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    posted a message on Legendary Gem Power Suggestions
    I think they should be applicable to LEGENDARY ITEMS ONLY. Not rares, certainly not blues and certainly not commons! On top of that I think they should be legendary specific. I.E

    Stone of Wrath:

    Can only be inserted into Vyr's Astonishing Aura, or Vyr's Finery. Only 1 allowed per character.



    Archons abilities morph, changing its element to Arcane. The disintegrate skill now gains the entropy rune dealing more damage in a short cone. The arcane blast now cascades off of enemies, and the arcane smash is now a ball that you can lob up to 30 yards away dealing splash damage to all enemies in a 5 yard radius of the impact.



    This is something worth seeing. I don't want them to be limited so badly that I can only use 1 of them, I want to see multiples of them on each character, but I also want to see some actual exclusivity in them, as in that You need first the legendary that the gem empower, plus the gem. These gems should also only be droppable from the Ubers, to give them some sort of value. They're useless right now. I also want them to change the mechanics of skills instead of some of the proposed powers, that are really just damage modifiers. Why is it that everything has to be a damage modifier, why can't it just fundamentally change how the skill works like a super rune or something. That to me is way more intriguing than a damage increase. It can also add way more longevity than more damage would.
    Posted in: Diablo III General Discussion
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    posted a message on The real problem on D3?
    I agree here, I mean It's one thing to devote some time to Seasons. But devote a lot of the time to Seasons, and then complete that before doing any of the more meaningful stuff is kind of retarded in my opinion. PvP has been promised since LAUNCH. THEY STILL HAVEN't IMPLEMENTED EVEN A SIMPLE 4V4 GAME MODE! What's up with lack of 2Handers, It honestly doesn't take much to fix. Double roll stats on everything and bring their damage in line with a 1 hander, or keep the higher damage per tick but lower the As and balance out the stats, they've had roughly a year to do this and nothing has been done about it. Not to mention Gems which fucking blow currently. Give us some fun things, and don't make it X deals more Damage by X% I can't stand damage mods. Everything is just a fucking Damage mod in this game, give me something that changes how I play! Change my skill through special gems, make it so I want to use different builds. Right now It's just so cookie cutter for some classes, namely DH and WD. At least with Wizard you can go in different elemental directions, but still there's such a lack of mechanic changing legendaries that it bothers me a lot. This game could be so much better if they just focused on making legendaries feel legendary, and change the way they work our skills.
    Posted in: Diablo III General Discussion
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    posted a message on Music from RoS?
    I'm almost positive i hear this in the game very rarely though. It's random when I do hear it though. Always in Act V, Westmarch heights? i think
    Posted in: Diablo III General Discussion
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    posted a message on I'm concerned about seasons.
    Quote from shaggy

    Quote from Ellihss

    In other words, (Blizzard forget about them, develop this game for ME), yet you try to say others are "Selfish/Ignorant"
    Isn't that YOUR argument too?

    Fuck people who don't have tons of time, give ME what I want regardless of what they want.

    You couldn't be a bigger hypocrite.




    Quote from Thornagol From my perspective, I think that having the items fall into the general pool at the end of the season is a great compromise.
    I agree.... depending on the length of the season.

    If we end up with 6-month-long seasons most people aren't going to wait around that long to get a taste of the new items. In order for the "becomes available to everyone" bit to be functional, I would think the seasons would have to be about 2 months long, 3 at the most.

