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    posted a message on Godly items?
    Every time a new Diablo clone comes out I get excited...and then disappointed and uninterested in the game due to lack of godly unique items. What I loved about them in D1 and D2 is that the best items were always these hand-made unique items, with off the chart abilities that made them far cooler than any randomly generated items. Games like WoW, Guild Wars, and and Hellgate:London just didn't have this. They are changing so much in D3...I just wondered, what if they abandon the Godly items to be more "balanced"? Has anyone talked about this?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 beta testing site?
    Quote from "AcidReign" »
    Yeah, when Blizzard finds that site, it's doomed.

    I reported it to Blizzard several days ago, and they informed me the information is being propagated to the appropriate channels for demolition.
    Posted in: Diablo III General Discussion
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    posted a message on Petition for Runewords in D3
    I made all of my runewords by finding the runes or trading items of equal or greater value for runes that I had found and used to make. This includes my hoto, enigma, etc.

    If you think that runeswords are bad because runes are duped, that's a cheating issue which has nothing to do with the rune word mechanic.
    Posted in: Diablo III General Discussion
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    posted a message on Petition for Runewords in D3
    Quote from "Murderface" »
    They'll replace runewords with something (they said every mechanic that is removed will be replaced), until we find out what it is I suggest you withdraw this petition.

    I don't want runewords to be replaced by anything. It is the best feature of Diablo 2 and it should be in D3 as well.

    I cannot believe someone actually said replied to this thread saying that runewords were overpowered. We are talking about the MECHANIC of runewords not the actual formulas. It is just as easy to make an overpowered runeword formula as it is to make an overpowered unique item. The only difference is that runewords require acquiring multiple rare items rather than 1 lucky drop, so it makes sense that they should be more powerful.

    The only thing that might be changed about runewords to make them better is to make all runeword items automatically soulbound, so that you have to make them yourself.
    Posted in: Diablo III General Discussion
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    posted a message on FAKE or NOT?!
    Haha, that's funny...but do you really have to ask? It's obviously fake. There isn't even a form to fill out on that page. It's probably just some sort of half baked phishing scam that hasn't been completed yet.
    Posted in: Diablo III General Discussion
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    posted a message on Petition for Runewords in D3
    Why runewords should be in D3:
    • It was insanely fun and cool to collect runes and use them to make a highly useful magic item, unlike crafting which does not have that cool "magical" feel to it and generally makes shit items
    • It allowed low level chars to find things that were sometimes useful to high level chars
    • They worked great as a form of currency
    If you think Enigma was overpowered, whatever...they don't need Enigma in D3. But I still want to see runewords. This was the coolest thing in D2.

    Please sign this if you agree
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and buildings... (including dungeons)
    Yes, the architecture does remind me of lord of the rings also.

    And it's way more epic, and way more awesome, than the flat boring landscape of D2...which was only used because everything had to be essentially flat without 3d graphics.
    Posted in: Diablo III General Discussion
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    posted a message on Online Verification
    Quote from "kefka666333abc123" »
    hmmmm I dont remember this...what kinda stuff other then a name change did they mention would require payment if any?

    Jay was intentionally vague on this issue in the interview, saying that they hadn't really decided yet.

    PS. Your overcosted and worthless nowadays :P

    Hah, $0.43 - $2 for a classic icon? It's insulting
    Posted in: Diablo III General Discussion
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    posted a message on Suggestion for a new class in diablo 3
    It wouldn't make logical sense for the reasons already posted.

    But it could be fun to play :)
    Posted in: Unannounced Class
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    posted a message on Online Verification
    Quote from "nickfknlegit" »
    i have a very good memory
    i read it, i don't make shit up

    The burden of proof is on you buddy. They said that they were probably going to add optional additional features that could be purchased for additional revenue, such as..for example...a small fee to change the name of an existing character, but that's totally different and optional.

    Blizzard is getting greedy
    they'll make popular gateways in d3 pay-to-play

    In case you haven't noticed they have had a development team working on D3 for more than 5 years already. Most game companies do not put this much work into game development. The longer they spend on development, the more they have to charge for the game to make a profit, BECAUSE they dont charge monthly fees. They only make profit on the initial sale. And they have to maintain battle.net servers and keep putting out updates and patches. MMO's charge monthly fees for server maintenance, blizzard is one of the few who doesn't. That's not greedy at all.

    and instead of waiting a couple of years to finish Starcraft 2 they're releasing it in 3 packages and each one will be released at different times and all will be $60 a piece
    so we gotta wait a couple or several years to play the whole game from all the perspectives of the 3 races
    and we gotta pay $180 for the whole experience
    it's quite gay
    greedy greedy blizzard

    The amount of work that went into 1 race of starcraft 2 is probably a lot more than all 3 races in starcraft 1.
    Posted in: Diablo III General Discussion
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    posted a message on Online Verification
    Quote from "nickfknlegit" »
    when the designers were interviewed they said for more popular gateways such as north america they would use pay-to-play
    and they kept rambling well if we make it pay-to-play we will make sure its worth every dollar
    lol

    I'm pretty sure that I've watched or read every interview and this has never been said, so if you dont have a reference...I think you just remembered wrong.
    Posted in: Diablo III General Discussion
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    posted a message on Online Verification
    Quote from "Magistrate" »
    Sure, why not- an honest person has nothing to hide.

    Because that would totally ruin single player when you cant get to an internet connection.

    Duh...?
    Posted in: Diablo III General Discussion
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    posted a message on Official Diablo 3 Site Media Update #3
    The Caldeum Bandit City concept art is *NOT* new! It was posted long ago.
    Posted in: News & Announcements
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    posted a message on Auto Stats and Vitality
    i am quite baffled by the way blizzard and bashiok have misunderstood the issue with attributes

    first of all, and i have heard this as a defense from multiple sources, some people are claiming that making attributes automatic does not enhance character customization because there is only one "optimal" assignment of attributes. therefore, they argue, the allotment of points can only hinder classes, but cannot promote diversity, and so making them automatic does not reduce diversity.

    the question remains, why did they keep attributes in the game at all, if they were just going to be automatic? to make characters get stronger over time? characters are already going to get stronger over time for other reasons, such as improved items, new skills, runes, etc.

    if attributes are increased irrespective of class for all characters, then the only effect they will have is enhancing the feeling of getting more powerful over time, without affecting diversity. but, i highly doubt that all classes will receive the same attribute bonuses per level. it will probably be something like, warriors gets +3 health, mages get +1 health and +3 mana per level, etc.

    such a strategy clearly pigeonholes characters into being good or bad at specific things at high levels. i mean, if you're a mage, and they didnt give you shit HP...you cant really be anything but a mage.

    secondly, bashiok responded to a lot of issues that he "thoght" were the main issues players had with auto stats. well, i think he missed numero uno: players want to plan out their character design, and they wont those plans to actually have an effect...so that they feel rewarded for designing a kickass character. assigning stat points was an excellent way to allow players to feel like they were in control of the design of their character. it allowed you to permanently distinguish your choices with a margin of intelligence, as opposed to pure time spent playing.

    in the new system, there is essentially no way to "break" your character. that means you dont need to do any planning, there is no risk, and therefore no feeling of reward, because you cannot fail at making a good character if you just keep on playing. wheres the challenge in that??? sounds ike a game for kids
    Posted in: Diablo III General Discussion
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