town. However, you can't ENTER a town portal while you are hostile. (Or any portal for that matter)
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Bottom line: NPC's becoming player characters in the Diablo world = big no-no.
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Not necessarily, but I think the health bar system was perfectly fine, minus the enemy discoloration. It didn't really bother me much, but i'm sure there are other ways to show which monster you have targeted, such as a small cursor or the like.
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Its not that the wailing wasn't effective in setting the mood, it was INCREDIBLY OVERUSED. Listen to the trailer, the wailing is there THE WHOLE TIME like some woman going into labor. Its quite annoying really. I liked the occasional wailing/singing in Act 2 better.
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Are you kidding me? We HAVE to have those few uniques that overpower the rest. Remember how awesome it was to finally get that Grandfather after trading your way to the top, or finally getting that Windforce? These were the items that allowed people to hack and slash their way through Hell. We can't get rid of them.
Also, I hope some of the old uniques from D2 carry to D3 (Most of them were in the original Diablo as well) Such as the Grandfather, Harlequin Crest, Arkaine's Valor, Windforce, Eaglehorn, etc. It will prove Blizzard is at least somewhat trying to stick to the original formula.
P.S. I found a Windforce doing a hell chaos run a few weeks ago, I was overjoyed. When I told people about it, they said "meh, nigma is better" or something along those lines. This really disappointed me. I'm glad the runewords are gone.
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Yes, that's more along the lines of what I was thinking.
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Again, adding a casting time would render the spell useless if in any form of combat, since taken damage causes the hit recovery animation instead. If you would have read my post which is DIRECTLY above yours, you would know this.
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Of course, i've had to hunt him time and time again for those damned keys of hate.
But I never really paid much attention to the hat he was wearing. The design looks the same, but the hat just looks different to me.
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Alright, maybe it wasn't as realistic as one would fondly remember, but my point still remains valid; which is the fact that the design of the shoulder pads was changed drastically from the previous games. This was completely unneeded.
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Anyway, since that's not going to happen, I just hope the duping never comes back and that there's a good system to replace it.
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But when the design in armor hinted realism in the previous games, why shouldn't it now? Its the change in design we're complaining about, and how they have no reason to change it. If the zombies in the game suddenly started wearing glasses and carrying around briefcases, i'd complain about that too, because its not realistic to the games original design.
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Ha, same. I was too busy with the adrenaline rush as i spammed potions while hacking away at the boss.
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That said, they probably will include teleportation in D3.
First of all, teleport wasn't an instant cast, it was affected by cast rate breakpoints. (Which in turn means it was NOT zero cooldown)
I don't know what you were thinking when you posted this, or if you were even thinking at all. But adding a cast time to teleport would mean getting hit constantly by enemies, preventing the cast, effectively making the spell useless.
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Also, the summoner in Diablo 2 was black (hinting that he was the same sorcerer from the original Diablo) while this one is yellow and what not. So it can't be the same summoner.