Quote fromAlright I just thought that people had them online somewhere. Also I'm just pointing out that the search function is very hard to use for those of us who are colourblind.
For christ's sake. It's obvious you're that other guy who made 3 threads or whatever about being colorblind. You're a mediocre troll at best, get out. Trolls are supposed to be funny.
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The first rule of internet arguments is to never apologize. Why humble yourself to some jerkoff thousands of miles away who could be a fatass 50 year old still living in his mom's basement. It's almost as bad as Obama, president of the United States and most powerful man in the world, bowing to some filthy madarjendeh as arabistan. But I'm not going to go into that.
As far as your desires on # of players per game...use the fucking player limit that's already implemented in D2 and will surely be present in D3. I don't see why your foolish and shortsighted desire to have small groups of players play through the short-lived story should extend to EVERY OTHER GAME ON BNET (99% of which, after one year, will be trade/duel/friend social/mf games, all of which are benefitted by having more players).
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No. The player count debate is about how many friends you can play with and how many people can pvp in the same game. Seriously, how many times are you going to run through the acts until you get bored? 10,000? I got bored at about the 10th time through, I guess it takes some people thousands of times that. Playing with friends and pvping made the game fun for 6 years+. Those are the aspects of gameplay that will keep D3 going once pvm has become ancient: socialization and pvp.
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DIABLO ISN'T ABOUT TEAMWORK. It isn't about 'tanks' and 'damage dealers' and 'healers' and 'support classes'. Get it through your thick skull. The only teamwork that has ever been (and should ever be) present in diablo is the combined force of self sufficient entities. I shouldn't need a barb to use his "increase fire vulnerability" skill (imaginary) just so that my wizard can do decent damage with a fireball. Synergistic effects between skills of different classes, healing, and anything else requiring a combination of classes to work properly have absolutely no place in diablo.
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You win post of the day. Anything blizzard changes, no matter how absurd or unwarranted, these people will invent justifications for.
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Damn it was too obvious
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So you're saying the confirmed four player limit is a good idea. Dude what's wrong with you.
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Yes, Jay Wilson, the person who blatantly misrepresents situations to suit his own purposes ("it's impossible to make the light radius work in 3D" = we want to change diablo fundamentally and there isn't jack fucking shit you can do about it).
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hAHAHAHAHAHAHA
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Why the hell is this still here?
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You say that with condescension, as if it's my fault your sentences were poorly constructed and meant nothing as they were originally. I hope you can see how hilarious that is.
Let ME break it down for YOU:
Nothing can “benefit something for the sake of originality”. That literally makes no sense. If your point held any water (which it doesn’t, by the way), you might say that “the 4 player cap will improve pvp by forcing players to adopt new strategies”.
I cannot understand this sentence. I don’t even know what you were trying to get across. If there was a thought in your mind when you wrote it, that thought was not communicated here. The word “allocate” can’t be used in anything even close to that context.
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Rofl. So true.