    2 months seems mostly reasonable for the 10hr/day crowd to get T6-capable characters, find new items before the rest of us, etc. It also seems short enough that the people who choose not to do seasons aren't completely left in the dust.
    I don't see that as a "good" compromise, I feel like they shouldn't have any advantage to get any item over me just because they want to play seasons. I'm not saying that seasons shouldn't reward players. But I feel like giving them early access to new legendaries is a bit too much. Why not add the legendaries universally and make some cool season only cosmetic awards. Ex: Obtaining Plvl 100 in season 1 gives you a cool transmog for your chest, completely new and unique. That makes me wanna do seasons, saying that in order to get the new legs as they come out I have to play seasons makes me hate the idea even further than I already do. I'm not a fan of seasons and I don't care if it's in the game for others, but if it's over incentivized i'd rather them leave it out.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    Quote from Vagrancy
    I'm not even going to bother reading all of these responses fully because all of them are either;

    1) I'm not finding enough items

    2) I'm finding a lot of junk

    3) QQ as usual.

    Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.

    people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?

    Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
    I'd go back and re read all the posts, they aren't whining that it's not good, and it should be more they're saying that this feels slightly more in line with what the drop rate should permanently be. I tend to agree. Drop the percentage a bit maybe 50% and keep that as the rate. Now when I'm playing I feel like I'm always close to getting a legendary upgrade, before it felt like that could take weeks or months or years even. But the way the buff is working now it kind of feels like there's a bit of a chance that I can get something worthwhile.
    Posted in: Diablo III General Discussion
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    posted a message on I'm concerned about seasons.
    Quote from oldschool_2o4f
    Quote from Enty
    Quote from Slayardarklaws

    Well. Think about it as very rare items. There are some legendaries you might never see even after six month of farming. That's what season only legendaries will be for you.

    Seriously, this talk of fearing other players will get ahead of you playing seasons is rather inconsiderate and selfish. Xp and items might be rolled into regular accounts right after, but ladder player will obviously pex at a much lower rate than you during the levelling phase. They won't be able to loot end game legendaries during this time. They won't be farming torment legendaries anytime soon after reaching 70.

    And it's not because those ladder specific legendaries will be new that they'll be more powerfull. There's no garantee you'll get them even while playing ladder...

    Seriously. I can see it from here. I'm gonna play ladder. Some friends won't. They'll cry all the way. Right after the end of the season, they'll drop one of those specific legendaries that I never got the chance to see while playing ladder. A perfectly rolled one to boot. Season two will begin, they'll start crying all over again. I'll tell them " Dude, I levelled a brand new character for a shot at getting this item. I never did. You got a perfect one right after the end of the season while busting my shards all along. So, if you don't shut up about season 2 ladder legendaries I swear I'm gonna f*cking kill you." And nobody will ever talk again about ladder ruining the fun for non ladder players.

    So just chill, enjoy the game your way. Think about you can gain, and not about what other could gain by playing a different way that you do not enjoy.

    One day you might want to try something different and play ladder. And once you do You'll be glad there's a bit more of an incentive to it.
    Awful argument might I say? I mean really yeah we will eventually get them, but you're avoiding our whole point which is, Why do ladder players feel so entitled to special legendaries? Why not just add legendaries and make them universally accessible? I don't play ladder, never have never will. Don't like the idea of restarting my progress. I enjoy my non ladder characters that I've sunk numerous hours into. Why do I have to wait? What makes you so damned special over me? Are ladder players gods? Do I need to sacrifice the Lord of Bells to RNJesus? I mean I don't get what's so complicated here. You're getting an entitlement for playing the game roughly the exact same way as I am; For no reason at all! It's not fair, just like I don't like the MP buff, What makes people who play co-op so special over those who solo? They have a HUGE advantage over SP players for 0 reason. Also the reason I dislike the way rifts got a 100% leg buff, Why did rifts get it but not all of Adventure mode? What made rifts so special versus everything else? You already got shards in rifts and bounties, why do we need a higher drop rate? If the drop rate was bad in rifts doesn't that mean it's bad everywhere? Seriously some stupid design choices by the Blizzard Dev team. I don't understand why they've decided to make a right way to play and a wrong way to play, I thought we were supposed to play how we wanted to...guess that was never an option.
    "What makes you so damned special over me?"

    Because they're doing something about it given the circumstances.

    If you want it, work for it. If not, wait for it later on.

    Working for it isn't "special".

