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    posted a message on Advice needed on my DH please!

    I agree with the weapon change. But, there are a few other things you could try to get.


    Since you're using Maelstrom, I would go for a Hellfire Amulet to add the Ballistics Passive. If you can kill off Level 39 Grift bosses, then taking down T6 Ubers shouldn't be hard. But getting an amulet to get close to your Crit Output might be tricky. Still I thing it might be worth it to go at least 1 round with the Ubers.


    Also, you could get a slight buff from trying to roll an Ancient set of Reapers Wraps.


    Maybe getting an RRoG with CD, you seem light in CD. You could get closer to 400 with a new ring.

    Posted in: Demon Hunter: The Dreadlands
  • 2

    posted a message on Stuck at GR18 (LOL) - What am I doing wrong?

    Ok, I looked over your build. There are some inconsistencies in your build.


    You have 2 High Power Skills in your skill bar. Those being Rain of Vengeance and Cluster Arrow.

    RoV is strictly a cool down spell. And CA is spammable until you run out of Hatred. I don't have a problem with you using either skill, but each skill weakens the other in general. You really want to focus on a single source of powering your skills. To decrease down time on RoV, you will need to roll Cool Down Reduction. To decrease down time on Cluster Arrow, you will have to roll Resource Cost Reduction. So you might be spreading yourself thin trying to gear for both these skill. I would Drop of the 2, most people go with Hatred Based skills because you can find hatred generators in many forms. You are using quite a few. Entangling Shot is a generator, but I find it odd that you are using the Night Stalker passive for the +4 Hatred bonus. So you are netting 3+4 or 7 Hatred per cast of ES. I find this odd, when you could get +6 by switching to the Justice is Served rune. This would allow you to use a more offensive passive and gain some Damage output. I would suggest you do get rid of RoV. You have a lot of Discipline, so you might want use Marked for Death: Mortal Enemy to gain both Hatred and Damage Output.


    The biggest inconsistency I see is your use of Damage bonuses. The Boar is physical, ES:Chain Gang is physical CA: Shooting Stars is physical and RoV is physical. So the 20% buff on your bracers might be warranted, but the use of the Boar is question able. The Bat has the same damage but would add Hatred that your build suggests you are lacking. The other odd thing is that you are using Shooting Stars. This isn't a bad choice in Rune but if you aren't using Ballistics you are losing out on the 100% Rocket Bonus. You would get a significant increase in Damage by just swapping your ES rune with a slight hit in Hatred generation and switching out Night Stalker for Ballistics.


    I like that you are stacking Zei's Stone with Steady Aim. Both stack with your skills thereby increasing your damage per cast. But using Pain Enhancer over Bane of the Trapped seems wrong if you are using Cull the Weak and ES. I think you were thinking that it stacks well with Physical Damage but damage directly from the gem doesn't stack with you skills bonuses, so I would swap the gem, as well.


    Believe it or not, I think you are actually going to have a hard time replacing your yellow amulet. It's socketed and is responsible for an 81% damage buff to your sheet damage. But your rings are much the opposite. You would be well served in rolling off Attack Speed for Crit 44.5% is respectable crit chance, so if you should try to get your Crit Damage up to 445% Crit Damage. CC on Rings if normally preferable over CD, but I'm betting you are starved in overall CD in meeting the 1:10 standard. CC is preferable because using the CC to CD ratios, max is 6%CC and 50%CD. So the there is a slight imbalance toward CC, as well, much easier to roll to max.


    It also seems like you have plenty of Vit. So more HP, this is all Vit does. If you hover above your HP Globe it says it all. You lose it all you die. Well, it also seems like you are low on Resistance. It's generally better to mitigate damage than have more HP to lose. So you might roll off Life % in you Chest for Resist All. You have 23% from your Helm Gem, that's more than enough HP Bonus.


    Another thing you need to consider is the Skill Bonus attributes on your gear. Right now I only see ES on your quiver. A quiver is a crazy place to roll on Skill Bonus. This is because all skills are available and it could end up costing a lot of crafting mats and gold to roll a better skill. Since it's yellow, I'd just look through your drops for something better. Ideally you want skill bonus attributes to be on your spenders not your generator. Right now you're buffing your smallest output of damage. You want to buff your highest output sources of damage. This will knock down the Elites and GRG faster. So look for a better quiver with a buff to your spenders. You have a yellow, even one with smaller CC is will probably be better if it had RoV or CA damage buffs.


