Go to consoles then?
All mine were updated and no need to farm the same items.
If you are running the build perfectly - like how to play it and such. Then all that is left is Paragon Levels - Augments on gear - and trying to get Primals. All those provide stat boosts. Also, having a good equip'd follower helps out a lot when running Solo. Yes, aiming to get those elites are a great plus as they give out progression orbs which speed up the clear time. Having him with a Unity ring (as well as yourself) and an invincibility item - means he won't die and you take 50% less damage - a must for surviving higher GR's.
That alone made me jump from GR70 to GR85.
Make sure you have all four elements active when in Archon Form - you'll get a huge boost from the Tal Rasha set.
Try changing Magic Missile to Blizzard Frozen. Yes, both are 'cold' but you might do better with Blizzard.
It's usually the second time, if not the third time you go into Archon - with the overlap of stacks from The Swami - that you'll get a huge boost from the Vyr set.
As you stated, you have lightning on your bracers - which is great. Just make sure that's the highest elemental damage you have - as that is what the element you'll be using when in Archon form. If it isn't it won't proc Manald Heal.
Yes, you'll feel like you're doing massive damage with arcane torrent - however, this will only last as long as The Swami is active... once that drops, your damage will go back to default damage power.
So, it's like you go to a restaurant and order a burger. After eating most of it, you decided you didn't like it and want a refund?
Make sure the rune is correctly selected?
You don't need to hit any enemies for the Element stacks, so you can just test in town. Activate each attack and see if a number comes up. Then the next and make sure it goes to 2, then 3, then 4.
Whichever element that doesn't make it go up is the issue. Try testing out what rune you can use to make it that missing element.
Oh man... I thought it was 30. But the Diablo wiki says - Slow Time creates a 20-yard radius sphere (commonly known as 'bubble') anywhere within 60 yards from the Wizard, at the cursor's location, but within line of sight (ignoring enemies and most obstacles).
Why? CUz it's just a goddamn question. This is the first time it's on consoles. I don't play on PC, so I don't know how long it'll be. JEEEZZ
You're all replying like I wanted to change something or complain cuz it's too short or too long.
It was just a simple question, I don't know why you think otherwise?
I think the devs are too busy with fixing up the other tools that depend on API, which usually changes around this time as well
I've poked them in the past, but since as you noted it was missing the last few seasons I've decided to add it to my homepage. I honestly don't know why it's not on every website, on Reddit, on the official Diablo 3 page, and in the launcher. A countdown script takes 2 minutes to create and is so awesome (and necessary, a friend of mine once almost came an hour late to season start).
Maybe they'll add it, I'll poke again, but in the meantime feel free to go to my website ;-) (I do not have any ads or get any revenue or anything for clicks, so I literally couldn't care less, but the more people visit the more inclined I am to keep it up, as I have really limited time these days.)
I agree that's the only thing I like about them, too. However the builds that came up (especially right after they were introduced and I checked them every week) were so messy it wasnt even funny to run most builds. Like Archon builds with no CDR, no Ressource regen ouside Archon. Just an example. No synergy whatsoever in those builds. Dull, stupid and no reason to play them at all. Even a pain to get those 5 min runs done.
The original runners most likely came up with those builds while farming items and having no clue what else to put in cube, which items to use... or still farming those meta related items and on the way just putting placeholders in those missing slots...
Blizzard announced CRs in a way that I thought we would see something like this:
builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible (zombie charger wd, spectral blade wizard, weapon throw barb, you name it...). no useless items equipped, no stupid gameplay because the original runner had no clue about the game, and so on...
That's not the case. Not even close. That's why it's utterly disappointing and a waste of time to me.
Don't be ridiculous. We all know what the most powerful thing in the Diablo universe is:
Powerful heroes can one-shot the most gigantic and powerful of all demons. But doors? Nope, one hit isn't always sufficient, sometimes those nasty obstacles withstand the first impact and demand a second attack.
Experienced characters plow through hordes of monsters like there is no tomorrow. No matter the type, size, or fierceness of enemies: barely in sight of the player, enemies drop to the ground, giving up their precious loot obtained from the siege of Tristram's neighborhoods. Nothing can stop them - except for... doors. I have seen it with my own eyes, witch doctors and necromancers stop their high-paced hunt in front of a simple door, charging up their spells and waiting for magical powers to be ready before continuing their crusade.
Doors are unmatched in their might and power. To settle this debate, I call for an eyewitness from another universe who knows all too well about the power of doors.
I'm playing Seasonal. Thanks for the tip though,
On a side note - I hope you're playing seasons. Because if you're not, and plan to get GOLD membership just to get bounty mats is a pointless move. Non seasoned characters can just dupe any item on consoles. NOT saying you'll dupe, but being in a public lobby - other's can and will spoil it for you.
Seasons you can not dupe and is worth doing split bounties for.