You where there :O? If thats true i dont suppose you would happen to have the translation to Last Angel in english or know where to find it, if so id be happy to know- pm me
And Good Work!
- EnragedMaNg
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Member for 15 years, 7 months, and 25 days
Last active Fri, Sep, 18 2009 07:01:22
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Aug 31, 2009EnragedMaNg posted a message on Echoes of War - The Blizzard Music CompilationPosted in: News
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Aug 24, 2009EnragedMaNg posted a message on New Diablo 3 Character Class: The Monk!the monk is Russian?? jeese i guess i need to get my eyes checked O.oPosted in: News
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Aug 23, 2009EnragedMaNg posted a message on New Diablo 3 Character Class: The Monk!Im pretty pumped about the monk too, i always loved the idea of a character or super hero - depending of the outlet of entertainment i am currently enjoying - who is fast and would disapear from the enemies sight leaving them wide eyed going "Where did he go O.o" Plus i just realised im practically a monk myself im always sitting cross legged when im sitting infront of my computer, which is alot lol..Posted in: News
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Aug 2, 2008EnragedMaNg posted a message on Diablo 3 Multiplayer To Be EncouragedOk first im going to start with things that kind of annoyed me about the multiplayer and diablo2 itself and then i will list my solutions on those problems along with other ideas. Finally I will top it off with my impressions on diablo 3 thus far. *warning: this post might get a little OT so i give you permission to skip it*Posted in: News
Dislikes
-*mainly applies to online* first and foremost, repetition was the biggest downside to the diablo franchise. Now yes I do realize its a hack and slash game and therefore you will be doing a lot of it (hacking and slashing) however thats not exactly what im talking about. My pet peeve with the diablo games is when you beat it online you then start it over again on the next difficulty. In the beginning when the game still has its novelty and your new to the lore it may be fun however it gets boring FAST. Also you are restricted from being able to view games in a lower difficulty then you. I don't find the inability to join random games of lower difficulty hinder some to the game play but rather limiting. Say im in hell and id like to slay some cows and im not doing it for items or experience but mainly because i like the sounds of cows dieing beneath my blows and there are no games up in hell. I also cannot make cows because i unfortunately forgot to spare the cow kings feeble life and am now bared from opening a portal onto their soil. Without the ability to scan night mare and normal for any games im forced to do something else, wait or leave diablo and come back later.
- *multiplayer only* Second on my list WAS the loot system. The reason why i hated it was well, i could never get any loot :(. Fortunately im pretty sure i read somewhere that in diablo3 each player will get his own boss drop. Very good if done right, very bad if not.
(explained later)
- The last thing *because my list is already getting long :P* are cheaters of all kind. This includes but is not limited to; item spammers, item buyers, dupers, hackers, bug rushers, scammers and map hackers. They all kinda suck.
suggestions & ideas
- For the first dislike I suggest breaking the story up. (requires a longer story but i dont think anyone would complain about that ^_^) What I mean by this is that you take the whole story and split it into 3 parts the first part IS the game in normal then you beat normal and you move on to the second part of the game which is in nightmare and so on basically to get rid of repedativeness and at same time allows the difficulty of the game to scale with the progression of the story. Mind you it will most likely not happen like that but it would defiantly be awesome. Oh and then they would be forced to let you see normal and nm games :P.
- The reason why the second issue may become horrifically bad is when you are faced with the possibility of a full game of players in a clan farming bosses and collectively massing their drops and even worse just general economic catastrophe. On the other hand it can also be done very well. I believe this can be achieved by greatly lowering the amount of drops you get per person and making the more rare items even harder to find. The reason why items need to be alot more rare in this situation then in d2 (and many would argue they arn't rare enough in d2) is because bosses could be downed much faster with a group of 8 then singularily therefore more drop chances. Everything is pretty much obvious, problem and solution and i have faith that if each player does get a seperate drop from bosses that blizzard will accuretly take measures to assure it doesn't mess up the game.
- I don't really have any advice on how to solve the problem, my advice is however is to do what ever is needed to be done to solve this problem.
Impression of Diablo3
My first impression is that this game is looking to be a nice addition to the diablo franchise. I do however worry about the health globe system and other things but I have confidence in blizzards ability to make awsome games.