    GLHF Keep playing and you can get the GR 35 Conquest.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Buriza Reroll Advice!

    Agree.  LPH to 10% damage.  Pierces don't get the regen bonus anymore.  So LPH is less useful with a blizzard cannon.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Highest Greater Rift Level without Unity

    My seasonal DH can inconsistently clear Grift 37. I cleared 38 once. I really need that ring.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.2 PTR: 12m sheet dps and more fun things - My take on all the new DH changes

    Clarification for this thread 7th piece is not a belt. 7th piece are gloves. I find this unfortunate as this limits the combination of Nats and UE. The belt or bracers would have resolved not using the ring or weapon to get the 4 piece bonus thus adding the 2nd +10 buff to the Discipline cap. If it's gloves, this is no different from swapping out the helm or boots to keep the 6 piece buff with UE.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on 2.2 PTR: 12m sheet dps and more fun things - My take on all the new DH changes

    Does the sentry buff icon work? In my experience it's broken.  When I leave a rift floor it leaves 2 on the counter when I enter the next.  Haven't tried today's patch, so I'm asking for clarification.  The original post indicates pre-patch. It's bugged from what I've seen.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on % damage for all pet damage in the next patch

    Isn't this issue addressed with the Enforcer Gem? If they made the requested change, this seems like it would not be retroactive.  Besides pets don't work the same as DH. Sacrifice is a good example.  It actually requires 2 skills or 1 with a mojo.

    If we're talking about item attributes then there are separate attributes for companion and sentry damage.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Confused on which build to pick

    Quickest way to obtain gear is to do full clears on the highest Torment rifts you can clear fast. You're aiming for about 5 minutes to reach the RG.


    Use Multi-shot as you'll get additional legendary drops from the background. Torment will allow you to get the higher Set Items and Rifts doubles the change of legendary. This is why I recommend full clears. With Blood Thiefs, it offsets the those you would otherwise claim from closing after the RG.


    Playing multi-player also adds some magic find and if you're in with a decent group, you can loot share. Just ask for items, most people will just salvage items that they consider downgrades, so be cordial an offer something in trade to repay the Forgotten Soul.


    If you are walking back to find a floor exit, try to break the background items. A spray of MS usually does it especially if you are using the Arsenal rune with rockets.


    The end game is Marauder's so that is what you are looking for. Patch 2.2 will upgrade Natalya's so keep anything from that set.


    If you want a Royal Ring of Grandeur, play public games or join a clan to split farm Act 1. Until I got a really good Hellfire Amulet, I farmed the Key Wardens for drops, a 5th passives can be useful. In T3 and above, start using Awareness as a passive. Dying a lot slows your progress if you have to leave areas to repair.


    Most damage from DH is from Spending Hatred. So, if you are struggling with Hatred try using Companion:Bat and Preparation:Punishment. The best source of Hatred generator is Evasive Fire:Focus, it doesn't do much damage but, it allows you to gets you Spenders usable faster while you are on Cool Down. There is also a trick with Marked for Death:Mortal enemy that gets you additional Hatred generation. Use the Toxin Legendary Gem to get additional Hatred on top of your attacks. The Tox gem gives you Damage over Time, 10 seconds, so each second you will gain an additional Hatred. This will get your Spenders up more often for faster kills.


    When you are enchanting, look at the options you can get before you enchant. Some items may not offer the stat you need most. So use the "?" next to the stats you are allowed to roll off. This will help you avoid completely ruining a good item. If you are want to maximize Crit, what you are looking for is either 10% Crit Chance or 100% Crit Damage. Most items can roll both, but some may have a lower limit. e.g. Gloves can roll 10% Chance but only 50% Damage. So if you have to pick between the 2 to options, in the case of Gloves it's better to pick Chance. This is the 1:10 rule on Crit, so 10% is equivalent to 100% Crit Damage in effectiveness, so, you shouldn't take the 50% option for Gloves if you have to pick between the 2.


    GLHF

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How to make Diablo 3 better

    I'm pretty sure that you're not supposed to be able to beat every Rift Guardian. This is intended. You can't be geared for every boss, this is especially true for solo play. You have a better shot with a group, because each person can gear for different things.


