In the real world you can shoot 10 arrows with a crossbow and pretty much anything living will die.
Now try the same thing with a door and I doubt any will break down.
So I guess it's kinda realistic.
1
In the real world you can shoot 10 arrows with a crossbow and pretty much anything living will die.
Now try the same thing with a door and I doubt any will break down.
So I guess it's kinda realistic.
1
I just got the Diablo III game (yes, I know, I'm a late-comer) and I need some help. My ladylove and I used to play DIablo II, and loved it; we've now each bought a copy of Diablo III, and the issue is this: With Diablo II, we were able to play together, through a router (she says; she's the computer-savant, I'm very much not), which let us essentially "privatize" the game. Worst case, if I remember rightly (it's been a while), we could set up a "public" game and set the maximum number of players at 2. Thing is, we're not unfriendly sorts, but we kind of like being "alone together". When we first got D II, we tried it online, with no restrictions...and quickly ran into "griefers". That didn't work out well.
Anyway, my question is, is there a way for us to set up the game so we can play together, but with only the two of us? We're each fervently hoping so. The old D II was one of our favorite things to do, and we'd love to get back to the fun we used to have. (I should mention that we recently upgraded our systems, to Windows 10, and D II won't run on our computers anymore, or we'd still be playing *that*. We're hoping that D III will let us get, essentially, back to the fun stuff.)
Thanks, in advance, for any help anybody might be able to give us, and thanks for letting me impose on your collective good nature with what might well be a dumb question.
8
Don't be ridiculous. We all know what the most powerful thing in the Diablo universe is:
Doors.
Powerful heroes can one-shot the most gigantic and powerful of all demons. But doors? Nope, one hit isn't always sufficient, sometimes those nasty obstacles withstand the first impact and demand a second attack.
Experienced characters plow through hordes of monsters like there is no tomorrow. No matter the type, size, or fierceness of enemies: barely in sight of the player, enemies drop to the ground, giving up their precious loot obtained from the siege of Tristram's neighborhoods. Nothing can stop them - except for... doors. I have seen it with my own eyes, witch doctors and necromancers stop their high-paced hunt in front of a simple door, charging up their spells and waiting for magical powers to be ready before continuing their crusade.
Doors are unmatched in their might and power. To settle this debate, I call for an eyewitness from another universe who knows all too well about the power of doors.
2
Lol...reminds me of the open area heading to Adria the first time and those stupid pools. I'm like..."holy crap, what just killed me?"
3
The most powerful thing in the diablo universe is.......
A puddle of poison.
That is correct, a puddle of poison.
As gods and demons wage their war on each other, this lone puddle sits still and waits as mighty magic decimates anything around it. After the victor has been decided and the mighty warriors of legend congratulate each other, this little puddle sits and waits for the unsuspecting fool to touch it. Death is all that will come of touching this little puddle, and their god-like power can do naught, when faced with a all powerful puddle of poison.
2
Congrats!
7
Not sure if this qualifies as "art" but why not?
Comparison with the source material:
My fat ass holding it for scale:
All the rest of the pics are here:
https://imgur.com/gallery/EEy4d
Fun project, it's actually a semi-usable weapon instead of the obnoxious monstrosities I usually make.
Dope
3
I know this was started a long time ago but I hope someone has mentioned the fact that the problem is not that it "should" be included as the hud for diablo 3 to begin with. That's neither here nor there, the game is the way it is and you either like it or you don't. I don't cheat, use bots, map hacks, and I don't use turbohud. I play the game the way the developers intended. The issue I have with people who use turbohud or any other cheat is that it makes the playing field uneven. I get satisfaction if I am able to make the leaderboards or now how high I can go on the leaderboards. If however I am unable to do so because I don't use a cheat but oh ... maybe 40% of the people on the leaderboards got there because they use turbohud for example, then it's not a an even playing field. I don't like that, and I don't care if the cheaters don't give a flying f whether I like it. They cheat, period, end of story, finis, and I for one am pleased as hell when they get banned for doing it, so suck it.
