Quote fromI feel weird now. I am of course glad to see that the cow level might return BUT it would've been a lot better if blizz just didn't say a word about it and let us, the fans/players, find it, or find out if it even exists, for ourselves...
Just like they did with Quake 4, telling us that we were gonna get stroggified. It would of been better if no one told us.
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Maybe it was a fluke because the only thing i have found lately was combat gc for a barb.
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I had a bowazon in 1.11 (is it .12 now?) but holy crap was it overpowered. Nothing and i mean nothing got within three feet of my character. Arrows flying everywhere killing everything in hell chaos runs.
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Shit happens i guess, but in this case the shit was actually good
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I decided to test something out over a course of three weeks (after i payed my little brother to level 3 characters to 90) to see if having less was better.
ww barb had only 50 mf found:
Arachnids belt
Shako
Hoz
Soj
Maras ammy
So many IM hammers
ber rune (i think this was my best drop)
mf sorc with 500 found:
tal rune
Skulders ire
Griz armor
tals ammy
again, so many IM hammers (why do they drop the most?)
another mf sorc with 1564 mf found:
town portals
minor mana pots
Dol rune
White crappy items galore
few crappy set items
I only played each character 4 hours a day (I got a part time job, playing conionously gets boring and i start to feel sick for some reason) for a week.
Note: I ran pindle skin, diablo, meph, baal and andy.
Anyway, point of what im trying to say is...I hope the mf system in d3 will be better than the one in d2.
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The highest one i've seen was a bugged sacred armor enigma with 2920 armor. I think it was bugged because it was eth and indestructible.
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Why bother making a video game movie, they only end up sucking. Might as well go as bad as you can to make it impossible for others to try to top you. They always deveiate from the main plot of the game and manage to make it terrible.
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I think the barb was cool, but it was severally useless in pvp. Most of the times i see a ww barb come in and teleport to a person and instantly die. If you see a concentration barb you laugh your ass off at them for being such a useless class. One of the funniest barb classes i've been was BO (not strictly battle orders, but the one where his shouts hurt people) barb (i try to not be a cookie cutter).
But they were mana whores, not even 3000 mana was good enough to help them. But that type of class was useless in pvp.
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It was fun when everyone was unique, but when 1.09 and 1.10 rolled around, everyone was just the same. Every time you see a:
Paladin: hamerdin or smiter
assassin: trap
nec: bone
sorc: fire or ice
druid: wind
barb: ww
amazon: bow
Any other type you saw wasn't effective and the game basically became a cookie cutter game.
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I said players and npcs. Read before you type plz.
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Sorry, but that has to be the dumbest thing i've read today. Those games are considered classics because they have replayability and gave video games the boost to become so popular. Most games today lack this severally.
Games today are just forgotten within two months of there release, but the classics are remembered forever. The first time you play COD 4 your like WOW, then the second time is meh, the third time is just plain boring. However, with tetris and mario, you can keep playing them to try and get better scores.
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But mario brothers made gaming what it is today. If there was no Super Mario brothers, then there wouldnt be gaming. *shutters*
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only quests worth doing was the skill quests, resistence quest and the attribute quest.
Act1: 2 quests, skill and Andy
Act2: 3 quests skill, ammy, and Duriel
Act3: 4 quests those one guys, attribute and Meph
Act4: 2 quests skill and Diablo
Act5: 3 quests ancients, attribute and Baal
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Diablo 2: being able to run through all of hell with just an enigma, hoz and hoto and still kill everything without dying. Get the same results with not wearing any runewords, only takes a little longer.
WOW: Now can kill anyone and everything with little effort. Was able to kill a lot of people in ogrimmar without even losing little health before i got dropped (npc's and players alike all ranged from 60-70, didnt attack anything lower than that).
Warcraft 3: When i reach twenty with a paladin, i can kill every other hero without losing him due to that invinciblity aura. Even without i can still take every other hero and still not lose.
It could be due to them having a paladin fetish or something but i see some deep seeded love for paladins. Any of you else noticed this?