    So here is the problem I see with this thread, it appears to complain about solo play versus specific RGs. Well, there's a conflict with one of Blizzard's big stances with D3. The stance is that D3 is designed to be an online game that encourages collaboration. Unless the complaints state that the bosses can't be beaten with any strategic collaborative strategy, I think you're at an impasse. So remember they balance the game. If they dumb it down for solo to be beatable, then what happens to the balance with the multi-player game. I'll tell, you the answer, it becomes way too easy. This isn't a balanced solution.


    Mind you, Blizzard has shown a lot of effort for releasing more and more powerful gear. The big example is M6. Everyone expected the 2.1.2 changes to be a nerf. Instead, what happened was a buff. This is expected with 2.2 as well. The updated Wizard set in PTR is 1 shotting very high RGs. So, if the changes requested in this thread occur, the next round of complaints will be that RG are too easy. With Blizzard focusing there efforts on making gear more powerful, it doesn't at all seam reasonable that any Nerf requests for any bosses seems likely. If they did, they would be adding resources to implement these requests while their other efforts in making the Nephalem characters more powerful would further complicate balancing.


    I think if you want to help Blizzard with any balance issues, you should get involved in the PTR. Blizzard will be more receptive to changes that they are currently testing. Stating changes to 2.1.2 is like requesting Ford to add stability control on a Model T. That ship has sailed. They are working on 2.2 not 2.1.2.

    Posted in: Diablo III General Discussion
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    posted a message on D3 Character Planner (almost completed)

    I think it's really cool, but, look like you haven't got to implement the "include in stat" functionality for the grenadier.

    Please implement as this is a major component of Cluster Arrows: Loaded for Bear. It would be cool to see the difference from Maelstrom which is rocket based.


    As a suggestion, this tool would be an absolute killer it if you could eventually include a graph of bell curves of the damage range for each skill in with crit an non-crit rolls. This would be useful in making some decisions in resource management if the was a way to directly compare skill to skill.


    Overall very nicely done. The import worked very well, too. Excellent job.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ancient Marauders Gloves Reroll

    They are good gloves you can get RCR with a cindercoat. I would roll off the AD as well for Crit Damage. The high Vit will allow you to roll off Vit in another slot.  Maybe 2 others.  Think about it.  You have about 450 averaged from 2 other slots just from these gloves.  Ancient Items add a new dynamic to how to reroll items.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Gambling for Ancient Furnace

    Simple rule: When you have the armor you want then the higher price of weapons and jewelry are where you should spend your shards.

    Posted in: Diablo III General Discussion
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    posted a message on Extreme PRO reroll help required! Hellfire Amulet

    I would help if we knew what your build was. I tend to think, you should roll of Dex, but that depends on your Paragon level.

    The more Paragon, the smaller your percentage of main stat from the Ammy. So it's effectiveness declines somewhat as you level.

    I state this because, you can always get more from Ancient Items and Paragon. But where are you going to get Elemental?

    You rolled good Crit Damage so, I wouldn't roll that off. I think it's possible to dump the Crit Chance, if you have it elsewhere.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on what does "xxx% more damage" mean?

    I would think by the wording "500% more" this is additive. The key word is "more". More than what? Well if the answer is 835%, then 1335% is right. If it was multiplicative I would expect to read something like "500% increased damage." This the syntax use for the multiplicative bonus described for each Sentry added on the M6 spec.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Analysis Carnevil 2.2

    Excellent Tip on the Rune. I tried this build and struggled a bit past T5.

    I was slaughtering everything in T5 and didn't do as well on T6.

    I definitely liked this play style. I got all the stuff for Jade, but didn't really like that play style.

    Collecting DOTS apparently isn't for me. I like having the pets around.


    As an analogy using Football, I like have blockers and being able to maneuver around for the first down.

    Jade is more like sitting in the pocket waiting for the receiver to get open and throwing for big yardage.

    The only problem is that your offensive line sucks with Jade, so you get sacked a lot.


    I'll try it out and change the Rune. The PTR is up so I think I'll give it a go and try to see if the 2.2.0 stuff helps out any.

    With the reworking of Zuni, seems like there are some decent combos of adding lower level Set Buffs together.

    Posted in: Witch Doctor: The Mbwiru Eikura
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