2
Wizard consistently clears GR80s in 3-4 minutes... with no augments. Wizard can run T13 off the bat with all non-ancient, mediocre gear.
Anyways, this thread is interesting: I didn't think so many people would be willing to champion their class and be so defensive about it. If you want a *real* answer though, you need to clarify a few things.
First, running T13 isn't smart. Streamers only do this to show off, but really efficient players run at most T12 (you can watch the paragon 1500+ seasonal streamers these days running T12, so when you think you can run T13 at paragon 800 fast enough to justify T13 that's your opinion, but you're definitely not being as efficient as you could be).
Second, which class is best depends a lot on power level, your playstyle, and preferences. But there is unanimous agreement among the top players that wizard is the fastest class for speed farming, by a margin. That's why every paragon farming group is running 3 wizards with a support monk. Nothing else. Think about it: if that is so fast on GR80+, why would anyone else run something else? Inspect a few top players and you'll notice that almost all of them have a wizard, even if it's not their main class. That's how good it is.
Close second to the wizard is the monk, and some say it's even as good as the wizard. In T13 clearing competitions, the monk is the closest thing to the wizard; however, the wizard still reigns supreme for a few reasons: 1) The wizard's beam just clears the entire screen, once you have enough Archon stacks and therefore enough damage. Just circle around and everything's dead. 2) The wizard's scaling is just insane. While every other class relies on the typical skill+items+sets+gems multiplicators, the wizard adds the Archon stacks - if you're playing on the right difficulty you should have 100-150 Archon stacks all the time, and with overlap that's 200-300 combined Archon stacks. Everything melts, you don't even need the Manald Heal proc. 3) In the beginning of the rift many classes struggle a bit to "get things going", and that includes the non-MH wizard. But Manald Heal is the solution here: once it procs, the first elite is dead, In-Geom is up, and the party begins. Basically, the wizard has infinite power scaling, and the lower you go the faster it is; if you think it's not fast enough then you're either playing the build wrong, or playing on a difficulty too high (i.e., not gaining enough stacks).
After that follow Necro and DH. DH has two builds that both have issues: Impale one-shots elites but you'll struggle to kill trash. UE is the "most fun" build for many, but you need insane power (paragon 2000+ with full augments) to be able to clear T13, and even then it's questionable. As for the necro, its damage spikes are ridiculous, but it's just too unreliable in certain situations (doors are you mortal enemy, sometimes long cooldowns hold you back, no corpses = no damage in many builds, and pet builds lack AoE compared to monk/wiz). I love Fluffy for all his guides and his compassion for the necro, but on "even ground", i.e., comparing necro to wiz/monk with similar gear level, it doesn't hold a candle. It's still viable enough (if you enjoy it) to farm on the necro if you want.
Crusader is in-between. It's still insanely powerful and fast, and especially the most laid-back class as you just ride through everything and it dies. The problem is that you're either only killing stuff you ride through or have to rely on the ridiculously long Bombardment cooldown. The damage a LoN Bomb crusader can deal every few seconds, wiz/monk dish out multiple times *per second*. If you feel crusader is fast that's good for you! But as numerous competitions have shown us, it's fallen behind. It was once the fastest class, but others have caught up now.
Barb has the usual power struggles. And WD just isn't made for speeds at all. WDs either farm on wizard or pay their duty as "rift closer" in groups.
So basically:
Wizard > monk > necro = DH > crusader > barb > WD.
Note: this is mostly not my perception or opinion, but that of the top players who have min/maxed everything and who recently discussed this on streams. Some of them would put monk ahead of wiz, but on that I'd disagree simply because of streamer "Baudusau's" competitions which has been won by a wizard the last 438958 times (despite a lot of high-paragon monk participants).
1
There is no cow level.
1
Wait, you mean a commercial enterprise shouldn't be worried about money and profits? Unpossible.
It's a game in case you forgot. Cheaters got caught and were punished, doesn't seem that complicated.