    Wanting something for nothing is "entitilment" mentality.

    And I get it, I don't want to do ladders, so youknow what, I'm just gonna wait for it...
    AGAIN WITH THIS MENTALITY THAT YOU'RE DOING SOMETHING SPECIAL. You fail to see that anyone playing ladders does the EXACT SAME THING AS NON LADDERS! The only difference being their shit gets erased from the ladder for COMPETITIVENESS! THAT'S THE ONLY PURPOSE OF LADDERS! TO BE COMPETITIVE! NOT SO YOU CAN GET COOLER ITEMS QUICKER. I don't understand how people are failing to realize this. They aren't working any harder for it than I am. They are playing the game the same as I did. Why do we have to incentivize doing this? Why does it need to have Ladder only Legendaries? You're missing the point that there is 0 reason for it to be incentivized considering I play the game the same way just without a restart.. It'd kind of ridiculous actually to think about. The "Right" way to play is Ladder Rifts, If you don't be prepared to be severely lacking in gear, for quite a few months. Of which I could instead rack up about 100 hours of Non Ladder playtime of equal value.



    The problem is that everyone is equating that ladder mean you are doing more you are being competitive, and thus there follows rewards for being competitive. I agree wholeheartedly that they deserve awards. But to put them in the form of gearing faster than those who chose not to play competitively is a bit too much. Cosmetic rewards and I wouldn't care. A cool transmog for getting to P100 in a season, Cool that makes me wanna do it, Making me play so I can understand how to gear with the season only legendaries, just to then use them on a different character, Nah count me out. They've over incentivized this game to the point of it being unfairly imbalanced. You shouldn't be that heavily rewarded for doing nothing more than I'm doing.


    Quote fromxduch355x
    Never have, never will? Why not try something new instead of getting angry and blaming the devs or players that are into ladders or players that want to play together. Seriously what makes them special over you? They are willing to step outside of themselves. Let us live in a world where there is no reward for anything.


    Whats that life isnt fair? I must go qq on the forums..
    Dumbest thing I've ever read on a forum. In a game where you can balance everything at your whim, why would you go for something unfair? I understand life isn't fair. But a game, that should be fair. We have no control over some of the things that happen in life. But in a game where it's very easy to control things, I'd assume they'd strive for a balance of all the different people who want to play. I'm not going after people who want to play ladder I'm going after the devs absurd route of thought. Their train of thought boils down to this "They play Seasons, Give them cool new items first; because they are playing the right way and everyone else isn't" This is the wrong mentality. They need to be saying how can we make it as distributed as possible. In the beginning of RoS they had it somewhat decent. You either did bounties for a cache that could give a legendary, Did rifts to get blood shards to possibly get a legendary, or played through the entire campaign for a guaranteed legendary. There were three roads. You could get everything in each of the three roads. You didn't need to do one or the other there was a choice. After they buffed the rifts though, now it's all anyone cares about. Why play anything else if you have an extra 100% legendary drop rate? They're extending that with seasons now. Why play anything else when you get all the cool items first (At least a whole month) in season? It's about trying to create a balance, of which the D3 dev team is starting to stray away from. By yours and everyone else logic, there should be a super set of Hardcore only legendaries because they play in a highly competitive environment, with the risk of losing their character forever. And to take it further Season HC should have even cooler newer legendaries that even SC season players don't get because they have the ultimate competitive environment. But you don't see them doing that do you? Yeah... retarded. All we're asking is the devs to be fair since they have it 100% in their power to do so.
    Posted in: Diablo III General Discussion
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    posted a message on I'm concerned about seasons.
    Quote from Slayardarklaws
    Well. Think about it as very rare items. There are some legendaries you might never see even after six month of farming. That's what season only legendaries will be for you.