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Nah the idea sucks ~_~..
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Not if they made the map you fight on a huge minator maze so that you only find a person 1 at a time pretty much lol
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Anyhow, the TB (time bubble) could work as some have stated so that only projectiles are slowed. However this WOULD still be good in pvp because the sorc also has an ability (no clue what it is though O.o) where she jumps and shoots a wave or nova of force out from her which as we have seen in gameplay videos sends projectiles flying back in the opposite direction.
If the TB worked to slow everything it would still work in PVP. Barbarians could jump attack in then WW, someone above me mentioned and the Monk could omni slas... Seven sided strike, the shit out of the wizard since during it he seems to be immune to all effects, and his attacks are instantaneous. The WD if all spells work the same in pvp, could just use horrify and force the wizard to run from its little craft bubble. (though i doubt skills will work the same in PvP as they do in PvE just proving a point)
Personally i would like to see the option of free for all arena PvP with max 8 players (theres no monsters so why not 8 instead of 4?) and 2-4 arena teams (again max of 8 -> 4+4=8 :D) because alot of spells seem to work well with other classes, i.e. wizard teleports in to 3 people in a 4V4 match drops a TB to slow their asses Teleports out and they all gang up on the poor sole left out while the rest of the team is stuck in slooooooooow mooooooooee. Theres many other examples but anyway i would just personally like to see team vs team pvp matches
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And Good Work!
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I demand a source for the fact they are going each act by region, especially after all that writing
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1. Blizzard has removed alot of abilities with reasons like "We felt i broke the action too much", "didn't feel right in the diablo universe" which describes the stealth ability perfectly.
2. Stealth would be a horrible choice for PvP reasons IMO. If It were to be implemented it would require VERY carefull balancing, something that is obviously lacking in D2 which makes me grimace at the though for stealth in D3.
Anyway, I personally want to see a completely new idea come out with the ranged character that we are probably due.
What i want to see is EITHER:
Archer + Shadow Spells
OR
Archer + Summoning akin for the necromancer *no skeletons per say but summoning in the sense of it beinga viable main strategy unlike the witchdoctors as its been mentioned*
And yes 2 summoning classes work for example D2 Valkyre(sp?) + necro summons
I dont include the druid because i hate him \_ _/
'
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1. More action
2. Shizzam
3. A story line
Okay well they got the first two down as far as i can tell, but they havn't released much on whats the going on of Diablo 3. Hmmm MAYBE the game starts in Tristrum because the Barbarian is going to find Kain? okay that explains act 1. Well you know Caldeum is pretty freken far from Tristrum... so how do they get there for act 2? hmmm.... and where are they going???
MAYBE, Kain has a theory that involves a visit to the homeland of the wizard (Was mentioned that it was the only homeland visitable in D3 during an interview) A.K.A. Xiansai
And to get there you travel somehow to Caldeum which would be (act one) and then from Caldeum through the dry steppes to Tur Dulra (act two)
Xiansai would be act 3 either the small island itself is completely over-run/devastated OR you go deep into an ancient underground city barried beneath their civilization OR a bit of both (could be trip to hell?). Act 4 if the return to (Sanctuary) or the surface perhaps in Entsteig or Bastions Keep *meaning you travled most of the world somehow lol* and then you make your way down through all of the ruined world now completely destroyed in your absence to arrive at WestMarch where Diablo or who ever is the last boss has made his home on the piles of innocents slain, and then you kill him -
The End.
*edit* and by earth i mean sanctuary.. ~_~
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2. It makes sense that the areas you visit come in a similar order since your character should start out as a weak ass guy and slowly become the powerful symbol of death we all know and love. Therefore, it makes logical sense that the safer places of the world in d2 would be the safer places of the world in d3, and therefore your weak ass is going to start off killing rats where the rats may roam and not with the dragons, if you get my drift.
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If as they said each monster plays a role and you need to be able to tell which monsters you want dead first or else they will kill you kind of thing and you need to do this on easy then just immagine how important it would be on hell mode
Also the characters abilities ect, arnt even close to finalization either basically its a reaally rough (remember this is way pre-beta of corse) version and i wouldn't be surprised if the characters were in some sense boosted in power for the demo.
And i think there will be a hardcore mode aswell.
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