    Seriously, this talk of fearing other players will get ahead of you playing seasons is rather inconsiderate and selfish. Xp and items might be rolled into regular accounts right after, but ladder player will obviously pex at a much lower rate than you during the levelling phase. They won't be able to loot end game legendaries during this time. They won't be farming torment legendaries anytime soon after reaching 70.

    And it's not because those ladder specific legendaries will be new that they'll be more powerfull. There's no garantee you'll get them even while playing ladder...

    Seriously. I can see it from here. I'm gonna play ladder. Some friends won't. They'll cry all the way. Right after the end of the season, they'll drop one of those specific legendaries that I never got the chance to see while playing ladder. A perfectly rolled one to boot. Season two will begin, they'll start crying all over again. I'll tell them " Dude, I levelled a brand new character for a shot at getting this item. I never did. You got a perfect one right after the end of the season while busting my shards all along. So, if you don't shut up about season 2 ladder legendaries I swear I'm gonna f*cking kill you." And nobody will ever talk again about ladder ruining the fun for non ladder players.

    So just chill, enjoy the game your way. Think about you can gain, and not about what other could gain by playing a different way that you do not enjoy.

    One day you might want to try something different and play ladder. And once you do You'll be glad there's a bit more of an incentive to it.
    Awful argument might I say? I mean really yeah we will eventually get them, but you're avoiding our whole point which is, Why do ladder players feel so entitled to special legendaries? Why not just add legendaries and make them universally accessible? I don't play ladder, never have never will. Don't like the idea of restarting my progress. I enjoy my non ladder characters that I've sunk numerous hours into. Why do I have to wait? What makes you so damned special over me? Are ladder players gods? Do I need to sacrifice the Lord of Bells to RNJesus? I mean I don't get what's so complicated here. You're getting an entitlement for playing the game roughly the exact same way as I am; For no reason at all! It's not fair, just like I don't like the MP buff, What makes people who play co-op so special over those who solo? They have a HUGE advantage over SP players for 0 reason. Also the reason I dislike the way rifts got a 100% leg buff, Why did rifts get it but not all of Adventure mode? What made rifts so special versus everything else? You already got shards in rifts and bounties, why do we need a higher drop rate? If the drop rate was bad in rifts doesn't that mean it's bad everywhere? Seriously some stupid design choices by the Blizzard Dev team. I don't understand why they've decided to make a right way to play and a wrong way to play, I thought we were supposed to play how we wanted to...guess that was never an option.
    Posted in: Diablo III General Discussion
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    posted a message on Question on crafting plans.
    Yeah if you find a plan it comes out of your loot table, thus raising your chances for an actual item ever so slightly.
    Posted in: Diablo III General Discussion
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    posted a message on I'm concerned about seasons.
    Quote from Rasako
    ^^ so they have somehow taken away your ability to play solo? they've taken away your ability to play story mode? the only argument you even have that can stand on its own two legs is the trading versus no trading, which has solved far more problems than it has created. I don't see anyone at blizzard driving to your house to FORCE you to run rifts, or FORCE you to play with other players. I understand the always online ruins the solo experience for some people but you are in no way FORCED to interact with other human beings. So your major gripe just seems like an entitlement issue because you feel that you're entitled to a story experience that matches adventure mode in optimization of loot finding, which I thought was the whole point of the free lego off of malthael every single time you reset your quests?

    I dont understand what the issue is. How about you just play the game instead of worrying about whether you're getting as many legendaries as mathematically possible and just play the game as an enjoyable piece of entertainment (which is exactly what it was created for)? If you're really so obsessed with getting more orange text items over every other person in the entire game then I guess you're just gonna have to sacrifice some of those other things because no matter how hard they try there will always be an optimal way to do things that is not necessarily the most fun.
    I can't believe you are so blind to the NECESSITY to play these modes. Trading being taken away has solved 0 problems, so that was an awful design choice by them. Second YOU HAVE to play mp to be able to get a good amount of drops, if you don't you are severely gimped. Same goes with xp, you just rack it up so much faster in MP vs SP that there isn't even a contest. Not saying you can't play SP, but since you are so badly gimped why would you? What benefit do you get. There's too much incentivization in the way they want you to play. and it isn't even like the incentive is non-gamechanging. It's completely game changing. You gear up faster, level faster get to end game much faster. It's not that they come to your house and put a gun to your head, but they might as well be with the way they make MP stand out from SP. Same goes for Adventure mode or rather rifts vs story mode. In story mode you get shit items for a quest completion and a decent amount of XP, If you go into a rift, your leg drop rate gets increased by 100% and you get blood shards for completion, which you can then use to gamble which has a pretty decent rate of legendaries popping up. So as you can see story mode provides 0 benefits. It's just a normal playthrough, where as rifts are a playthrough with so much more bonus that there's no competition you do it or you don't gear up quickly.



    Again they aren't putting a gun to your head, but they might as well be. There should be no bonus for playing in MP, Why is there a bonus? What made it so that there should be a bonus? I play with my friends so i deserve more? That's the end logic of it, which is completely because people felt entitled to it. What's the point in the 100% leg drop rate buff in rifts? They are "THE DEFINITIVE" end game so josh buffed their leg drop rate, instead of universally buffing the rate to make it equal across the board. This comes down to his decision as the leader of D3 that rifts are endgame, once you can you should be farming rifts. That's what it boils down to. Same thing will happen with seasons, if they keep season only legendaries in. You get forced into playing it if you want all the items. You can't get them if you don't so you have to go play. Again the logic here is " I play seasons, where my shit gets erased. I deserve special legendaries" What kind of bullshit is that? If they add legs, they need to be universally ACCESSIBLE, I don't want to have to build a char just to get a leg maybe somewhere down the road, so i can then use it on my non season character. that's not cool or fun imo. I don't like the idea of ladders in general. Doesn't mean I'm opposed to them being in the game, just don't make em the definitive way to play
    Posted in: Diablo III General Discussion
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    posted a message on Alright, so...
    I was wondering as to why there are almost no poison variants of skills either. What's up with that. I try building a poison DH which somewhat works but some skills just don't have a poison option. Kind of bugged me that they left out an entire spell type on a lot of skills, hell I'm pretty sure the wizard has 0 poison variants along with the barb, not sure about monk but i don't think he's got any either. I think the only two who do are WD and DH.
    Posted in: Diablo III General Discussion
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    posted a message on I'm concerned about seasons.
    IF ladders come the way they are currently being talked about I will be sorely dissappointed. The point of the ladder is to challenge you to be first, in leveling, in T6 clearing, in diablo hardcore kills and whatever. It is NOT however meant to be MAIN game. I shouldn't have to play a mode that erases my progress so I can get an Item to then use on my non ladder characters. That's just idiotic to me. They could have done so much more to add competition. Not this Ladder crap. I really hope they rethink this. It's not a good way to implement the seasons. If they add legendaries as rewards they should be for stuff everyone can do; A global event, maybe a new secret level, something of that nature. But it can't be exclusive to a game mode. That's a big no-no you exclude part of your player base for not playing in a certain way? What kind of game is that. I thought we were supposed to play how we want?
    Posted in: Diablo III General Discussion
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    posted a message on A suggestion that just might save ROS
    Blizzard doesn't post here... sorry to break it to ya bud.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo II Skill Calculators
    Quote from Magistrate
    The ability to link builds was probably its most valuable asset. It wasn't lavish.
    You' - ... you've returned :') Oh man I've seen a lot of oldies start posting again! Makes me kind of excited
    Posted in: Diablo II
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    posted a message on Blizzcon
    Sorry to bump but I'd like to know who's got a ticket? I managed to snag one and wouldn't mind meeting up with a few of you guys at the con!
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon
    30 minutes till tickets go on sale. Is anybody else planning on going? If so what are your plans? Has anybody been before? Any tips?
    Posted in: Diablo III General Discussion
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